- Joined
- Apr 3, 2022
But that's not anything the player can really relate to. It's talking more about the Cold War experience and no one that plays these games is a boomer. "The timeless enemy" is just a vague term that isn't elaborated on.What? The Boss spergs on for what feels like hours about "muh no borders, muh no eternal enemy." The other characters think this is so deep that they spend every game after worshiping her memory.
Let's not forget that every game has a character literally explain the message to the player at the end, usually over some stock footage. You know, just on the off-chance the player doesn't get it.
MGS2 is about the digital age, something that's almost universally experienced, and controlling of that information. Everyone is all too familiar with this the last several years. On top of that, Raiden embodies the player, a pawn with no identity that's controlled with information. It wouldn't be more on the nose of what civilization has become.
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