Magic The Gathering

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Yeah Fallen Empires was the effort to pop the bubble and I heard it said "it had no rares" but the mtg wiki claims it has 36 but they are marked as "U1" on the site and it even mentions the packs were "6 commons and 2 uncommons."
It was pretty normal for smaller sets like Fallen Empires and The Dark to have no rares but to have U1, U2, and U3 distinctions for the uncommons. From what I remember the number was the times a card appeared on a sheet so a U1 showed up once and a U3 would show up 3 times.

Edit: Looking it up, Fallen Empires had 36 U1 cards, which is probably what they're calling "rare"
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Don't forget Homelands which came out around the time and it was so bad that they had to force people to include at least 5 cards from it in tournament decks to sell any of it. Though really what created the Reserved List was the printing of Chronical which killed the price of a lot of big legends cards and stores were basically refusing to carry Magic as they got crippled by that printing after probably getting fucked by comics and sports cards earlier like @Flexo mentioned.

Flesh and Blood is kind of experiencing that now, but mostly because Channel Fireball decided to be retards.
Homelands at least had some desirable power creatures, Autumn Willow and Baron Sengir were pretty hot at the time. In comparison nobody wanted anything out of Fallen Empires, except thallids for silly themes or goblin grenades. Homelands wasn't great, but it was a slight upturn for expansions. They even had a fake City In A Bottle, not that anyone used it to delete all Homelands cards. The setting might be good, if they ever decide to revisit that plane. Eron the Relentless was kind of cool too.
 
Homelands at least had some desirable power creatures, Autumn Willow and Baron Sengir were pretty hot at the time. In comparison nobody wanted anything out of Fallen Empires, except thallids for silly themes or goblin grenades. Homelands wasn't great, but it was a slight upturn for expansions. They even had a fake City In A Bottle, not that anyone used it to delete all Homelands cards. The setting might be good, if they ever decide to revisit that plane. Eron the Relentless was kind of cool too.
Unfortunately Mark Rosewater has said multiple times that the plane of Homelands has been "replaced" by Innistrad. (that is whatever theme/style they might get out of it, Innistrad does better or something IIRC, see also this article)

This was also posted on his blog:
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Unfortunately Mark Rosewater has said multiple times that the plane of Homelands has been "replaced" by Innistrad. (that is whatever theme/style they might get out of it, Innistrad does better or something IIRC, see also this article)

This was also posted on his blog:
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I think that just shows failure of creativity. Innistrad and Ulgrotha are both horror planes but Innistrad is Victorian/Post Victorian era, while Ulgrotha always struck me as a feudal setting, where in one you have things more related to society, such as Frankenstein and Dr. Jekyll, in the other it's more about the terror of nature and the outside with an overall grim existence. If anything, Ulgrotha would be a much more realized place as it's a more abstract concept instead of a theme park based around horror movies.
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It didn't help that Fallen Empires was a very weak set even for it's time. Like High Tide and Hymn were good cards but they were both Commons so it isn't like they were some chase card to crack a billion packs over like Necropetence which was absurdly powerful and a Rare.

Necropotence was considered garbage for the first six months to a year it was in circulation. People wanted Jester's Caps cause it let you look at your opponents deck.

Took people a surprising bit to figure out the card was ridiculously good.
 
Necropotence was considered garbage for the first six months to a year it was in circulation. People wanted Jester's Caps cause it let you look at your opponents deck.

Took people a surprising bit to figure out the card was ridiculously good.
I mean Six months isn't that long in magic terms, especially back then where new sets didn't come out as fast and you didn't have the internet to instantly tell you the results of every tournament.
 
I mean Six months isn't that long in magic terms, especially back then where new sets didn't come out as fast and you didn't have the internet to instantly tell you the results of every tournament.

It's just amusing to see Inquest for months (it was closer to a year than 6 months) giving it a 1 star rating as a card. Then one month it's suddenly 5 once the necrodeck/suicide black got figured out and things weren't actually that slow there was plenty of stuff going around newsgroups at that time before it got figured out.

The problem was legit people didn't see life as a resource you'd want to spend for effects, and even after it did well it was still a shocking amount of people that didn't understand why it was a good card.
 
The oracle updates that unfinity caused were posted and I want to kill myself.
 
The oracle updates that unfinity caused were posted and I want to kill myself.

This is what you get when you let trannies into R&D instead of tourney players.
 
It looks like Hasbro's +50% profits in 3 years plan is already off to a bad start:


And what is going on with Hasbro, when Wizards of the Coast makes up 70-80% of their profits?
 
It looks like Hasbro's +50% profits in 3 years plan is already off to a bad start:

https://youtube.com/watch?v=l2fh-N2f_CQ
And what is going on with Hasbro, when Wizards of the Coast makes up 70-80% of their profits?
I'm seeing a lot of videos on this topic, so it's gaining momentum, but really the biggest issue is all this Draft, Set, Collector, whatever shit. Foil and alternate arts keep a product relevant, but making a box with nothing but them is a great way to make the product feel shit long term as who will care about most collector sets after they rotate? Secret Lairs were a better idea, but once again they printed a million of them and no one cared after a while, not to mention all of the super shit ones they decided to pump out.

Why they don't just create more interesting products like Pokemon does, I have no idea. It just seems like they have a very shit level of creativity working on a game that has an amazing underlying system and legacy that despite their best efforts they can't completely run into the ground. Build your IP you retards, not dilute it.
 
Secret Lairs were a better idea, but once again they printed a million of them and no one cared after a while
That's not exactly fair. I don't think several of them have been printed at this point. Folks from my LGS still haven't gotten their SL street fighter sets, one has been in email arguments with support about still missing their Liliana demon set from last fall, and half the Uro ones around look so curled you could assume they baked them instead of printing. I'm at least fortunate enough I've only ever ordered a cat one for my SO and the Dan Frazier ones.
 
That's not exactly fair. I don't think several of them have been printed at this point. Folks from my LGS still haven't gotten their SL street fighter sets, one has been in email arguments with support about still missing their Liliana demon set from last fall, and half the Uro ones around look so curled you could assume they baked them instead of printing. I'm at least fortunate enough I've only ever ordered a cat one for my SO and the Dan Frazier ones.
Supposedly they had Oct 14 as a ship date for one recently, and then when the date came and went the stealth removed the date from their site and pretended that there never was a scheduled date and it was a "you get it when you get it" type deal. People were clearly mad and eventually they admitted it was just a delay, but funny to see them just pretend like it wasn't a fuck up because it shows what they think of their audience's intelligence.
 
Standard is actually somewhat fun now after the meathook ban because all the token/go wide cards effectively got unbanned now that 75% of all decks aren't running a boardwipe that also disincentivizes all trades for the rest of the game. I mostly play combo control (which is effectively non-existent in standard right now) but I have a soft spot in my black heart for playing for value. Playing a bant Storm the Festival midrange deck that tries to draw a metric fuckton of cards off Shanna. Dies to board wipes but most decks aren't maindecking them outside of control anymore so it's fine. It's a nice pallet cleanser when I get tired of the red aggro players in explorer that need a minute to plan out drop land cast removal.
 
Draft, Set, Collector, whatever shit.
Draft is for people who play limited, set is for timmies (and has List reprints and thus always retains some interest as sealed product), and collectors are for investors / whales to buy up. That division is fine, and has helped to drive down the cost of playing the game unless you're trying to go pro in paper standard (lol) or you literally can't even unless you hyper-optimize a casual kitchen-table/commander deck to stomp people playing precons.

The problem is that there's been like 87 sets in a single-year period, and each of those sets also had a commander deck release with them. The volume has been retarded - eternal spoiler season is stupid, and it's pretty clear it started when those fucking ridiculous expectations about boosting revenue by 50% was toted around by a madman. The products themselves are fine; there's just too much of them.
 
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