Be sure to give us a report! No joke we were having a kind of UB day today as in addition to DW, someone was playing a WH40k deck as well. I'm curious how some of those go. The "evil" grixis deck seems to have the same problem as the grixis wizard precon and some others of those colors where its chock full of flashy expensive stuff - and virtually no ramp so the player using them is - at most - playing 1-2 spells a turn.
The wizard tribal deck I found frustrating (I was pulling it out of mothballs the other day to give it a try) because it has like 3 lines of play for its 3 (really 4) possible commanders and all 3 seem to pull in different directions. The DW decks are MUCH better designed. Each deck has several possible commanders you can field. Even though the main villain deck commanders also have different lines of play, the deck this time seems designed so at least each line combos and plays well with the others. Likewise paradox power deck has several options to play but all of them still feel like they are helping you.
Also this card is really dope.
View attachment 5471126
It's just begging to be broken by someone who has built and knows their deck so well, they can turn any spell into a targeted tutor.