Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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I mean, you can't blame just Inafune. Koji Okohara was doing the same kind of stuff.

and if i recall correctly this was always the case, inafune had to be told to design a mega man x, or to make him blue, during the development of the first game, didn't he? because he wanted zero to be favored.
As for this I didn't see earlier, what seems to have happened here is a case of two different stories. One version goes like you say, and the other version goes that Inafune realized independently that the higher ups would never accept Zero, so he had Hayato Kaji design X while he snuck Zero into the main protagonist role over time.
 
Koji Okohara
had to look him up because i'm a normie when it comes to this series' actual background i guess, and this has got to be one of the worst track records i've ever seen, and i like x5.
1722726455711.png
 
Yeah, it seems like a lot of weird stuff about X4-on can be pinned on a combination of him and Inafune. There's been a persistent rumor over the years that Inafune at one point said Okohara took Inafune's ideas and screwed them up, but nobody has ever produced the evidence.
 
I don't understand the whole autistic schism between MMZ and MMX.

Personally like MMZ better because it actually tries to innovate on the gameplay and was far more consistent with its storytelling all the way through ZX and actually lets you do downward slashes and stab moves. While MMX is basically blue mario but with a peashooter and you can't even goomba stomp any enemies and even most of this thread is detailing how much of a conflicting clusterfuck everything was with each subsequent game and the OVA.
 
Mostly because MMZ wasn't actually any better in that regard. It certainly wasn't in any of the games that Ciel was a genetically modified test-tube baby whose great-grandma killed Sigma using Zero's DNA.
 
I don't understand the whole autistic schism between MMZ and MMX.

Personally like MMZ better because it actually tries to innovate on the gameplay and was far more consistent with its storytelling all the way through ZX and actually lets you do downward slashes and stab moves. While MMX is basically blue mario but with a peashooter and you can't even goomba stomp any enemies and even most of this thread is detailing how much of a conflicting clusterfuck everything was with each subsequent game and the OVA.
I thought peashooter implied it had a small diameter? Incidentally, I've seen people call Zero's gun that for the MMZ series.
 
Part of the reason for the autistic schism is that, within the wider fandom, the MMZ fans are actually by and large the most hostile and autistic. They do stuff like claim only MMZ has any story at all, and so on.
 
mega man x isn't real
he can't hurt you

also dr. cain is gay
 
Part of the reason for the autistic schism is that, within the wider fandom, the MMZ fans are actually by and large the most hostile and autistic.
Don't forget that they're also the loudest. They talk a big game, but the Zero collection barely sold 200k copies.

X on the SNES/Super Famicom sold 1.16 million. The NES/Famicom Mega Man 3 sold 1.08 million. Battle Network 4 sold 1.35 million somehow.

(Source: https://www.capcom.co.jp/ir/english/business/million.html#tab6 )

Zero wasn't even a blip on Capcom's radar. It was yet another series Inafune begged for. It's usually the same "it's the first Megaman I played" nostalgia factor.
 
Battle Network 4 sold 1.35 million somehow.
battle network 4 was following up on the extremely quick increase in quality that were BN2 and 3, both of which step up the polish and overall gameplay design from their predecessor significantly. BN3 shows signs of wear though, with the tournament arc being not that great. if you check sales after bn4, every game sold significantly less, at least in the US. it was also during the mega man blitz of the mid-2000s that i was happy to have, but i have read apparently tired a lot of people out on the blue bomber.

it came at the very, very beginning, so it didn't struggle the way games after that point would begin to, just due to series fatigue.
 
I think they meant to add context to my comment about the autistic schism. And they are correct, MMZ/ZX get a disproportionate amount of attention, usually from coomers, on Twitter whenever its fanart comes up. However, it does not sell.

My personal suspicion is that Legends would suffer the same fate in regards to not selling very well if a small collection were released, but they're a lot less annoying so I'd feel a bit bad for them.
 
Yeah, as much as I love the Zero series, I admit that it is much more of a niche series compared to Classic, X, and Battle Network.

Still though, I stand by Zero 3 as being right up there with X1 and X4 as the best in the whole franchise.
 
Yeah, as much as I love the Zero series, I admit that it is much more of a niche series compared to Classic, X, and Battle Network.

Still though, I stand by Zero 3 as being right up there with X1 and X4 as the best in the whole franchise.
gameplay-wise, zero and ZX are evolutions of x, and imo they're very fun, and yeah probably niche. Z3 feels like when they had a grasp of how to design levels around his movement in those games, and I like the bosses in it the most too. is there anything about it that you feel makes you feel it's a strong contender?
 
I just think that Zero 3 has some of the most refined movement and action, alongside one of the best stories in the franchise.

It’s really when the devs finally got a feel for how the gameplay in it should be designed.
 
Zero 3 felt like the most balanced, most fun, and generally the most well designed. The other three games are good, but compared to 3 it feels like there's something off about each of them. Maybe you could compare it to Megaman 2 in that sense.
 
Seems like Mega Man is currently doomed to be stuck in multiverse projects, whether that'll be games about soulless plastic figurines or soulless CGI series presenting itself as mature stories about video games [A]
[A]
1724283991216.png 1724284018070.png
Personally I don't like this design, and I'm tired of video game adaptions. This one aims to cover different games in each episode and it seems like they picked them all at random, especially Spelunky and Sifu. They're also adapting Concord, a game which releases tomorrow, with nobody anticipating it and everyone having crossed it off the second they saw the trailer and realized it's just another uninspired 5v5 hero shooter made by DEI hires. Needless to say, our suffering continues
 
Seems like Mega Man is currently doomed to be stuck in multiverse projects, whether that'll be games about soulless plastic figurines or soulless CGI series presenting itself as mature stories about video games [A]
https://youtube.com/watch?v=gLihxsmI_OU [A]
View attachment 6333228View attachment 6333229
Personally I don't like this design, and I'm tired of video game adaptions. This one aims to cover different games in each episode and it seems like they picked them all at random, especially Spelunky and Sifu. They're also adapting Concord, a game which releases tomorrow, with nobody anticipating it and everyone having crossed it off the second they saw the trailer and realized it's just another uninspired 5v5 hero shooter made by DEI hires. Needless to say, our suffering continues
My deepest hope is that this was made by a 40+ year old megaman fan that some how is translating the Mega Man 2 World of Power novel into a animated short for one of the deepest cuts out there.

Its probably going to be a visually interesting Astroboy-lite action showcase. Cyperpunk:Edge Runners turned out good so maybe somebody can work some magic with a decent budget?
 
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