Is this actually true lmao. I assume no one is talking about the content of the game cause no one is playing it. I'm sure as shit not. I haven't been following the thread super closely, so forgive me if this has already been talked about, but I wasn't able to find anything when I searched the thread. I'm wondering what exactly carries over from the original games to the new one? I heard that there's no Pfhor, but apparently there are S'pht. Ok, great. Is there anything about the Jjaro? Do Durandal, Leela or Tycho show up? What about the W'rkncacnter? Did Bungie try to explain what Hangar 96 actually was? What about the presumably Illuminati-esque group that was (probably) manipulating MIDA and the UESC to get the Marathon built and sent to Tau Ceti? Bungie is digging up an old IP that no one except me actually cares about, did they use any of it? What the fuck was the point if the only connection to the original games is one boss and a title?
These things are definitely somewhere in the lore, but Bungie would drip feed the lore one by one, maybe dedicating a season for one cool thing and then returning to it few season later. They did it in Destiny 2, for example, with Rasputin/Bray family: Warmind DLC (season 3) was about it, then they returned to it in season 10, again in between seasons 12-13, yet again in season 19 etc. Same with Osiris/Saint, Drifter/Eris, alliance with Cabal/Fallen etc.
Bungie can do decent lore, but they only use it to edge you and as a way to tease future content.
We seriously couldn’t have played as a recently revived Security Officer, maybe revived by Durandel?
Before Ziggler the game had no classes and I speculate that it was revolved around transhumanism and basically LEGO builder but for runners. Something more like classic System Shock games where you could modify yourself as you want and of course taking implants from other players as a loot. Not exactly Security Officer, but something potentially resembling him or at least not as colorful as current runners.
As always things are ruined because of retarded business decisions. Classes allow you to sell more cosmetics, so no wonder why Bungie switched to it.
Imagine if in War Thunder, every time you died you had to go back and spend 2 hours building another tank while being bombed from above.
Isn't Crossout sort of about it? I did play a bit during beta and remember it having a process of re-creating your vehicle after every game from different modules.
Actually I think vehicle-based extraction game (only vehicles or just shooter with vehicles) could've been very fun idea if devs were risky enough to actually try something new instead of copying existing ideas. I remember playing Ex Machina aka Hard Truck: Apocalypse and it is basically a single player vehicle-based extraction game (and by the way the game which Crossout is inspired by). It is a bit buggy as any ambitious Russian game, but is (at least I remember as) a good time.