- Joined
- May 19, 2018
A simple rewording of Party to make it significantly less retarded (and not contingent on creature types that haven't seen proper tribal support since fucking Onslaught) would be to make it a number ability, like Bolster or Echo. Format it like this: "Party of [number] - [Stuff happens] (Your party consists of up to one each of each creature type you control, to a maximum of [number].)" That way, you could also scale abilities to party size, and squeeze in the obligatory "party of 5" boomer humor.
FWIW, Rogues only ever saw tribal support in Morningtide, Wizards and Clerics haven't seen full-fledged tribal support since Onslaught, with a few exceptions (a handful of cards in Dominaria for Wizards, Battletide Alchemist for Clerics.) Warriors are the only creature type that have anything like modern tribal support, where they realized "hey, if you want this to function as a tribe, maybe we need a significant volume of support instead of just throwing in a half-dozen cards and calling it a day." So tribal support in those particular cases was going to be hit-or-miss anyway, and I think it's meant more to synergize with global buffs as opposed to trying to make all 4 tribes work for you as such.
Though a reverse coat of arms would be funny, where each creature gets a bonus for each other creature that shares no types with it.
For Party to be at all good, it needs to scale instead of being on/off depending on if you've completed your pokedex. Graveborn Muse and Sea Gate Loremaster are good examples of how to do this- fine by themselves, but better with friends. Of course, considering how often they've had [race] [class] Ally in the type line, they could have just done that- thrown in more of the Ally creature type without including any tribe-specific mechanics, just as a nod to something that tribal players actually liked from OG Zendikar.
The First iteration of Ally was a great "Fixed" Sliver mechanic.
The Party shit is an absolute abomination, for it to work in an EDH deck you will have to have..
The Good Party Support Cards
The Good cards in each Party Pie.
The Good EDH staples.
This will leave very little room for any tribal support (if there is any) for your 4 different tribes, which means your entire deck is very rarely ever going to work..because you either need to draw the 1/4 of your deck dedicated to a specific tribe..OR have 5 Different tribes on your field and a party payoff. This mechanic could have been made far better if you just have it be based on "Different creature types" instead of the "LUL DND TROPES"
FWIW, Rogues only ever saw tribal support in Morningtide, Wizards and Clerics haven't seen full-fledged tribal support since Onslaught, with a few exceptions (a handful of cards in Dominaria for Wizards, Battletide Alchemist for Clerics.) Warriors are the only creature type that have anything like modern tribal support, where they realized "hey, if you want this to function as a tribe, maybe we need a significant volume of support instead of just throwing in a half-dozen cards and calling it a day." So tribal support in those particular cases was going to be hit-or-miss anyway, and I think it's meant more to synergize with global buffs as opposed to trying to make all 4 tribes work for you as such.
Though a reverse coat of arms would be funny, where each creature gets a bonus for each other creature that shares no types with it.
For Party to be at all good, it needs to scale instead of being on/off depending on if you've completed your pokedex. Graveborn Muse and Sea Gate Loremaster are good examples of how to do this- fine by themselves, but better with friends. Of course, considering how often they've had [race] [class] Ally in the type line, they could have just done that- thrown in more of the Ally creature type without including any tribe-specific mechanics, just as a nod to something that tribal players actually liked from OG Zendikar.