Magic The Gathering

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I still can't fathom how wizards still don't have female demons. The art would be terrible and I don't want it, but how did the rule of no guns and no female demons last so long? Every other self imposed rule they had on themselves was broken.
 
Nobody is on par with old walkers. Bolas was doing all that shit in War of the Spark to become like that.
To put it into perspective the urza meld is essentially urza's flip card from when he FIRST became an oldwalker, meaning he's at his weakest. And his weakest can exile two things the second it comes up.

Nicol Bolas with a fuckton of other walkers is probably what happens during the elderspell.
 
How did two zombie gods despark a planeswalker? Ancient ogre spirits from Shandalar possessing a mask that was offed in a short story? Didn't Oketra find out what a planeswalker was a day before she died? Bontu might have had knowledge of PWs because she made a deal with Bolas. I ask these questions because I love when new stories retroactively make older stories worse. It's a guilty pleasure, but I also don't condone it.
 
I still can't fathom how wizards still don't have female demons. The art would be terrible and I don't want it, but how did the rule of no guns and no female demons last so long? Every other self imposed rule they had on themselves was broken.
Angels always female, demons always male has been an OG rule from alpha. I'm not aware of any male angels releasing.
 
Angels always female, demons always male has been an OG rule from alpha. I'm not aware of any male angels releasing.
It was either planar chaos has a single male angel.

Malach of the Dawn

Amonkhet exclusively have male angels. The reasoning was to show something off about the plane.

Angel of sanctions
Seraph of the suns
Angel of condemnation
Winged Shepard
Angel of the God-pharaoh

And some really old ones

Gabriel Angelfire
Melesse Spirit
 
I still can't fathom how wizards still don't have female demons
Lady Orca is a demon, I think.
If you're willing to add devils, there's also this
j22-30-auntie-blyte-bad-influence.jpg
 
I still can't fathom how wizards still don't have female demons. The art would be terrible and I don't want it, but how did the rule of no guns and no female demons last so long? Every other self imposed rule they had on themselves was broken.
1710463396163.png

I was originally thinking Raffine and Ziatora, but honestly, it's just guns.
 
How did two zombie gods despark a planeswalker?
The God Eternals? That was because they were made by Bolas to eat planeswalker sparks as part of the Elder Spell Ritual he was using to regain his Old-Walker powers.

To put it into perspective the urza meld is essentially urza's flip card from when he FIRST became an oldwalker, meaning he's at his weakest. And his weakest can exile two things the second it comes up.
The Strength of a Card isn't exactly equivalent to the strength of the character in lore.

See : The Almost all of the Other Old-walker Cards.

The PW side of Urza isn't pushed to the moon cause he was strong in lore, that card is pushed to the moon because they realized Meld cards need absolutely broken backsides to be worth it, especially if you are going to spend 15 Mana total to get it. All 3 of the Bro Melds have crazy backsides because Meld is kind of a shit mechanic. Remember The 9/10 Flying, Firststrike, Lifelink, Vigilence that locks out CMC 3 or less is basically garbage even with two decent front halves and that is the best Meld from Edlritch Moon.
 
How did two zombie gods despark a planeswalker? Ancient ogre spirits from Shandalar possessing a mask that was offed in a short story? Didn't Oketra find out what a planeswalker was a day before she died? Bontu might have had knowledge of PWs because she made a deal with Bolas. I ask these questions because I love when new stories retroactively make older stories worse. It's a guilty pleasure, but I also don't condone it.
All eternals can despark. Bontu is a god eternal. Bontu can despark a dragon god.
 
Also I wanna rate the past like 2 pages incredibly autistic (myself included) just on general principle that we are arguing the details of Magic the Gathering lore.
 
Also I wanna rate the past like 2 pages incredibly autistic (myself included) just on general principle that we are arguing the details of Magic the Gathering lore.
Isn’t that literally what this thread is for? We don’t share deck lists (though I have made a moxfield for if that ever comes up), and the majority of the bitching we do has to do with lore, or how WOTC is treating lore and flavor.
 
The lore is what got me into game. None of my play group is interested in it, so talking about it here is nice.

The amount of resources out there to track deck performances makes the point moot. We could talk about neat cards we try to run, for a giggle. I enjoy playing naked singularity in five color commander decks. That discussion runs low fast though.

Personally, as silly as they are, I enjoyed the Greensleeves books. Glad she finally got a card. The Lorwyn/shadowmoor books were great. The shadowmoor anthology book always stands out. For the longest time I wanted to revisit that plane due to the open ended nature of the events. At this point though, I'm glad wizards is staying away.
 
The PW side of Urza isn't pushed to the moon cause he was strong in lore, that card is pushed to the moon because they realized Meld cards need absolutely broken backsides to be worth it, especially if you are going to spend 15 Mana total to get it. All 3 of the Bro Melds have crazy backsides because Meld is kind of a shit mechanic. Remember The 9/10 Flying, Firststrike, Lifelink, Vigilence that locks out CMC 3 or less is basically garbage even with two decent front halves and that is the best Meld from Edlritch Moon.
I'd argue Titania isn't even pushed in any real sense, she's just the quintessential Timmy card. I decided to brew around it for fun and realized there there was already the perfect shell for flipping it. Requirements IIRC are milling 4 lands and having a 3 drop see them at the beginning of upkeep while you have the right land it play... any way that's just Azban Greasefang without Greasefang. And you can change the cards out to make that happen but Titania is just a much worse and less resilient way to win the game than Parthelion II. I at least think the other meld cards in that set are OK standard power level if you can flip them and the meld fodder for them is kind of meh but sort of fit into existing decks as suboptimal substitutions.
 
Also I wanna rate the past like 2 pages incredibly autistic (myself included) just on general principle that we are arguing the details of Magic the Gathering lore.
1710507305204.png

It was either planar chaos has a single male angel.

Malach of the Dawn

Amonkhet exclusively have male angels. The reasoning was to show something off about the plane.

Angel of sanctions
Seraph of the suns
Angel of condemnation
Winged Shepard
Angel of the God-pharaoh

And some really old ones

Gabriel Angelfire
Melesse Spirit
Malach was a timeshifted card of an alternate present so that doesn't really count.

However I decided to check the wiki since it's some prime compilation of autism.

Word on demons:
Almost all of them are - intentionally - male;[6] however, technically demonic beings such as Lady Orca did exist in pre-revisionist material, and female demons have been officially reintroduced as of Children of the Nameless.​

So Brandon Sanderson has broken the rule in lore officially now. Also the link there goes to:
1710507537706.png


And they do mention Amonkhet, Kaldheim and Capenna having male angels which I stand corrected on. (But then that was about when i stopped paying attention to the lore.) I wonder if those are TIFs.

Also I too enjoyed Lorwyn. It and OG Ravnica were both great in how their stories were self contained and didn't involve whatever arc was going on.
 
Been playing Dragon Ball Super exclusively for the past few years, but looks like Bandai is on track to kill that by next year, so grabbed one of the Fallout commander decks with my buddy to give Magic another go. We used to play years ago, and I haven't played seriously since Fifth Dawn. How's the Wise Mothman deck play? Anything I can grab to improve it? Will probably just play between our small group, Magic always had a problem with tards, though I suppose that all nerd hobbies.
 
How's the Wise Mothman deck play?
As far as I have seen, Radiation as a mechanic over-performs.

Anything I can grab to improve it?
Tear Asunder
Binding the Old Gods
Syr Konrad the Grim
Life from the Loam
The Gitrog Monster
From the Catacombs
Court of Locthwain

The last two are less for power reasons and more because Monarch and the Initiative make games less about beating up on one person because everyone wants The Monarch(You draw a card at the end of turn) and The Initiative (getting a choice of specific things every turn) even if Initiative can be annoying to track sometimes.
 
As far as I have seen, Radiation as a mechanic over-performs.


Tear Asunder
Binding the Old Gods
Syr Konrad the Grim
Life from the Loam
The Gitrog Monster
From the Catacombs
Court of Locthwain

The last two are less for power reasons and more because Monarch and the Initiative make games less about beating up on one person because everyone wants The Monarch(You draw a card at the end of turn) and The Initiative (getting a choice of specific things every turn) even if Initiative can be annoying to track sometimes.
I had to look up some of this shit since I'm way out of touch. With Initiative, is it every turn you have it you go deeper into that Undercity map thing, or you have to continuously play cards that have the effect to move one spot each time? And when someone steals Initiative, do they continue from the same spot the last person was in, or do they start over?

Looking up newer stuff, some of this shit seems so convoluted compared to when I played. And it looks like a lot of old staples are still pretty expensive.
 
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