Marathon 2025 - Bungie's new AAAA Extraction shooter

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
According to Steams average, the average review to player ratio is somewhere between 1 review per 30-60 players (I pick a 1-45 review ratio which is 2.22%).
This indicates, roughly, that 15% of the Marathon players had reviewed the game in under a week, which is roughly 7x higher than the average.

This reeks of botted positive reviews, especially with the loads of odd less than 0.5 hour playtime reviews and when you compare these 88% positive Steam reviews to 63% positive user reviews on Metacritic it stands out even more.
I wouldn't put anything past sony but I think we can easily pin it on Bungo cultist.
 
1773701724910.png
Is this quote him talking to his own audience who throws autistic shitfits when he plays the game?
 
can't tell if their fans are actually this demoralized
They are. Loss of previous game content, tons of Bungie layoffs, D2 - their former cash cow - now directionless and half-dead, speculation of Sony swallowing up Bungie entirely, PR disasters and whatnot. Bungie does not inspire confidence, and neither does Sony when it comes to their live service plans.

As a neat bonus, Concords are now a thing; high-profile multiplayer games shutting down almost immediately, and AAA in general is continuously being shat on. Gamers are collectively channeling all their virginal rage into hate boners at all perceived gaming slights, no matter how ancient or recent. Bungie being a bunch of corporate, lying, greedy cunts doesn't help. Luckily they all have pronouns and a tranny club inside the studio. They should fully focus on that shit, gamers fucking love it.
 
Kinda ironic that Bungie left Microsoft in the first place to avoid becoming a studio that only made Halo only to get acquired by their competitor only to become a studio that is probably only going to make Destiny games for now on.
 
I can't help but laugh when Rainbow six creators have opinions.
1773707910704.png

The amount of cocksucking they do for Ubisoft should say more than enough about these ""people"".

""People"" like this cannot understand the fact that the games listed have wildly different budgets and money behind it. Sure if you take a peek at player numbers it's alright, but if you look into the amount Soyny invested into Marathon being the next big extraction shooter it becomes something else entirely.
 
I can't help but laugh when Rainbow six creators have opinions.
View attachment 8711281

The amount of cocksucking they do for Ubisoft should say more than enough about these ""people"".

""People"" like this cannot understand the fact that the games listed have wildly different budgets and money behind it. Sure if you take a peek at player numbers it's alright, but if you look into the amount Soyny invested into Marathon being the next big extraction shooter it becomes something else entirely.
To an extent I get the sentiment. You love a game, you and the few hundred people actually dedicated to its mastery are all you really need as long as you can play with each other assuming the studio doesn't pull the plug... BUT I do not understand why they have to white knight the poor little multigorillion dollar publisher.
 
Kinda ironic that Bungie left Microsoft in the first place to avoid becoming a studio that only made Halo only to get acquired by their competitor only to become a studio that is probably only going to make Destiny games for now on.
I don't think there's a single person at Bungie that was around for the split with Microsoft. Most if not all of the employees who touched Marathon signed up to develop corporate cash grabs that rely on name recognition to have a hope of succeeding.
 
Stellar Blade 2 will probably get 300k concurrent and the next slop from Larian will probably get over a million million judging by BGS3's numbers. And those are single player games, 50k concurrent is ass.
 
To an extent I get the sentiment. You love a game, you and the few hundred people actually dedicated to its mastery are all you really need as long as you can play with each other assuming the studio doesn't pull the plug... BUT I do not understand why they have to white knight the poor little multigorillion dollar publisher.
Thing is that the original argument wasn't about base player numbers. Sony acquired bungie for 3.6 billion and Marathon's development cost like 250 mil. If you look at the charts and rankings in that context it becomes a bit more nuanced than saying big number good. There is something to be said about the paid shills getting their checks and suddenly half of the playerbase disappearing but that's another topic. I highly doubt that they broke even on Marathon considering their numbers.
 
To an extent I get the sentiment. You love a game, you and the few hundred people actually dedicated to its mastery are all you really need as long as you can play with each other assuming the studio doesn't pull the plug... BUT I do not understand why they have to white knight the poor little multigorillion dollar publisher.
Yeah. I regularly play a MP game that has less than a thousand Steam player online at its peak, and even factoring in consoles it probably draws like 2-3k players max. But since the devs are presumably not retards they also didn't spend a quarter billion dollars on it, so they kept the lights on for the past 5 years and has no sign of stopping.
 
The vast majority of players I have encountered have the deluxe edition or what ever its called, team mates were pressing me in my lobby's about me not having it.
lol the correct response to that kind of horseshit is always "fine then, buy it for me, or shut the fuck up about it." They can't seriously expect that kind of peer pressure to actually work anymore, can they?
 
Gamers are collectively channeling all their virginal rage into hate boners at all perceived gaming slights, no matter how ancient or recent.
Developers, Bungie included, have now spent the better part of the last 15 years repeatedly telling gamers they're dead, they're not needed, they're not the audience, they're racists/Nazis/misogynists/bigots, little better than animals, that they should be grateful the developers even bother making anything for them etc.

And gamers eventually got the message, so now the vast majority of the consumer base operates on spite. If the devs aren't going to make the fun games that we want, then we'll eke out entertainment by watching these narcissistic liberal groomers lose their corporate overlords billions and get laid off.

They can't own the Chuds nearly as hard as I can refuse to buy their slop, that's for sure, and between the two sides, they need my money more than I need their games.
 
Last edited:
To an extent I get the sentiment. You love a game, you and the few hundred people actually dedicated to its mastery are all you really need as long as you can play with each other assuming the studio doesn't pull the plug... BUT I do not understand why they have to white knight the poor little multigorillion dollar publisher.
I'd like to point to a player count for a different Bungie game (I didn't add the caption):
1773732234148.png
Nearly twenty years ago, with undoubtedly a smaller (granted, still huge) budget and fewer devs, on a single console, when the idea of online console gaming was still relatively fresh, Halo 3 regularly had hundreds of thousands of players on simultaneously, if not over a million. And a lot of that population persisted for years afterward, with a small group of diehards continuing to play long after most moved on. It's the kind of game Bungie used to be able to make, the kind that would set the whole gaming world on fire and have a lasting legacy that persists two decades later.

Does Marathon need that many players to thrive as a game? Possibly not, I couldn't tell you what a healthy base would look like. But does Bungie need more players to make their ridiculous investment pay off? Definitely, they would kill to get even a fraction of what Halo 3 got on launch without even being a multiplatform title.
 
Back
Top Bottom