Marathon 2025 - Bungie's new AAAA Extraction shooter

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Before Ziggler the game had no classes and I speculate that it was revolved around transhumanism and basically LEGO builder but for runners. Something more like classic System Shock games where you could modify yourself as you want and of course taking implants from other players as a loot. Not exactly Security Officer, but something potentially resembling him or at least not as colorful as current runners.
To the limited extent people even care, the game has a pretty schizophrenic culture war discourse around it. I bought the game on sale and with cheap regional pricing only after the controversy erupted b/c i wanted to form my own opinion of the game.

From my experience it's failing because it is punishingly sweaty and miserable to play. It is like a MOBA where you are spending hours to grind loot etc. and then gambling it in fast-moving fast-TTK fights on an open world map. then people get really angry b/c some bullshit just cost them 2 hours of their time. like MOBAs it turns people into toxic bossmanjacks. only sweaty tryhard FPS players really enjoy that loop. but those people are very much not libtards, and make fun of the people who ask for a somewhat less miserable experience for being pussies.

yet there's this whole strain of criticism that the game is somehow woke, because tranny gooners have clung to the art style. that itself is complicated IMO. the game is very much system shock style cosmic and body horror, zero DEI content in-game. part of the body horror is that you are a disembodied indentured servant forced to reincarnate into fake bodies woven by silkworms for 20 minutes at a time to pay off your debt. the reason the shells look like this is that they are meant to hold a wide range of body types so ppl don't go crazy while in the shell, and b/c they are put out by large evil megacorps. the shell style is 29th century corporate memphis design and it's meant to be horrific. if anything it's an implicit critique of corporate diversity mandates coming from a studio where diversity mandates are imposed on them. but the game also has to sell skins and players don't like looking at ugly PCs, so they made them all diverse and fuckable for that reason too. hence, the trannies latching onto these uncanny valley sex doll women characters. but, that's true of most of cyberpunk's posthuman aesthetic for similar reasons. i'm not gonna cede cyberpunk to troons b/c of it.

These things are definitely somewhere in the lore, but Bungie would drip feed the lore one by one, maybe dedicating a season for one cool thing and then returning to it few season later. They did it in Destiny 2, for example, with Rasputin/Bray family: Warmind DLC (season 3) was about it, then they returned to it in season 10, again in between seasons 12-13, yet again in season 19 etc. Same with Osiris/Saint, Drifter/Eris, alliance with Cabal/Fallen etc.

Bungie can do decent lore, but they only use it to edge you and as a way to tease future content.
Ya it's going to be drip feeding content w/no satisfying confrontation with the W'rkncactner. It's a cool setting and plot idea, but it needs to be in a game or two, not tortured across a decade's worth of incremental live service updates. LIve service games can't have memorable moments b/c you're not the hero, you're one of a million other runners. Would be far better to just make your runner the hero of the story so they remember it and feel engaged.

an understand it happening a couple times, but why do they keep doing it? Like Sony were smart enough to recognise after Ghostbusters 2016 was a massive flop to let the IP cool off for a couple years before coming back with an actual sequel that pandered to the fans instead of slacktivists, so why can't they recognize the same problem here?

We have so many examples now of wokeslop and/or live service games consistently failing that you have to be wilfully obtuse to not see the pattern, so is it just the Gambler's Fallacy of only having to get lucky once?
Game development is usually likened to movie-making, but it's less like that and more like drug discovery. It took disney about 20-24 months to make each of the star wars trilogy films. Designing a game is a lot more technically complicated and usually involves a lot more research on how people interact with than a movie which is passively consumed. You can get years into making a game and find yourself stuck or in development hell just b/c you had to build the game engine first to see how good it was. Concord started development in 2018, Hyenas and Marathon started in 2019, TLOU online in 2020, FairGame$ in 2021. Once you put all that money in you're not going to give up if you think the game had a chance. that's why sony cancelled most but not all of them, it kept the ones it thought it had the best shot at making it. so these games likely the best of a bad bunch
 
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I would like to congratulate Marathon. It takes a lot for a live service to fail so bad it kills off a rival live service in order to preserve itself.
 
I strongly doubt the majority of the Destiny 2 player base will migrate to Marathon so if that's their plan it's a really retarded one.
 
I can understand it happening a couple times, but why do they keep doing it? Like Sony were smart enough to recognise after Ghostbusters 2016 was a massive flop to let the IP cool off for a couple years before coming back with an actual sequel that pandered to the fans instead of slacktivists, so why can't they recognize the same problem here?

We have so many examples now of wokeslop and/or live service games consistently failing that you have to be wilfully obtuse to not see the pattern, so is it just the Gambler's Fallacy of only having to get lucky once?
Most executives are midwit biz majors who have no understanding of the technology and craft behind their products; all they know how to do is try and mimic things they've seen work before. They see games like Fortnite and CS:GO print money hand over fist, so they say "hey, we should do that too!", only they don't have first-mover advantage and are now trying to enter into the market at the same time that everyone else who got the same idea is also trying to, leading to sudden oversaturation by knockoffs. Same with movies; they know "this franchise puts butts in seats, so let's make more with this franchise," but they don't understand why people liked the franchise when it came out and wasn't a franchise yet, and they hand direction off to writers and directors who want to "put their own mark on the franchise," only to deliver a product that is no longer connected to what drew the crowds in the first place.
 
We have so many examples now of wokeslop and/or live service games consistently failing that you have to be wilfully obtuse to not see the pattern, so is it just the Gambler's Fallacy of only having to get lucky once?
The people writing the scripts and directing the games are generally working for a paycheck, not profits. They stand to lose nothing when their niggertranny power fantasies inevitably flop, except for their cushy jobs. In the event they lose their jobs, there's always another opening at another corporation, and the people hiring them are also more interested in pumping out propaganda than turning a profit. It's all very reminiscent of Jeets.
The stockholders are the only ones that truly suffer from flops, and they're too far removed from the creative process to have any real input.
 
It’s finally over.

Rest in piss to one of my favorite franchises. A game I’ve been playing (off and on) since 2014, when I was in fucking highschool. All of those memories, and possible future ones, killed for a tranny coded, poorly balanced, throw up inducing, trend chasing, skinwalker of a title in Marathon.

Kill everyone involved, see you starside, nigger!


Is it cringe to admit I’m upset? I mean, I’m also overjoyed that this seems to be signaling the death of Bungie and hopefully Herman from Sony as N.A. CEO. But, god damn man. A lot of my formative years were spent playing destiny. It’s sad to see it die with such a whimper, such a controversy surrounding it. It’s like watching something waste away before your eyes, and all you get is to remember what that thing was like before. It’s probably gay as fuck and consoomer pilled but I am very upset at this current moment. Fuck Marathon, they’ll be getting their own little message here soon, bet my life on it.
 
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So they never returned old content? To be fair I was not hoping but they could just bring pre-Beyond Light client at least.

Sucks that them keeping servers alive protects them from StopKillingGames. Which made me think what stops developers make final day patch removing 99% content even if SKG becomes a law? There is still like 80% of Destiny 2 not available and will be forever.

Also fun comment from reddit thread :story: :
Don't cry because it's over, smile because Pete Parson has all those vintage sports cars.

Also obligatory:
dsp-project-7-turn-darksydephil.gif
 
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It's over.

Destiny is officially dead.

Destiny 2: Every End is a New Beginning

WOAHHHHHH BUDDDDDDDDDDDYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Came here after seeing the news. I cannot believe they did it they actually killed their somewhat liked venture for marathon.

I am sure all your dedicated Destiny fans will be happy to buy a game that is nothing like what they want Bungie. They'll totally bail you out after neglecting them so much.
 
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Wow, Bungie, you collection of niggers and trannies and tards, really good idea to kill the game that is ACTIVELY MORE POPULAR THAN YOUR TREND CHASING SHIT SHOW to try and make people play said shit show. This doesn’t even take into account the console numbers, which we know blow marathon’s out of the water because they already revealed that Marathon’s console numbers are horrendous. Fuck this studio, I’m honestly glad Pete got his car collection.

Fries in the bag, darkie. Yes, I would like extra Freddie’s sauce with my sandwich, tranny.
 
I sincerely apologize to everyone I mocked for being upset that we were comparing this to Concord as a failure. I think Marathon has officially transcended that achievement to become the first Concord-style failure that killed a juggernaut brand alongside it before it died, will likely kill the studio responsible and deliver a desperately serious (if not completely fatal) blow to the parent company as it goes.

This is fucking glorious. I genuinely didn't expect them to seriously kill Destiny 2 before putting Marathon out to pasture.
 
They're fucking doomed. I assume Sony told them they had to slim down and that if Marathon doesn't recover then they're closing the studio.

See you all later this year when they close the studio!
 
So how does this affect all that destiny DLC that they made but sandboxed because it was incompatible with the new engine?
I am 100% that those engine changes are hoax. A company which did like 3 season in parallel, never cared about bugs, was min-maxxing every part of the game apparently decided to change engine which changed nothing in the game and made old content not working but with exception of some content.

But yes, old content is forever gone, unless they would drop "remaster" or bring it back in D3 (if it happens) as nostalgia bait.
 
Marathon and Bungie stupidity fucking killed it
Bungie killed itself, slowly over time. Call it creative entropy.

People often bring up the idiom about lighting in a bottle. That's what suits wanted to do when they saw growing popularity of videogames eclipsing all other forms of entertainment in revenue. They wanted to trap that downright magical creative spark in amber and squeeze gold out of it endlessly.
But that's simply not how this works. You can't churn out this kind of magic on demand, all attempts to put production on conveyor end up devolving into slop.
What is a studio if not people that make it up? Over time these people might change, they leave for various reasons, they burn out, they retire, they die. Creative talent of the caliber responsible for birth of legendary franchises cannot be replaced. Thus over time once iconic names like Bungie lose their shine, these companies are nothing but a hollow shell. Times have changed, people have changed, and there's no going back.
This is something gamers have to accept as well. Not everything needs a sequel, and sometimes creatives simply don't have it in them to follow up on their masterpiece. Especially decades later.
Some games are just a happy accident, right people gathered in the right place at the right time and made it happen - it won't happen again.

As far as I'm concerned, Bungie died long ago. Just like so many others. Cherish what they gave you at their peak, and look forward to what the generation of developers they inspired will bring into this world next.
 
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