- Joined
- Dec 14, 2024
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(Breaths)
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Fuck Destiny and fuck Soyny
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To the limited extent people even care, the game has a pretty schizophrenic culture war discourse around it. I bought the game on sale and with cheap regional pricing only after the controversy erupted b/c i wanted to form my own opinion of the game.Before Ziggler the game had no classes and I speculate that it was revolved around transhumanism and basically LEGO builder but for runners. Something more like classic System Shock games where you could modify yourself as you want and of course taking implants from other players as a loot. Not exactly Security Officer, but something potentially resembling him or at least not as colorful as current runners.
Ya it's going to be drip feeding content w/no satisfying confrontation with the W'rkncactner. It's a cool setting and plot idea, but it needs to be in a game or two, not tortured across a decade's worth of incremental live service updates. LIve service games can't have memorable moments b/c you're not the hero, you're one of a million other runners. Would be far better to just make your runner the hero of the story so they remember it and feel engaged.These things are definitely somewhere in the lore, but Bungie would drip feed the lore one by one, maybe dedicating a season for one cool thing and then returning to it few season later. They did it in Destiny 2, for example, with Rasputin/Bray family: Warmind DLC (season 3) was about it, then they returned to it in season 10, again in between seasons 12-13, yet again in season 19 etc. Same with Osiris/Saint, Drifter/Eris, alliance with Cabal/Fallen etc.
Bungie can do decent lore, but they only use it to edge you and as a way to tease future content.
Game development is usually likened to movie-making, but it's less like that and more like drug discovery. It took disney about 20-24 months to make each of the star wars trilogy films. Designing a game is a lot more technically complicated and usually involves a lot more research on how people interact with than a movie which is passively consumed. You can get years into making a game and find yourself stuck or in development hell just b/c you had to build the game engine first to see how good it was. Concord started development in 2018, Hyenas and Marathon started in 2019, TLOU online in 2020, FairGame$ in 2021. Once you put all that money in you're not going to give up if you think the game had a chance. that's why sony cancelled most but not all of them, it kept the ones it thought it had the best shot at making it. so these games likely the best of a bad bunchan understand it happening a couple times, but why do they keep doing it? Like Sony were smart enough to recognise after Ghostbusters 2016 was a massive flop to let the IP cool off for a couple years before coming back with an actual sequel that pandered to the fans instead of slacktivists, so why can't they recognize the same problem here?
We have so many examples now of wokeslop and/or live service games consistently failing that you have to be wilfully obtuse to not see the pattern, so is it just the Gambler's Fallacy of only having to get lucky once?
Most executives are midwit biz majors who have no understanding of the technology and craft behind their products; all they know how to do is try and mimic things they've seen work before. They see games like Fortnite and CS:GO print money hand over fist, so they say "hey, we should do that too!", only they don't have first-mover advantage and are now trying to enter into the market at the same time that everyone else who got the same idea is also trying to, leading to sudden oversaturation by knockoffs. Same with movies; they know "this franchise puts butts in seats, so let's make more with this franchise," but they don't understand why people liked the franchise when it came out and wasn't a franchise yet, and they hand direction off to writers and directors who want to "put their own mark on the franchise," only to deliver a product that is no longer connected to what drew the crowds in the first place.I can understand it happening a couple times, but why do they keep doing it? Like Sony were smart enough to recognise after Ghostbusters 2016 was a massive flop to let the IP cool off for a couple years before coming back with an actual sequel that pandered to the fans instead of slacktivists, so why can't they recognize the same problem here?
We have so many examples now of wokeslop and/or live service games consistently failing that you have to be wilfully obtuse to not see the pattern, so is it just the Gambler's Fallacy of only having to get lucky once?
The people writing the scripts and directing the games are generally working for a paycheck, not profits. They stand to lose nothing when their niggertranny power fantasies inevitably flop, except for their cushy jobs. In the event they lose their jobs, there's always another opening at another corporation, and the people hiring them are also more interested in pumping out propaganda than turning a profit. It's all very reminiscent of Jeets.We have so many examples now of wokeslop and/or live service games consistently failing that you have to be wilfully obtuse to not see the pattern, so is it just the Gambler's Fallacy of only having to get lucky once?
Don't cry because it's over, smile because Pete Parson has all those vintage sports cars.
WOAHHHHHH BUDDDDDDDDDDDYYYYYYYYYYYYYYYYYYYYYYYYYYYY
I would like to congratulate Marathon. It takes a lot for a live service to fail so bad it kills off a rival live service in order to preserve itself.
And if so, what kind of Panic Response do we get from from Bungie?
I wasn’t expecting the Panic response to come put 20 minutes after I asked, but Good Lord they picked the most retarded option.Destiny is officially dead
I am 100% that those engine changes are hoax. A company which did like 3 season in parallel, never cared about bugs, was min-maxxing every part of the game apparently decided to change engine which changed nothing in the game and made old content not working but with exception of some content.So how does this affect all that destiny DLC that they made but sandboxed because it was incompatible with the new engine?
Bungie killed itself, slowly over time. Call it creative entropy.Marathon and Bungie stupidity fucking killed it