Magic The Gathering

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Boros were more of a pmc than anything to do with investigation. Azorius investigate, prosecute and use their gay law magic, and Boros fuck shit up in an organized manner.
Let me get this straight, in Ravnica the police are literally a PMC, the law is conducted by private arbitrators instead of government, you can buy anything you want from assassinations to religious redemption, and if you're so inclined you can join the wacky hippies out in the boonies who don't fit into society? Is Ravnica a libertarian paradise that exposes how everyone loves Ayn Rand but is too ashamed to admit it?
 
I will say that MKM limited is better than I thought it would be. Collect Evidence fucking sucks balls, but everyone knew it would. But Morph 3.0 works out as a mechanic well enough, and there's enough interplay with the hybrid-cost cards that it's pretty involved. You have to both remember the khans rule (anything with morph < 5cmc has 2 toughness or less), but also all of the possible face-down hybrids, which for a given color pair is quite a lot - like, a GR deck can flip up the GR, GW, GB, GU, UR, WR, BR cards.
I meant to say something when the prerelease happened, but I was also pleasantly surprised with how the set felt. While I don't disagree that collect evidence as a whole is garbage, it does play well with select cards (the split cards do all the heavy lifting, and if I pack one the vehicle you can collect evidence to crew I'm taking it for sure). I do also really like the feel of a morph heavy format, and I got an opponent by playing trash morphs game one and swapping into other better cards in games two and three. This will be a much more enjoyable limited environment than I'd anticipated.
 
You guys think we will get a Pinkerton commander deck with the Thunder Junction/wild west set?
 
You guys think we will get a Pinkerton commander deck with the Thunder Junction/wild west set?
I can't readily remember all the Deadlands factions from their CCG nor all the Marfelux (spelling?) rpg but I would imagine if you look over those you could have a bingo sheet ready for when the spoilers start.
 
Had an urge to buy cards (do not play, just collect), got a Theros and a DnD packs (anything else cost up to twice as much), but liked around 3 cards, is anything sellable/may be good to give to a player?
Pictures wont upload, sorry for using offsite linking
 
Had an urge to buy cards (do not play, just collect), got a Theros and a DnD packs (anything else cost up to twice as much), but liked around 3 cards, is anything sellable/may be good to give to a player?
Pictures wont upload, sorry for using offsite linking
Nothing of massive value, both of the rares are alright but not amazing. I think the Guardian of Faith might be the most expensive thing you opened. Would recommend checking out mtgstocks.com if you want a handy tool to check prices.
 
But renamed to a word that appears in the genre and with an extra effect tacked on. Like Storm, but it also pings your opponents for each copy passed the first.

Well, WotC are idiots but I suspect we'd never see that... it's called the "Storm Scale" for a reason.

Though they did give us more artifact lands I think and it's a 10.
 
Yeah, with horsemanship and storm as the returning mechanics!

If WotC's gonna bring back Horsemanship, they gotta add a card of that one grandma at the Canada Freedom Convoy protest getting run over by a cop on horseback, and put some clever flavor text to give a middle finger to Seb Mckminnon. (?)
 
Affinity is the part that is storm scale worthy, artifact lands on their own are basics that open you up to being stone rained by any and all artifact hate.

The artifact lands were what broke affinity, least originally. Still basically do, all your lands giving effectively 2 mana + all the guys that get bonuses based of # of artifacts in play + being able to feed em to ravager.

Modern affinity decks quit using most the affinity cards ages ago though, aside maybe thoughtcast. The artifact lands would still be stupidly powerful though cause of stuff like master of etherium effects.

Trust me if the original artifact lands became legal in modern, it'd be about as bad as unbanning eye of ugin. The comes into play tapped ones aren't shit. Only thing keeping it from being broken as fuck is chrome mox and mox opal being banned now.
 
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Best evidence that artifact lands weren't the problem is that they keep printing them and affinity in modern keeps remaining tier 2. Last good modern affinity list I saw was running affinity but it got hit in the Beanstalk ban
 
Best evidence that artifact lands weren't the problem is that they keep printing them and affinity in modern keeps remaining tier 2. Last good modern affinity list I saw was running affinity but it got hit in the Beanstalk ban

Modern affinity isn't affinity, and the MH artifact lands come into play tapped making them dogshit.

Traditional affinity never existed in modern, it was always steel stompy and mostly used metalcraft. (they did run thoughtcast as a 2 of, the only affinity card in the deck)

OG affinity in it's standard could kill you second turn, damage was still on the stack so that helped a lot, but being able to drop a 4/4 and a 2/2 first turn + disciple of the vault + arcbound ravager + artifact lands made it quite easy to smoke somebody second turn.
 
Affinity is the part that is storm scale worthy, artifact lands on their own are basics that open you up to being stone rained by any and all artifact hate.
Except all the new ones were made indestructible.
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The ETB tapped Artifact lands are only bad because they are ETB Tapped, if you unban the full cycle of untapped Artifact lands make Urza's Saga from busted to enough to win games on it's own.

I watched a couple of Hall of Fame players do a set of No Ban list Modern games and one of the matches was 8-Cast vs Eldrazi..and the 8 Cast deck Crushed the Eldrazi deck to the point of being able to Mull to 4 and win basically with Just Urza's saga and artifact lands.
 
Wasteland keeps those lands in check over in Legacy, but it's not a thing for Modern. They'd never do it since they've shied away from land destruction for a while now, but I wonder how wasteland would play in newer formats outside of being a major problem with W6.
 
Wasteland keeps those lands in check over in Legacy, but it's not a thing for Modern. They'd never do it since they've shied away from land destruction for a while now, but I wonder how wasteland would play in newer formats outside of being a major problem with W6.
I would wonder about a Feild of Ruin that doesn't cost mana to activate
 
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