Marathon 2025 - Bungie's new AAAA Extraction shooter

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Elden Ring, Halo, Marathon failing or catfighting and anything but Marathon content like the braindead retarded decision to make a basic S'pht compiler fodder enemy from the OG games a boss in Cryo Archive
Is this actually true lmao. I assume no one is talking about the content of the game cause no one is playing it. I'm sure as shit not. I haven't been following the thread super closely, so forgive me if this has already been talked about, but I wasn't able to find anything when I searched the thread. I'm wondering what exactly carries over from the original games to the new one? I heard that there's no Pfhor, but apparently there are S'pht. Ok, great. Is there anything about the Jjaro? Do Durandal, Leela or Tycho show up? What about the W'rkncacnter? Did Bungie try to explain what Hangar 96 actually was? What about the presumably Illuminati-esque group that was (probably) manipulating MIDA and the UESC to get the Marathon built and sent to Tau Ceti? Bungie is digging up an old IP that no one except me actually cares about, did they use any of it? What the fuck was the point if the only connection to the original games is one boss and a title?

As a side note, I tried to answer these questions myself by checking Marathon's Story Page, but unfortunately, it hasn't been updated since March 5 when the new game launched so there's no new information. The last time it didn't get a monthly update was back in 2023. Now to be clear, I don't know the reason why there haven't been any updates. However, the fact that there's a new Marathon game for the first time in 30 years and Hamish Sinclair, the original Marathon superfan (to the point where there's a map named after him in Marathon Infinity, and Bungie was sending him cryptic emails as part of a promotion for Halo: Combat Evolved before they even revealed the game to the public) seemingly isn't participating in dissecting its lore is somewhat disconcerting to me.

EDIT: Never mind, right after I posted I found this page with the new logo so he's cooking up something I guess, it's just not done yet.
 
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At least a dozen other players need to have their hopes dashed and dreams shattered for 3 other people to experience the game at it's best. This is not a sustainable practice or a daily reality for most players. I'm 100% certain that Bungie does not realize that this is the core issue of the game, every match ends with clear winners and clear losers. The winners stay winning and the losers stay quitting
So they took "Trials of Osiris" one of the worst and most toxic game modes known to gaming ever. A model that only streamers liked and they have struggled to keep people playing.

They took that model and based the whole game loop around it. Lmao.

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I am late and others have made the Trials comparision. Just remember kids this is the talent that could have worked on D2 pvp instead. Zero lessons learned.
 
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I'm wondering what exactly carries over from the original games to the new one? I heard that there's no Pfhor, but apparently there are S'pht. Ok, great. Is there anything about the Jjaro? Do Durandal, Leela or Tycho show up? What about the W'rkncacnter? Did Bungie try to explain what Hangar 96 actually was? What about the presumably Illuminati-esque group that was (probably) manipulating MIDA and the UESC to get the Marathon built and sent to Tau Ceti? Bungie is digging up an old IP that no one except me actually cares about, did they use any of it? What the fuck was the point if the only connection to the original games is one boss and a title?
Ya it's a straight continuation of the setting, you are seeing the aftermath of Tau Ceti IV. The audio logs you find in game are pretty clear that there's a W'rkncacnter or something made by one on TCIV and some stuff ambiguously suggests the UESC sent the colonists there as guinea pigs. you can read a lot of it here https://codex.cyberacme.systems/?search=durandal
 
Ya it's a straight continuation of the setting, you are seeing the aftermath of Tau Ceti IV. The audio logs you find in game are pretty clear that there's a W'rkncacnter or something made by one on TCIV and some stuff ambiguously suggests the UESC sent the colonists there as guinea pigs. you can read a lot of it here https://codex.cyberacme.systems/?search=durandal
Okay, I’ll be 100% fair. That’s cool, it’s mysterious and creepy and the fact Bungie’s tranny writing room didn’t completely forget about my adorable little space horror god is nice to know, but again; why the fuck did this have to be in the context of a bunch of retards strapping their brains to Marilyn Manson cosplayers and shooting eachother for keycards and estrogen bottles? We seriously couldn’t have played as a recently revived Security Officer, maybe revived by Durandel? Hell, you could even keep the art style and general game feel but take out the loot, add a fuck ton of AI enemies, program them to be fun and interesting to fight (remember the Covenant? Really dope enemies with fun dynamics, I wonder who made Halo?) and BAM you got yourself a shooter with a campaign. Tack on some PVP arena multiplayer, your extraction mode and you got yourself a bona fide real video game!

I ranted more than I wanted to, it just annoys me. I really like the original trilogy, and I’m glad they kept some of the lore and are trying to further the story (even though it was fucking completed in infinite), but I just feel like it’s wasted potential. Trend chasing man…

You don't even have to treat it as either/or. Again, these are the people that made halo, a solid single-player campaign to warm people up for the multiplayer would do so damn much for the game.
That’s the problem-

They aren’t
i would bet a significant amount of money that less than 5% of active devs or project managers are from Bungie’s halo days. Anyone from those days is either long gone, barely working on anything related tot either D2 or Marathon (looking at you, Jones, faggot), or were fired years ago. Anyone that was a key figure during halo that hasn’t left is probably an executive, which makes them even worse because the execs are the ones that greenlit this shit.
 
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Okay, I’ll be 100% fair. That’s cool, it’s mysterious and creepy and the fact Bungie’s tranny writing room didn’t completely forget about my adorable little space horror god is nice to know, but again; why the fuck did this have to be in the context of a bunch of retards strapping their brains to Marilyn Manson cosplayers and shooting eachother for keycards and estrogen bottles? We seriously couldn’t have played as a recently revived Security Officer, maybe revived by Durandel? Hell, you could even keep the art style and general game feel but take out the loot, add a fuck ton of AI enemies, program them to be fun and interesting to fight (remember the Covenant? Really dope enemies with fun dynamics, I wonder who made Halo?) and BAM you got yourself a shooter with a campaign. Tack on some PVP arena multiplayer, your extraction mode and you got yourself a bona fide real video game!

I ranted more than I wanted to, it just annoys me. I really like the original trilogy, and I’m glad they kept some of the lore and are trying to further the story (even though it was fucking completed in infinite), but I just feel like it’s wasted potential. Trend chasing man…
You don't even have to treat it as either/or. Again, these are the people that ostensibly made halo, a solid single-player campaign to warm people up for the multiplayer would do so damn much for the game.
 
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@Lord Denning Marathon not having any fucking content whatosever is why its failing. I love Mass Effect as much as Halo and have made lifelong friends(from this site in fact) off of bonding over Mass Effect. Mass Effect and Halo are both sibling Xbox games that are iconic, and a lot of white Heterosexual males will bond with and rally around. I have an N7 Jacket I will wear sometimes and its been a conversation starter that I have used to make friends IRL. Content that creates worlds and unites people is why Halo 3's launch was basically a Woodstock level cultural event.

It works in the other way too, people united to absolutely fucking flip their shit at Bioware for the god awful Mass Effect 3 ending and managed to force them to fix it which was a first in history, albeit EA was forcing them to experiment with a tacked on multiplayer and new idea known as a "lootbox" at the time and the original story was not able to be shipped because of it. It doesn't take a conspiracy theorist to realize how they tried to apply the aesthetics of demoralization to Andromeda exactly because it was one of those games that can unite men together.

Bungie should know the importance of world building and uniting people considering how much of a financial success Halo 3 was but there isn't any unifying theme or icons like Commander Shepard or Masterchief to rally around and every man can see themself in, in Nu Marathon.

I'd guess Nu Marathon could try to unite all 5 people who bought concord and the weirdos who play the Horizon Zero Fun filmic games.
 
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Again, these are the people that made halo
I don't know enough about Halo's history to know who the key players were but from a cursory scan of Wikipedia:
  • Alex Seropian (Bungie co-founder, co-creator of Halo) left in 2002.
  • Joseph Staten (cinematic director, writer on some Halo games and EU novels) left in 2013.
  • Jason Jones (Bungie co-founder, Halo: CE project lead, Destiny director) remains at Bungie as the CVO (Creative Visionary Officer) which sounds like a fancy title for idea guy.
  • Luke Smith (Destiny design lead, Taken King expansion director, Destiny 2 director) was fired in 2024.
Someone more autistic than me could probably cross-reference the original Halo credits against LinkedIn profiles, but based on this I'm willing to say the majority of talent responsible for Bungie's success is all gone now.
 
I don't know enough about Halo's history to know who the key players were but from a cursory scan of Wikipedia:
  • Alex Seropian (Bungie co-founder, co-creator of Halo) left in 2002.
  • Joseph Staten (cinematic director, writer on some Halo games and EU novels) left in 2013.
  • Jason Jones (Bungie co-founder, Halo: CE project lead, Destiny director) remains at Bungie as the CVO (Creative Visionary Officer) which sounds like a fancy title for idea guy.
  • Luke Smith (Destiny design lead, Taken King expansion director, Destiny 2 director) was fired in 2024.
Someone more autistic than me could probably cross-reference the original Halo credits against LinkedIn profiles, but based on this I'm willing to say the majority of talent responsible for Bungie's success is all gone now.
you bastard, i just wanted to leave a statement and walk and now i had to go back and add 'ostensibly' because of your umm akchually.
 
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