Magic The Gathering

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But The War Doctor still has The Doctor in the name. Same with The Renegade Doctor. There's of course awkwardness because there's a word or a number between them, but it's far more intuitive than fucking around with creature types. Particularly when the ability doesn't even mention what is, apparently, the full creature type.
So Doctor's Companion with Bessie then?
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"the" and "doctor" are in the title. ;)

I mean I largely agree with y'all, I said at the time even in the reminder text there wasn't an explanation for what "the doctor" is. Heck after they did the "Friends Forever" bullshit, they should have just done two new keywords. i.e. one set of creatures has "Needs Companion" and the other set of creatures has "Doctor's companions"

That's pretty much what they did in Baldur's Gate with the "select a background" stuff.
 
Orvar is already really good in mono blue, letting him splash a color (probably red or green) with Clara as a companion seems like it has high potential to get to 20 minute non-deterministic combo turns that eventually end in a Thassa's Oracle very quickly.
 
Orvar is already really good in mono blue, letting him splash a color (probably red or green) with Clara as a companion seems like it has high potential to get to 20 minute non-deterministic combo turns that eventually end in a Thassa's Oracle very quickly.
Like adding green in for ramp might make it easier to do and Clara doubles the triggers but..like most of what makes Orvar powerful is already in Orvar's colors, like are you just gonna fill your deck with Mediocre Fight effects instead of the Tap/Untap stuff? And like I guess you have some better targets for the copy shenanigans but I don't think that is broken.

Like the thing I would be most afraid of is copying a bunch of Creator Hoofs cause they have haste, and for what it is worth if you are going into other colors..Orvar's Hide Tide Shenanagins become a tad weaker since you won't have as many islands.
 
Like adding green in for ramp might make it easier to do and Clara doubles the triggers but..like most of what makes Orvar powerful is already in Orvar's colors, like are you just gonna fill your deck with Mediocre Fight effects instead of the Tap/Untap stuff? And like I guess you have some better targets for the copy shenanigans but I don't think that is broken.

Like the thing I would be most afraid of is copying a bunch of Creator Hoofs cause they have haste, and for what it is worth if you are going into other colors..Orvar's Hide Tide Shenanagins become a tad weaker since you won't have as many islands.
Well, you could stay pure blue then...
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And have fun doubling Orvar's ability each turn. Or be really degenerate in doubling him...
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Or just get more of the tokens you made.
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Though what's funny is we were just talking about her...
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All changelings are now Doctors. So stock with her Orvar anyway and get double triggers because he counts as a Doctor.

And yes I checked the release notes, "Doctor" is a type now so things like...
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Is now a tutor for any changeling.

Since we were just talking about it, I also found the relevant section in the release notes:
  • Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.
  • Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.
  • If an effect instructs you to choose a creature type, you may choose Time Lord.
 
Well, you could stay pure blue then...
View attachment 5416989

And have fun doubling Orvar's ability each turn. Or be really degenerate in doubling him...
View attachment 5416992

Or just get more of the tokens you made.
View attachment 5417010

Though what's funny is we were just talking about her...
View attachment 5416993

All changelings are now Doctors. So stock with her Orvar anyway and get double triggers because he counts as a Doctor.

And yes I checked the release notes, "Doctor" is a type now so things like...
View attachment 5417002
Is now a tutor for any changeling.

Since we were just talking about it, I also found the relevant section in the release notes:
  • Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.
  • Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.
  • If an effect instructs you to choose a creature type, you may choose Time Lord.
Again is this all that much more powerful than what Orvar already does?

Like Clara is outright the strongest synergy and Eh? like Orvar going off already draws the entire deck and makes effectively infinite mana.
 
Yeah, I'm sure a non-mono blue Orvar can be trusted. :)

The simic guy who's a 4 mana clone is probably fine as a doctor though. I'd rule 0 it.

You don't have to rule 0 it, these are legal in commander / legacy / vintage
 
Like adding green in for ramp might make it easier to do and Clara doubles the triggers but..like most of what makes Orvar powerful is already in Orvar's colors, like are you just gonna fill your deck with Mediocre Fight effects instead of the Tap/Untap stuff? And like I guess you have some better targets for the copy shenanigans but I don't think that is broken.

Like the thing I would be most afraid of is copying a bunch of Creator Hoofs cause they have haste, and for what it is worth if you are going into other colors..Orvar's Hide Tide Shenanagins become a tad weaker since you won't have as many islands.
Yeah the fun part of orvar is the changeling interacting with his triggered ability which procs prodigy.
And a mono blue using a 4CMC creature is a bit iffy. Since it's not really a game-ender and what blue spells can you even use to proc heroic?

Also @Flexo :
mh2-132-harmonic-prodigy.jpg
Also copying a spell =/= casting a spell.
 
And a mono blue using a 4CMC creature is a bit iffy. Since it's not really a game-ender and what blue spells can you even use to proc heroic?
Orvar decks typically are Stormish style decks.

You throw down Orvar then use High Tide and Twiddle Style effects to just Draw everything.

hightide.png

Twiddle.jpg

The deck can go off in massive ways, It's just kind of a Fragile and Linear combo.
 
Orvar decks typically are Stormish style decks.

You throw down Orvar then use High Tide and Twiddle Style effects to just Draw everything.

View attachment 5417388

View attachment 5417390

The deck can go off in massive ways, It's just kind of a Fragile and Linear combo.
I'm just having hangups on using a 4CMC creature on a mono-blue. But I guess it's just that I go all "why limit yourself to one color" since I use shock + fetchlands specifically to lower my decksize in the first place so having tricolors or less isn't an issue.

Which is why Orvar is antithetical to me in general I guess. I like building my deck to do random-ass shit that looks counterintuitive but ends up doing stupid shit at the end.
 
I'm just having hangups on using a 4CMC creature on a mono-blue. But I guess it's just that I go all "why limit yourself to one color" since I use shock + fetchlands specifically to lower my decksize in the first place so having tricolors or less isn't an issue.

Which is why Orvar is antithetical to me in general I guess. I like building my deck to do random-ass shit that looks counterintuitive but ends up doing stupid shit at the end.
I've seen it do the thing, It's okay. The biggest thing about it is that all the untap/tap effects are instant speed so it's hard to really stop once it gets going.
 
Yeah the fun part of orvar is the changeling interacting with his triggered ability which procs prodigy.
And a mono blue using a 4CMC creature is a bit iffy. Since it's not really a game-ender and what blue spells can you even use to proc heroic?

Also @Flexo :
View attachment 5417376
Also copying a spell =/= casting a spell.
Ok, I have a copy of Harmonic Prodigy too. And? True i forgot Bill won't trigger off a repeat, that doesn't invalidate the other possible combos. (I do think about prodigy in an Inalla tribal ETB deck...)
 
I'm just having hangups on using a 4CMC creature on a mono-blue. But I guess it's just that I go all "why limit yourself to one color" since I use shock + fetchlands specifically to lower my decksize in the first place so having tricolors or less isn't an issue.

Which is why Orvar is antithetical to me in general I guess. I like building my deck to do random-ass shit that looks counterintuitive but ends up doing stupid shit at the end.
He's the 2nd most popular mono-blue commander, with the first also being 4cmc (Urza, High Artificer). You can do twiddle+high tide and generate big mana, you can also do the same thing with duping stuff like cloudpost or caged sun, and you have a lot of dumb ways to win the game that everyone will hate watching you do. They both do the blue thing of long drawn out non-deterministic combos.

Ok, I have a copy of Harmonic Prodigy too. And? True i forgot Bill won't trigger off a repeat, that doesn't invalidate the other possible combos. (I do think about prodigy in an Inalla tribal ETB deck...)
It's actually kind of surprising how many times you find something like this and realize that it doesn't work because cast =/= ETB/copies. Like most Enchantress effects also are casts so my hopes of getting to draw cards from Estrid the Masked's totem armor auras were stillborn. Constellation and Magecraft are now some of my favorite keywords to see on cards because fun.

I personally think giving Orvar red for Dockside Extortionist, every red spell slinger and ritual, and much better instant/sorcery recursion is going to make him get to the 20 minute turn without end very quickly and consistently. Is it going to be faster than other storm commanders? I dunno.
 
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It's actually kind of surprising how many times you find something like this and realize that it doesn't work because cast =/= ETB/copies.
Doesn't help with the stuff floating around like "Eye of the Storm" with the text: "For each copy, the player may cast the copy without paying its mana cost." But yeah I had just read "targets something of yours" and forgot the word "cast" in there.

I still hate Thassa's Oracle as one of the worst "I win" cards ever made. Laboratory Maniac had both flavor, style, and wasn't a "win on play."
 
If you have someone that plays Orvar in your playgroup, you're either playing CEDH or you've got a future school shooter at the table. Utterly boring deck to play with or against.
So Doctor's Companion with Bessie then?
Would be - if it was a creature. Shorikai has to have the line of text allowing it to be a commander for a reason.
 
Oh for f! sake!

So much of that article is filled "well duh!" moments...
Problem #4 – It causes confusion in the marketplace.

Having two things that are similar, but not quite the same, causes several issues. One of those is people confuse the two. Maybe an individual buys a Draft Booster when they mean to buy a Set Booster, or vice versa. I personally, on multiple occasions, have opened a booster to play Limited only to realize I was accidentally opening a Set Booster. This problem extends beyond players. I've heard many stories of stores ordering one type of booster and receiving another (which may be due to inventory issues rather than confusion).

Having two different types of regular boosters means we have to communicate twice as much information about how each booster is put together and what's in it. For example, there can be cards that appear in one type of booster but not the other. Add in things like variants of cards, and this gets very complicated to communicate and understand.

anyway, they're going back to one! (not counting collector's boosters)
For all these reasons, Studio X realized the need for a change. The answer was simple, although the execution was complicated. We needed to return to a single type of core booster, what we dubbed the Play Booster. Our goal was to combine the play experience of a Draft Booster with the fun opening experience of a Set Booster. The big question—how do we do that?

Because Set Boosters were the more popular item, we decided to approach the problem by figuring out how to make a Set Booster playable. Here were the major issues we identified:

Anyway, here's the infographic.
1697474315822.png
 
Magic the gathering: Also known as "We have no idea what the fuck we are doing."

but at least Drafts will be interesting to watch in Pro-tours for the chance of an absurd list bomb showing up.
It honestly has me excited to try grinding out wacky wild games of limited. I’m the kind of retard that has been trying to force necropotance control or oppression and waste not in draft, so introducing chaos draft elements are going to make me into an even worse drafter.
I also think this is a push to get more players to buy collector boosters to get a higher net of rares. I’d be more than happy for them to do away with one of the three boosters, but raising the draft price and keeping the whale product sure does feel bad to me.
 
Oh for f! sake!

So much of that article is filled "well duh!" moments...


anyway, they're going back to one! (not counting collector's boosters)


Anyway, here's the infographic.
View attachment 5418839
My favorite part is where they didn't ban anything in any format, didn't even bother trying to explain it ("actually 25% of modern decks being Scam is a healthy metagame :)" ) , and then wrote a thing to explain their changes to boosters because they knew ban announcement is the only time people were going to read anything.

It honestly has me excited to try grinding out wacky wild games of limited. I’m the kind of retard that has been trying to force necropotance control or oppression and waste not in draft, so introducing chaos draft elements are going to make me into an even worse drafter.
I also think this is a push to get more players to buy collector boosters to get a higher net of rares. I’d be more than happy for them to do away with one of the three boosters, but raising the draft price and keeping the whale product sure does feel bad to me.
Meanwhile I'm the guy who rare drafts for standard/explorer cards and then tries to make a functional deck after and this is pretty neutral. The fun reprint slot is usually a trap because they pick awful cards for it and I try to ignore it unless it's actually a good card on it's own/in my deck. I think Curiosity was a banger in my last (esper fairies) draft but I hard passed on Dark Tutelage because I know better.
 
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