Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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I was playing the MHX version, and I'll probably switch to SNES and watch the MHX cutscenes on YouTube. Fuck the haters. I heard MHX is slightly harder because it was made for the OG fans, which would make sense.

I really appreciate your encouragement. :3 You're not sperging at all - after yesterday, these sort of conversations are delightful. I have poor reflexes, so that makes these things a bit harder for me. Them's the breaks.
actual chad decision tbh. maverick hunter x is very fun, but it is harder, and the physics feel slightly different compared to the other SNES and even PS1 X games. the plot of maverick hunter x also doesn't interfere with the original x's plot in any way, so watching the cutscenes works perfectly fine.

at the risk of filling the thread with just my opinions about x, i think the optimal way to play is the legacy collections (or emulating the games, X7 and X8 are bad fun and an interesting idea, respectively, but not necessary to being a fan of X because they are very disconnected from the rest of the series), just remember that the game gets significantly easier once you have the chest piece of an armor in every single game, and the buster part generally makes the rest of the game much easier too. there will probably be backtracking in your playthroughs, but don't forget that the 'exit' item in the pause menu will let you escape from any stage you've already cleared, while keeping any items or subtank energy you've collected.

once you've gotten a bit of an attachment to X and Zero i would recommend checking out Mega Man X: Command Mission if you like JRPGs, because it's a great one, and as far as i can recall, the only legitimate turn-based rpg in the mega man series, with battle network and legends both holding various flavors of action rpg.

there's also a taiwan-exclusive strategy game set in the classic mega man series, but i don't know if there's an english patch for that one nevermind found a download of it, the OST, and an english patch!
 
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at the risk of filling the thread with just my opinions about x, i think the optimal way to play is the legacy collections (or emulating the games, X7 and X8 are bad fun and an interesting idea, respectively, but not necessary to being a fan of X because they are very disconnected from the rest of the series), just remember that the game gets significantly easier once you have the chest piece of an armor in every single game, and the buster part generally makes the rest of the game much easier too. there will probably be backtracking in your playthroughs, but don't forget that the 'exit' item in the pause menu will let you escape from any stage you've already cleared, while keeping any items or subtank energy you've collected.

once you've gotten a bit of an attachment to X and Zero i would recommend checking out Mega Man X: Command Mission if you like JRPGs, because it's a great one, and as far as i can recall, the only legitimate turn-based rpg in the mega man series, with battle network and legends both holding various flavors of action rpg.
Yeah it was like that in the regular MM series too - it gets easier when you have more weapons and such. 5 having the charge shot added another variable to reaction time that I frankly wasn't ready for. I got up to Wily Castle in 2 but I think skipping to 5 might have been a mistake. I never really got excited for 2 but could play it if I wanted to. That's why I said earlier I considered it a slog; it's one of those games that are okay but not something I chomp at the bit to go back to the way I do Megaten games.

I've heard about Command Mission, but it kinda got mixed opinions. I'm not sure how much of it is "THIS ISN'T A PLATFORMER REEEE" and how much of it is "Man this is boring!" If I got through the somewhat infamous Quest 64 twice, I could probably get through Command Mission. I told X Prime this, but I'm actually the kind of person that will play almost any RPG if I'm curious enough. I've even played a few bootleg RPGs, which were bretty bad. There's one called 'Zelda Shi Kong Zhi Zhang' where the enemies level up if you do, so there's no point in leveling up because it doesn't make things any easier. Maybe I'm a dumbass, but that could potentially be an interesting mechanic if it was implemented very carefully.

All that being said, I do enjoy MHX more than I did MM5. Feels like there's more variation in everything even in just the opening stage. Or maybe I'm an idiot for trying Gravity Man's stage so early. It's a mystery!
 
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I've heard about Command Mission, but it kinda got mixed opinions.
if you like JRPGs, and especially quest 64, you can definitely beat CM. you should definitely wait until you're more attached to X and Zero as characters because the game is by far the most story heavy X game, and the only thing that keeps it from being canon is the year it's set in, so i just headcanon that shit and move on.
 
Technically, none of the series are canon to each other (EDIT: Oh right, with the exceptions of Z -> ZX and BN -> Star Force). DIVE made a point to say that MMZ is an alternate timeline future of X. X itself is an alternate timeline future of Power Fighters specifically, which in turn is explicitly an alternate timeline future after MM7.

Just don't think too hard about it.
 
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I haven't played any of the games because I'm awful at platformers. I just read up on the characters.

I know, I'm a heretic.

Is it worth trying if I didn't enjoy the classic series?
The back half of the classic series is WAYYYYYYYYYYY easier then the first 3 so if you are horrible at platformers just play MM5 and MM6. MM6 even turns Rush into a jetpack to help with jumps.
 
Technically, none of the series are canon to each other (EDIT: Oh right, with the exceptions of Z -> ZX and BN -> Star Force). DIVE made a point to say that MMZ is an alternate timeline future of X. X itself is an alternate timeline future of Power Fighters specifically, which in turn is explicitly an alternate timeline future after MM7.

Just don't think too hard about it.
as far as i'm concerned it's DiVE that's non-canon, there's no reason for the mainline series not to be connected in the loose Classic -> X -> Zero -> ZX -> Legends timeline, and the BN timeline just being Light focusing on network technology instead of robotics in a world where he was Japanese instead of American (you can see his lab in the classic series is in the heartland of the US, while obviously electopia is japan.) why do they do this shit?
 
It's because when X4 happened, Capcom gave it to the Power Fighters guys. Power Fighters was already an alternate timeline (that's why Duo's appearance doesn't make sense), so the scenario planner of both Power Fighters and X4 (and later director of 5 to 7), Koji Okohara, made up a bunch of stuff. That includes dipping into the "alternate timeline" idea once again.

It's why the X4 flashback with Sigma doesn't make a whole lot of sense, and why X5 Sigma's boss room has both X and Zero's capsules in it. Okohara didn't seem to give a damn about the first three games, he didn't work on them. One of the things he or someone on his team seems to have made up is that X and Zero were found in about the same location.
 
The back half of the classic series is WAYYYYYYYYYYY easier then the first 3 so if you are horrible at platformers just play MM5 and MM6. MM6 even turns Rush into a jetpack to help with jumps.
I later clarified I meant I didn't play the X series. My b for not making that clear. I had a bad time with 5 and 2 was okay. Making charge shots mandatory when a regular shot doesn't work was kind of obnoxious, imo.

Was tryin to work on kicking Chill Penguin's ass in regular X1 earlier. My thumbs hurt so I had to stop.

When falling from wall kicking, it seems like you can't move that far, which is causing problems for me against chill penguin. Getting patterns down isn't too difficult, but being on the same side of the room as he is when he starts jumping up feels risky. I end up getting hit on his head because it won't let me fall far enough away from him.

Or maybe my thumbs are just tired and not hitting the direction key enough? The controls here don't feel as responsive as MHX. Maybe I should have just tried Chill Penguin's stage on there instead? It's way, way easier to farm health in the SNES one than it is in MHX, though. I think that's one of my biggest points of contention with MHX at this point.

Also, am I doing something wrong or do you not start with the charge shot in MHX?
 
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It's because when X4 happened, Capcom gave it to the Power Fighters guys. Power Fighters was already an alternate timeline (that's why Duo's appearance doesn't make sense), so the scenario planner of both Power Fighters and X4 (and later director of 5 to 7), Koji Okohara, made up a bunch of stuff. That includes dipping into the "alternate timeline" idea once again.

It's why the X4 flashback with Sigma doesn't make a whole lot of sense, and why X5 Sigma's boss room has both X and Zero's capsules in it. Okohara didn't seem to give a damn about the first three games, he didn't work on them. One of the things he or someone on his team seems to have made up is that X and Zero were found in about the same location.
guess it's back to my own headcanon for this shit just to keep it in a normal, straight line. that's buttfuck retarded. it all works just fine in my view, so i will choose to ignore nobunga's retarded additions and just say 'yeah this is how it actually went'. it's not like it matters these days, they're never making another X game. it would be way too much fun.
 
guess it's back to my own headcanon for this shit just to keep it in a normal, straight line. that's buttfuck retarded. it all works just fine in my view, so i will choose to ignore nobunga's retarded additions and just say 'yeah this is how it actually went'. it's not like it matters these days, they're never making another X game. it would be way too much fun.
Wait until you find out that one of the X2 devs said last month that the reason X1 Zero looks different is that it was a copy body made by Dr. Cain.
 
Wait until you find out that one of the X2 devs said last month that the reason X1 Zero looks different is that it was a copy body made by Dr. Cain.
Is stuff like this why people say the story of the X series is an absolute mess?
 
It's stuff like this that is why X has always been my least favorite of the main series, story is a complete mess that not even capcom themselves can make up their mind on what's what and then the quality of the games themselves gets very debatable after X4 and it's just always left a sour taste in my mouth compared to classic, Zero, and Legends
 
Is stuff like this why people say the story of the X series is an absolute mess?
Yes. A lot of the reason it's a mess is because priorities changed towards Zero more as time went on, so they had to justify his increasing importance.

One thing that created confusion was why the X4 Sigma flashback, which occurred before X1, shows the body Zero has starting in X2. Instead of just saying it was an animation oversight or whatever, recently an X2 dev said on Twitter that Cain took out flashback Zero's control chip, sealed his original body because he thought it was dangerous, and then made a copy body. The body parts that the X-Hunters stole in X2 were therefore the original, Wily-made body that Cain sealed and mysteriously has no reaction to ingame.
 
guess it's back to my own headcanon for this shit just to keep it in a normal, straight line. that's buttfuck retarded. it all works just fine in my view, so i will choose to ignore nobunga's retarded additions and just say 'yeah this is how it actually went'. it's not like it matters these days, they're never making another X game. it would be way too much fun.
I wonder what happened to that Taisen thing they announced a while back?

Probably dead at this point.
 
Wait until you find out that one of the X2 devs said last month that the reason X1 Zero looks different is that it was a copy body made by Dr. Cain.
that doesn't even make SENSE! it makes WAY more sense that serges, who is clearly dr wily, just finished the design that he couldn't finish in the classic series! what the fuck!!! this is as dumb as when they try to say 'just pretend everyone always looked this way' in the zero series, even though it would have been super impactful and cool to have omega have zero's original design.
 
that doesn't even make SENSE! it makes WAY more sense that serges, who is clearly dr wily, just finished the design that he couldn't finish in the classic series! what the fuck!!! this is as dumb as when they try to say 'just pretend everyone always looked this way' in the zero series, even though it would have been super impactful and cool to have omega have zero's original design.
That will never not bother me about the Zero series. How can you say it was his original body when it's just a carbon copy of his current body? Was it that difficult or much of an IP issue to not use a slightly modified version of his body from the X series?
 
That will never not bother me about the Zero series. How can you say it was his original body when it's just a carbon copy of his current body? Was it that difficult or much of an IP issue to not use a slightly modified version of his body from the X series?
It was never about an IP issue. Known rape lolicon enthusiast Toru Nakayama originally made a design closer to Zero's MMX incarnation before settling on the whole kids in tights thing he uses almost everywhere.
 
It was never about an IP issue. Known rape lolicon enthusiast Toru Nakayama originally made a design closer to Zero's MMX incarnation before settling on the whole kids in tights thing he uses almost everywhere.
of course. i should have known. is there any footage of this other design? i bet it's pretty good.
 
of course. i should have known. is there any footage of this other design? i bet it's pretty good.

There's the statement to the effect I indicated.

Yamada: It’s about the design of “Original Zero” but… There are some opinions that say they expected the X-Series’ Zero design (to appear)... What can you tell me about that?

Yabe: The “Zero” of the Zero series that we Inti Creates develop is, ultimately, Mr. Nakayama’s “Zero”. Maybe you can call it a different representation. We’re drawing the same “Zero” from the X Series with a Nakayama “touch” to it. In some animes, the characters might change in design for a movie or so, no? Think of it as something similar to the above.

Honda: Well. Nevertheless there are several different opinions within our company and many designs were drawn and Mr. Nakayama’s arrangement was picked… Amongst those there were square-shouldered designs of Zero, too. But they didn’t really match the style of the Zero series.

Itou: We did have quite a discussion about that, yes (laughs).

Suzuki: In the end we went for that design so that they all matched (the style). We reached the conclusion that the Nakayama Zero was the original.
 
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