Marathon 2025 - Bungie's new AAAA Extraction shooter

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An hour ago Marathon dipped to 2k players before coming back to 25k. What the hell happened?

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In an alternate reality, the entire planned story of Marathon currently being drip-fed over weeks and months is instead a full campaign available from day 1, and the multiplayer is the classic arena shooter gameplay we all know and love instead of a niche genre that only appeals to tryhards. Alas, this is what we get instead.
According to some brief research I did, Halo CE was made by 30-50 people, cost 20 million, and was completed in 4 years. This is even with them goofing around with the 3rd person and RTS stuff.

It launched with 13 multiplayer maps and a full campaign, while being $50.

This shit has 3 maps on launch, in a multiplayer only game.

Modern devs are truly ass.
 
I want to try to play solo ,but is it too hard?
If you’re new to extraction shooters, any of them are going to feel incredibly difficult at first. Situational awareness, noise discipline, patience, and positioning are all as important as your aim.

I keep saying this, but I believe Marathon to be an excellent introduction into the genre.

There are a couple ways to solo:

-Other solos only
-Solo with a Rook

Each of these has some pros and cons. Just solos only can be pretty ratty, people might be afraid to make the first sound. They might for example hang around an objective or POI and where they wait to jump a distracted player. If youre looking to spike your cortisol levels, this is the ticket imo. What ever gear you bring in you risk.

Solo with a Rook means loading into a match that has 15 minutes left, you have a free provided and partially randomized kit, and theres no telling how many players are left in the map and how many of them are teamed up. You mostly spend this time either skulking around highly contested POIs looking to rob loot off dead players, looking for needed junk to upgrade your shells, or bullying fully gooped player teams trying to extract. You stand no risk of losing any gear this way, its all possible gain.

Rook is the most popular solo mode, but you cant effectively progress the story through rook. You kinda can, but not really.

Edit: I' am mistaken, there are only 2 solo modes.

You can DUO with kit shells and go against teams of 3.

Duos with a 'kit shell' means you load in with what ever gear that you want, with any of the runners, where you will be facing down teams of 3 with a partner. Depending on your gear and skill level, you could bully the entire lobby no worries or get the shit kicked out of you. Again, what ever gear you bring in you risk.
 
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According to some brief research I did, Halo CE was made by 30-50 people, cost 20 million, and was completed in 4 years. This is even with them goofing around with the 3rd person and RTS stuff.

It launched with 13 multiplayer maps and a full campaign, while being $50.

This shit has 3 maps on launch, in a multiplayer only game.

Modern devs are truly ass.
Another thing to note about Halo: CE is that it was an exclusive for the original Xbox, which nobody owned at the time. I'd bet money that 30% of the people who bought it on launch had to pony up a few hundred dollars for a new game console, and that's probably a conservative estimate.
 
According to some brief research I did, Halo CE was made by 30-50 people, cost 20 million, and was completed in 4 years. This is even with them goofing around with the 3rd person and RTS stuff.

It launched with 13 multiplayer maps and a full campaign, while being $50.

This shit has 3 maps on launch, in a multiplayer only game.

Modern devs are truly ass.
Bungie fucked up halo 1 so badly with their procrastinating that Microsoft had to send them story writers to keep them on task and get the game done.

They did the same thing to Halo 2 as well.

Bungie has always been a bit of a fuck up studio
 
According to some brief research I did, Halo CE was made by 30-50 people, cost 20 million, and was completed in 4 years. This is even with them goofing around with the 3rd person and RTS stuff.

It launched with 13 multiplayer maps and a full campaign, while being $50.

This shit has 3 maps on launch, in a multiplayer only game.

Modern devs are truly ass.
Buy our shitty slop with next to no content for $40 and HOPE that it's a finished game in 2-3 years. That's the new model for these live service games. Forget having an offline single player experience, they can't even ship a fleshed out multiplayer with more than one game mode and three empty maps with copy pasted buildings and expect you to pay money. I miss the halo days, when Bungie released new maps for the game it was actually extra content.
 
According to some brief research I did, Halo CE was made by 30-50 people, cost 20 million, and was completed in 4 years. This is even with them goofing around with the 3rd person and RTS stuff.

It launched with 13 multiplayer maps and a full campaign, while being $50.

This shit has 3 maps on launch, in a multiplayer only game.

Modern devs are truly ass.
Halo multiplayer wasn't even planned. One(?) dev just decided "fuck it" and implemented local splitscreen, the team loved it, and the office at the time was famous for hosting lobbies with a "you HAVE to try this" sort of attitude. It was all an afterthought.

A little off-topic, but now you have 343i and all of their money and all of their corporate backing and all of the hundreds upon hundreds of workers and you're telling me they can't do split screen? Hey, well, at least Infinite's in-game store worked flawlessly!
 
Halo multiplayer wasn't even planned. One(?) dev just decided "fuck it" and implemented local splitscreen, the team loved it, and the office at the time was famous for hosting lobbies with a "you HAVE to try this" sort of attitude. It was all an afterthought.

A little off-topic, but now you have 343i and all of their money and all of their corporate backing and all of the hundreds upon hundreds of workers and you're telling me they can't do split screen? Hey, well, at least Infinite's in-game store worked flawlessly!
That's one of the many major downsides to the corpo take over of the games industry. The fun in development is just gone.
 
I miss the halo days, when Bungie released new maps for the game it was actually extra content.
Arena shooters need a large pool of maps to really function. What you call "extra content" was basically half the baseline expectation for games like Q3 Arena or UT. By comparison, it took nearly a year for Halo 2 to release its first map pack, and even then it was only nine maps. Something that still incredibly thin next to a variety of other shooters offered at the time. I think your seeing things through rose tinted goggles on this. The maps they released were badly needed too, because a lot of the Halo 2's launch maps were either far from perfect or were rehashed from the previous game.

Maps like Containment could be a lot of fun, but felt too massive when traversing it on foot. Headlong was an entirely solved CTF map for my clan. With proper control of a couple of key item spawns, the enemy team simply couldn't capture the flag. I don't think we ever lost a ranked match on that map.

Still it's certainly more maps than both Tarkov and Marathon combined. Certainly more than Halo Infinite.

But you have to keep in mind arena shooters are largely defined by their maps. Maps dictate how the game is played, unlike extraction shooters, players can't simply bring in the equipment they want. If you want to snipe, you need a map where a sniper rifle actual spawns. The map layout determines not only what playstyles ore viable but permissible.

Maps are also where a lot of skill expression lives, especially with movement. On DM-Rankin an experienced player can climb floors vertically using dodge=jumps that arent obvious or even possible for new comers.

There is also the issue that arena maps tend to be specialized. Some are designed for CTF, others for deathmatch, and while a few can work for both, many really can't do either well. That means you need a wide variety of maps just ot properly play the game.

Extraction shooters on the other hand, don't rely on maps for gameplay variety in the same way. Spawn locations, loot distribution, player behavior, and objectives are all dynamic. The map is more like a familiar stage where unpredictable runs play out differently each time, it's almosike a rogue like layered on top of a persistent environment.

I personally like the idea of live service games, but none of these developers are doing it any justice. I have fond memories of playing WoW in the mid 2000's and being eager to see what my $15 sub money paid for. Every patch changed the game for the better or added new content to it.

Long gone are those days even for Blizzard. Now you pay a monthly $15 tax while waiting for the next 50 dollar expac to drop.

Hell Divers 2 seems to be doing a pretty decent job of it though.
 
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