Marathon 2025 - Bungie's new AAAA Extraction shooter

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The current style is too experimental and artificial. I don't know why they autistically hyperfixated on it to the point where they made everything in it including the ui and characters.
They're autistic tranny freaks that hate beauty and worship ugliness. They want to destroy everything beautiful and replace it with ugliness because they think that if everything everywhere is ugly, people will start to think ugliness is beautiful.
 
I think the thing that really gets me is that their all time peak - at release mind you - is only around 10% of the amount of people who allegedly bought the game on Steam, and it's been in a steady downward trend since. That last part isn't unexpected, big initial rush to New Game only for it to shrink to a Core Audience, but the sheer difference between "People Who Bought" and "People who Play" is staggering to the point I'm willing to believe some tinfoil hat theories on them pumping numbers for investors.
Naah i think it checks out. People buy shitloads of games they never play or even start. I have done it plenty back in the day when i was gaming. Its a "ill buy and play when i get the time/have finished current game" thing. I think it is very common....i have shitloads of games in my steamlibrary i have never played or even started, and i never will.

Gaming is a wasteful hobby, atleast it was for me.
I think the numbers are real buys.
 
Naah i think it checks out. People buy shitloads of games they never play or even start. I have done it plenty back in the day when i was gaming. Its a "ill buy and play when i get the time/have finished current game" thing. I think it is very common....i have shitloads of games in my steamlibrary i have never played or even started, and i never will.

Gaming is a wasteful hobby, atleast it was for me.
and here as a pirate i need to butt in.
i mean unless you want to play uninteresting always online or modern games you won't have much issues if you know where to look for, and i mean uninteresting because you can find a wow private server emulator to host yourself within like 5 seconds depending on your internet speed... marathon? nah, destiny 1? depends...
 
This game's environments look like they're made out of plastic tarps and shipping crates that someone splashed neon paint on at random.
It's a planetary colony run by Space Temu and other corpos in a joint venture, with their corporate logos plastered all over everything, It's not surprising to have that kind of result; think of the purchase and transportation costs they saved!
 
It's a planetary colony run by Space Temu and other corpos in a joint venture, with their corporate logos plastered all over everything, It's not surprising to have that kind of result; think of the purchase and transportation costs they saved!
Thing is, there wasn't much in the original games to suggest that the Tau Ceti colony was being built in such a slapdash way. Granted, a lot of this is speculation and putting together what little you get from the terminals on the backstory, but the secret plans for the colony were to establish a new, prosperous state away from Earth's control, not to mention sufficiently armed and able to defend itself should Earth attempt to bring them back into the fold (the weapon caches on board the Marathon, the battleroids, the Marathon itself (described as effectively invulnerable to most UESC space attacks due to its size)). These were plans set in motion over the course of years, and figures like Strauss would not have wanted to cheap out by going with the lowest bidder when so much was at stake. Maybe you could make the argument that they were desperate enough to take whatever they could get, but the implications are that this was a well-funded secret society that would spare no expense to achieve their goals.

Now, I will also grant that maybe that's just how future colonies are started, by dropping prefabs and using them as temporary shelters until more permanent structures can be built. But if that's the case, why do they not look like places people would actually live? Again, I'm going to point to Destiny, where the remnants of old pre-Collapse space colonies still look and feel like sturdy, lived-in spaces, and not neon-splattered junk piles. If you're going to build a colony on a planet a three hundred years' journey away from Earth, you're going to want to give your colonists someplace they actually are going to want to live if you want the colony to thrive.

Or maybe this game is just one of the infinite alternate timelines and the old games' stories don't matter for this one.

This is the crux of my issue with nu-Marathon, where they took a world with an interesting and multi-layered story and pretty much ignored all of it for generic "dude corporations bad dude wacky AI dude cyberpunk dude" schlock. MIDA isn't a facet of a secret society, it's just a bunch of kids spouting generic anti-corpo slogans. Tau Ceti isn't the next step in a grand master plan spanning centuries, it's a pile of junk practically set up to fail. Cyberpunk as a genre is already getting played out at this point, so it makes this game even further behind the curve. It's such a waste.

I miss Greg Kirkpatrick. I wonder what he's up to these days.
 
(chat don't freak out but I think we found the clanker)
I know this is a gossip site, but unfounded rumors are fucking retarded.

Naah i think it checks out. People buy shitloads of games they never play or even start. I have done it plenty back in the day when i was gaming. Its a "ill buy and play when i get the time/have finished current game" thing. I think it is very common....i have shitloads of games in my steamlibrary i have never played or even started, and i never will.
I've never done this in my life. I could understand buying stuff at rock bottom prices when it goes on sale, but new releases at full msrp??? Surely this is a minority of people.
 
the current style isn't experimental enough. the comparisons to mirror's edge are pretty apt this is like that same general visual idea but taken to a much more bold extreme and i think this would have been enough to sell me on a multiplayer shooter
There are some places on the maps where the style shines and are in line with the first trailer,they probably are from the original vision for the game. The problem is the interior of the buildings and lack of variety. It's supposed to be an alien planet and yet it isn't designed to sell you on that, what it really does it makes feel like you are playing a fake game with copy-pasted assets with no rhyme or reason, it is lazy and uncreative. The artstyle on it's own is not bad, it's that they went the wrong way with it. It is experimental and artificial in a bad way, they could've done a lot more with it.
Not even joking when I say this, but the answer is most likely trannies.
Maybe. It's sad that chinks and russians can design better maps for their games at a fraction of Bungie's time and budget, why aren't they hiring them?
As I said before it is very hard to sell skins in the realistic game since there are limitations on how characters could look without breaking immersion. It is also easier for artists since it they don't have to consider whether skins or its elements have logic or utility behind it. But more importantly you can make more and more extreme skins to make them more interesting to buy. All games start from skins which are slight recolor of basic models but end up having extra animations, pets etc.

Pretty sure changes happened when that director from Valorant started working on Marathon. Having classes is also virtually increases amount of skins you can sell since most consoomers want to dress up all characters.
Obviously, it wasn't going to be realistic. What I meant with "realistic approach" is that the characters would've been humans with a grounded design for their sci-fi armor like the og marathon, but stylised.

The game instead has cartoony looking characters that do not look like they're for dangerous expeditions, except maybe one. The characters are "unique" for the sake of being "unique" and they do not really inspire for people to buy skins for them. The design also limits on how munch they could change before making them look like completely different character.
Character customisation and gear affecting looks, munch like destiny 2 and other extraction shooters, would've been perfect for this game.
 
The characters are "unique" for the sake of being "unique" and they do not really inspire for people to buy skins for them. The design also limits on how munch they could change before making them look like completely different character.
The catch-22 of the woke developer.

To make money for your GaaS slop, you need to make the characters cool and/or attractive, so that people will want to buy skins, but doing so violates the core tenet of your Satanic religion.

I know liberals are retards, but it's amazing how many times in a row they can repeat the same mistake. It's especially funny when you have the whole Overwatch vs Marvel Rivals situation as a textbook example of what (not) to do. The former (yass) queen of the niche, that started out with sellable character designs, but opted to go the CalArts route, losing the throne, and the new kid on the block, made by chinks that want to maximize profit, so they just give people what they want.

Bungo do realize they're $3+ billion in the hole and they need to make a lot of money fast, right?
 
Bungo do realize they're $3+ billion in the hole and they need to make a lot of money fast, right?
I don't think the employees give a fuck. Everyone who used to be with the company back in the day when they made good games like the original Halo are gone and have been for quite some time, and the executives took the sony money and laughed all the way to the bank and are now gone as well.

Anyone left doesn't have any investment in bungie as a company. These people do not make games for fun or even because they LIKE video games, they do it because they are getting a check. It's like how that company that is currently ruining the halo franchise had a developer who said he "didn't like guns" and was allowed to keep his job. Then we all wonder why the games are bad. You might say 'well dont they care about continuing to have a job?' I'm sure they do, but again that lack of investment is pretty crucial for video games because the input of people actually making those games and whether or not they even CARE if those games are fun matters very much. As an example, an individual working at a grocery store stocking might want to keep his job - but is he going to speak up against the managers and owners if they unilaterally decide people love eating shit and shit is cheaper so we will replace all the food with shit? No, because his investment doesn't extend beyond getting his weekly paycheck.

Classics like quake, doom, baldurs gate, jade empire, civilization, railroad tycoon etc were made by White nerds who actually LIKED video games.

Meanwhile in the current era Firaxis is currently run by a woman who "executive produced" fucking BEJEWELED.
 
I believe it is blocked in Kazakhstan as well. You got an netcode error if you are trying to log-in from Russian or CIS IP addresses - at least how it was in 2025. Anyways I don't think average Ivan really would change region, pay thrice as much money for the game and use VPN just to play Marathon when all his friends are playing Tarkov, Dota 2 or CS2.
Games are priced cheaper in Kazakhstan, sometimes by a significant amount. I had no issues with games so far, though I do have a VPN bypass for shit that doesn't work without one. That's common for any serious gamer or just internet user nowadays in Russia, because authorities have blocked or throttled just about everything at this point.
Either way, even if that wasn't the case, Russians are notorious for piracy because they don't like buying shit they can get for free, as on average they don't have much buying power. And Marathon just doesn't strike me as the kind of game a lot of people here would be willing to buy at full price, it's just not worth it.
Considering that the aesthetics were partially plagiarised, it's not surprising that there's no in-world method to the madness. If there was method to it, someone would have spotted the effectively lorem ipsum of design language and asked why it was there.


They have cited Mirror's Edge as an inspiration. As for how well it translated, well... when I was making the concordverse thread, I used a mirror's edge image as a palette cleanser after showing some marathon stuff.

View attachment 8773987View attachment 8773992View attachment 8773993

Ahhhhhh....
Mirror's Edge > Catalyst BTW, in every regard

It didn't just have bright colors, though. Almost sterile, white background was also telling a story.
 
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God damn, I had to double check and make sure it was not maintenance.
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Sony already had a franchise that nailed what Marathon is blindly grasping at and failing.
They killed the franchise and fired everyone despite decades of successful releases, in the desperate quest for live service.
They don't know and don't care about their own history, so they reference games like Mirrors Edge and steal from random artists instead of transferring staff or drawing from their existing knowledge
 
It's like how that company that is currently ruining the halo franchise had a developer who said he "didn't like guns" and was allowed to keep his job
Even worse, Microslop is on record hiring exclusively people that openly said they hated Halo.

Truly, the White man's mind cannot comprehend the complexities of the jeet jugaad.

Specifically look for people that dislike your flagship franchise and then do the 4chan meme of going ???, followed by "profit" being the next step.

You might say 'well dont they care about continuing to have a job?' I'm sure they do
I wouldn't be so sure.

Any company run and staffed by sane individuals would at least try to give costumers what they want. Instead, we see nearly all Western developers go out of their way to spite and antagonize the audiences, publicly insulting their paying costumers and then acting surprised when nobody turns up to purchase their slop.

And yeah, you can argue employees don't want to piss off management, but we've seen plenty of examples of employees going out of their way to insult their costumers. And even if we ignore that, what does management get by pissing off their customers?

Don't they want to keep their jobs too?
 
As an example, an individual working at a grocery store stocking might want to keep his job - but is he going to speak up against the managers and owners if they unilaterally decide people love eating shit and shit is cheaper so we will replace all the food with shit? No, because his investment doesn't extend beyond getting his weekly paycheck.
I had a bad time in the first half of my career when I cared more about the product than my paycheck. Doing things management's way is the way you stay employed and get promotions.

And yeah, you can argue employees don't want to piss off management, but we've seen plenty of examples of employees going out of their way to insult their costumers. And even if we ignore that, what does management get by pissing off their customers?

Don't they want to keep their jobs too?
At my current employer, management has made a series of increasingly stupid decisions that have shrunk the business by some 50% over the years. Who's losing their jobs? Duh, the engineers. Management doesn't lose their jobs, period. The people with the fewest social connections to finance & HR will lose their jobs when times get bad, and that's usually R&D and tech support, along with cutting back sales because there's a formula for that.

When a product fails, the post-mortems never blame management. Blame market forces, blame changing customer tastes, blame the engineers, blame the economy, blame marketing, blame sales...management does not get blamed. It's just how the world works.
 
When a product fails, the post-mortems never blame management. Blame market forces, blame changing customer tastes, blame the engineers, blame the economy, blame marketing, blame sales...management does not get blamed. It's just how the world works.
That was the bitterest :agree:
 
When a product fails, the post-mortems never blame management. Blame market forces, blame changing customer tastes, blame the engineers, blame the economy, blame marketing, blame sales...management does not get blamed. It's just how the world works.
That's fair, they're not going to blame themselves for their fuckups.

But in the context of this discussion, my assumption is that your management wasn't actively trying to lose money, they were just cretins that made bad decisions.

Meanwhile Bungo, 343 and their ilk actively go out of their way to piss paying costumers off, for no discernable benefit other than satisfying their own petty egos. They know it's not going to help them sell more product, or raise the price of the company shares, yet they still do it.
 
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