Metal Gear Survive

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
If you want to be a sucker and buy a mobile port asset flip of MGS V and pay for basic shit like saves and lives and fund Konami's spite fuck against Kojima, be my guest. Just remember they're going to make this experience as miserable as possible because they want to burn the franchise to the ground. Like booting you off immediately after your internet hiccups.
 
I’m only about 15 hours into Metal Gear Survive but so far it’s been amazing. It’s fixed a lot of the issues I had with Metal Gear Solid 5.

One of the biggest problems with MGSV was the constant sneaking around for no reason. Sure, you could try to just bust in with guns blazing but they made it hard to do that for the entire game. Some missions even required you to be sneaky, it was pretty gay. This game gives you a lot more options to go balls to the wall which is a lot more fun, sneaking is thankfully a thing of the past.

The story’s a lot better too and is much easier to follow. The entire time during MGS5 I had no clue what was going on and the cutscenes were too long and boring always ranting on about the Soviet Union and Afghanistan, the only bright side was Snake’s voice was awesome. This game has a much more interesting tale and easy to understand story which is great. Also, zombies are way cooler than Russians.

The best addition to the game is Player Choice. There are a lot of boring parts where you’re just wandering around the world and collecting scrap parts and food and it sucks. Fortunately, they gave us the option to pay a few bucks to skip all that shit. If you get killed in a mission, for the price of a cup of coffee you can acquire a revival pill that lets you keep going instead of having to retry the mission. I not only work 10 hours a week at Subway but I also have to help out with household chores, this means some days I have as few as 5 hours a day to play games. Being able to pay money to keep playing is much better than having to waste time trying the mission again with a different strategy.

Overall, I’d say this is probably the best Metal Gear game they’ve ever made and I highly recommend it if you need a break from Call of Duty. Who else has played it?
I’m ashamed to admit it took me a second...
 
I'm incredibly tempted to hop into this purely because of how much I enjoy a terrible game, and this one looks to be intentionally terrible. You don't get to see that very often. Two Worlds is one of my favorite games just because of how awful it really is, and Raven's Cry was a fucking beautiful disasterpiece, but this MG:Survive is something altogether different and uniquely terrible. Just try watching this playthrough for awhile. Look at that spear animation god damn.

The game has almost no colour palette, nearly every single asset is just recycled from MGSV, the voice-acting is so awful that it has to be intentional, the tutorials and menu pop-ups never shut up, and in lieu of cutscenes, much more often than not you'll just get what I assume to be the equivalent of the Codec Calls from earlier games, which should be exciting to see brought back, but they handled it in the worst way possible. I especially love how the loot animation takes a solid 5 seconds to finish, so when you've killed an entire horde of zombies you're stuck there for a good 10 minutes just holding X. Hell, even opening a loot crate not only takes 15-20 seconds, but actually has a fail state that enrages any enemies around you, which will instantly run over to push your teeth through the back of your head and force you to do the entire mission all over again.

I'm not gonna' lie, I genuinely want to get this purely because it looks utterly soul-crushing and you know it's going to be loaded to the gills with unbearable, unintentional hilarity. I'd just pirate it and be done with it, but I want to encourage them to continue making utterly god-awful games that aren't just boring, but bewilderingly horrible, because for some reason that's unusually rare to see. If they can't be the best, they can sure as Hell try to be the worst.
 
Even past the controversy and the blatant asset flipping, I was interested in this game up until the moment they announced the always-online requirement. Instantly killed my hype.
And they do mean ALWAYS online.
B0F18DA3-35B6-44D4-A390-577C895762BD.jpeg
54C63B4E-CCDE-4972-9079-10D225A8CEBF.jpeg
 
Holy shit i was watching a stream and I realized that the asset recycling is so bad that some of the structures have the Diamnd Dogs logo on them despite Survive taking place nine years before the Diamond Dogs existed.

This is Digital Homicide levels of fucking lazy.
 
I'm incredibly tempted to hop into this purely because of how much I enjoy a terrible game, and this one looks to be intentionally terrible. You don't get to see that very often. Two Worlds is one of my favorite games just because of how awful it really is, and Raven's Cry was a fucking beautiful disasterpiece, but this MG:Survive is something altogether different and uniquely terrible. Just try watching this playthrough for awhile. Look at that spear animation god damn.

The game has almost no colour palette, nearly every single asset is just recycled from MGSV, the voice-acting is so awful that it has to be intentional, the tutorials and menu pop-ups never shut up, and in lieu of cutscenes, much more often than not you'll just get what I assume to be the equivalent of the Codec Calls from earlier games, which should be exciting to see brought back, but they handled it in the worst way possible. I especially love how the loot animation takes a solid 5 seconds to finish, so when you've killed an entire horde of zombies you're stuck there for a good 10 minutes just holding X. Hell, even opening a loot crate not only takes 15-20 seconds, but actually has a fail state that enrages any enemies around you, which will instantly run over to push your teeth through the back of your head and force you to do the entire mission all over again.

I'm not gonna' lie, I genuinely want to get this purely because it looks utterly soul-crushing and you know it's going to be loaded to the gills with unbearable, unintentional hilarity. I'd just pirate it and be done with it, but I want to encourage them to continue making utterly god-awful games that aren't just boring, but bewilderingly horrible, because for some reason that's unusually rare to see. If they can't be the best, they can sure as Hell try to be the worst.
nigga, you can just download some games off of mat dickie's website. they're shit and they're free, and you won't be supporting some out of touch japanese investor who's only looking to expand his bank account
 
Holy shit i was watching a stream and I realized that the asset recycling is so bad that some of the structures have the Diamnd Dogs logo on them despite Survive taking place nine years before the Diamond Dogs existed.

This is Digital Homicide levels of fucking lazy.
Doesn’t this game have timetravel and parallel dimensions to explain away discrepancies like that?
 
I think everyone is forgetting that MGSV only had one save too.

I've played 13 hours, the single player is fun, the multiplayer in the beta was fun too. It's more of MGSV's gameplay which was amazing, and exploring the dust is genuinely interesting. Yes, Konami did a lot of shitty things to try to make this game more money hungry like they did with the FOBs in MGSV. The game is still fun though and I haven't bought or felt the pressure to buy a single microtransaction. I'm completely fine on resources at this point, at the beginning it's hard but it's by no means ridiculous.


Holy shit i was watching a stream and I realized that the asset recycling is so bad that some of the structures have the Diamnd Dogs logo on them despite Survive taking place nine years before the Diamond Dogs existed.

This is Digital Homicide levels of fucking lazy.

This is explained in the story, the game doesn't have a set time period, this is intentional.


I'm incredibly tempted to hop into this purely because of how much I enjoy a terrible game, and this one looks to be intentionally terrible. You don't get to see that very often. Two Worlds is one of my favorite games just because of how awful it really is, and Raven's Cry was a fucking beautiful disasterpiece, but this MG:Survive is something altogether different and uniquely terrible. Just try watching this playthrough for awhile. Look at that spear animation god damn.

The game has almost no colour palette

There is just a grayish color palette in the dust which is meant to be an obvious reference to the mist, which makes sense, there are weird bright blue colorful areas and oasis vegetation areas in the dust.

nearly every single asset is just recycled from MGSV


It's basically MGSV co op or like an MGSV Majora's Mask. People wanted co op, people wanted more MGSV gameplay, this is that so I don't mind the recycled assets.

I especially love how the loot animation takes a solid 5 seconds to finish, so when you've killed an entire horde of zombies you're stuck there for a good 10 minutes just holding X.


I assume by loot animation you mean the skinning for energy animation which is intentional because you're not supposed to be able to just kill one enemy and then quickly grab energy while a horde is chasing you and then run back and forth like a pussy.

Hell, even opening a loot crate not only takes 15-20 seconds, but actually has a fail state that enrages any enemies around you, which will instantly run over to push your teeth through the back of your head and force you to do the entire mission all over again.

Opening a large container in the dust is an unlocking minigame with a failstate, this is the dumbest complaint in your entire post, it's like unlocking a chest in Skyrim, it takes time because you get the best items in it and the sound if you fuck up alerts nearby enemies. The unlocking minigame isn't even hard at all, but if you try to open one next to a horde of enemies you deserve to get your shit kicked in.
 
Honestly my largest complaint so far is that the food and water system feels brutal when you're starting out, and I really hope that evens out, later. As it stands it feels like the game's on a panic-timer and you have to get moving ASAP or you're going to run out of food or water. Wouldn't mind it so much because I love survival systems, but those timers sure feel like they drop fast. Food's not nice, either. I swear it's like there's one rat every half-hour that runs across the screen, and once in a blue moon I'll find a gross carrot. I can make a potato farm now but I've never seen a goddamn potato so clearly Dite isn't based in Ireland.

Putting the Metal Gear label on this game is probably what's going to hurt this the most. I'm astounded at just how outraged everyone is over a game they never remotely intend on playing, but they likely would have picked up and tried had Konami kept that label away from it. I don't give much of an arse about the politics, though, so I'm finding myself having a decent amount of fun while half of my friends list on Steam screams at me for playing a game that didn't involve Kojima. Because that's normal.
 
Last edited:
You say "time travel" I say "let's just throw a bunch of shit fans will recognize to justify having the name Metal Gear in the game's title, now where is that Metal Gear Ray asset from Sons of Liberty?"
I’m not defending them barrelscraping kamikazi motherfuckers, but at least it follows a certain internal logic.
 
Back
Top Bottom