- Joined
- Mar 1, 2020
But this is a AAAA experienceTOTAL AAA DEATH

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But this is a AAAA experienceTOTAL AAA DEATH

I wouldn't put anything past sony but I think we can easily pin it on Bungo cultist.According to Steams average, the average review to player ratio is somewhere between 1 review per 30-60 players (I pick a 1-45 review ratio which is 2.22%).
This indicates, roughly, that 15% of the Marathon players had reviewed the game in under a week, which is roughly 7x higher than the average.
This reeks of botted positive reviews, especially with the loads of odd less than 0.5 hour playtime reviews and when you compare these 88% positive Steam reviews to 63% positive user reviews on Metacritic it stands out even more.
when the big time fans start saying this shit, things are fucking DIRE bro.View attachment 8710924
Here's a preview of their next "accolade trailer" from the comments. I can't tell if their fans are actually this demoralized or he's just owning the haters here.
They are. Loss of previous game content, tons of Bungie layoffs, D2 - their former cash cow - now directionless and half-dead, speculation of Sony swallowing up Bungie entirely, PR disasters and whatnot. Bungie does not inspire confidence, and neither does Sony when it comes to their live service plans.can't tell if their fans are actually this demoralized
To an extent I get the sentiment. You love a game, you and the few hundred people actually dedicated to its mastery are all you really need as long as you can play with each other assuming the studio doesn't pull the plug... BUT I do not understand why they have to white knight the poor little multigorillion dollar publisher.I can't help but laugh when Rainbow six creators have opinions.
View attachment 8711281
The amount of cocksucking they do for Ubisoft should say more than enough about these ""people"".
""People"" like this cannot understand the fact that the games listed have wildly different budgets and money behind it. Sure if you take a peek at player numbers it's alright, but if you look into the amount Soyny invested into Marathon being the next big extraction shooter it becomes something else entirely.
I don't think there's a single person at Bungie that was around for the split with Microsoft. Most if not all of the employees who touched Marathon signed up to develop corporate cash grabs that rely on name recognition to have a hope of succeeding.Kinda ironic that Bungie left Microsoft in the first place to avoid becoming a studio that only made Halo only to get acquired by their competitor only to become a studio that is probably only going to make Destiny games for now on.
Thing is that the original argument wasn't about base player numbers. Sony acquired bungie for 3.6 billion and Marathon's development cost like 250 mil. If you look at the charts and rankings in that context it becomes a bit more nuanced than saying big number good. There is something to be said about the paid shills getting their checks and suddenly half of the playerbase disappearing but that's another topic. I highly doubt that they broke even on Marathon considering their numbers.To an extent I get the sentiment. You love a game, you and the few hundred people actually dedicated to its mastery are all you really need as long as you can play with each other assuming the studio doesn't pull the plug... BUT I do not understand why they have to white knight the poor little multigorillion dollar publisher.
What's even sadder is that a lot of the streamers didn't get paid by Bungie, only a handful who got paid continued playing after their sponsorships ended. Others grinded and "completed" the game on a hope at making big views on the shiny new streamer live-service game.shills
Yeah. I regularly play a MP game that has less than a thousand Steam player online at its peak, and even factoring in consoles it probably draws like 2-3k players max. But since the devs are presumably not retards they also didn't spend a quarter billion dollars on it, so they kept the lights on for the past 5 years and has no sign of stopping.To an extent I get the sentiment. You love a game, you and the few hundred people actually dedicated to its mastery are all you really need as long as you can play with each other assuming the studio doesn't pull the plug... BUT I do not understand why they have to white knight the poor little multigorillion dollar publisher.
lol the correct response to that kind of horseshit is always "fine then, buy it for me, or shut the fuck up about it." They can't seriously expect that kind of peer pressure to actually work anymore, can they?The vast majority of players I have encountered have the deluxe edition or what ever its called, team mates were pressing me in my lobby's about me not having it.
Developers, Bungie included, have now spent the better part of the last 15 years repeatedly telling gamers they're dead, they're not needed, they're not the audience, they're racists/Nazis/misogynists/bigots, little better than animals, that they should be grateful the developers even bother making anything for them etc.Gamers are collectively channeling all their virginal rage into hate boners at all perceived gaming slights, no matter how ancient or recent.
I'd like to point to a player count for a different Bungie game (I didn't add the caption):To an extent I get the sentiment. You love a game, you and the few hundred people actually dedicated to its mastery are all you really need as long as you can play with each other assuming the studio doesn't pull the plug... BUT I do not understand why they have to white knight the poor little multigorillion dollar publisher.