- Joined
- Jul 18, 2016
I might have to pick it up.
Back on topic, the party had assembled in the inn, and Yang presented us with a Master Key. Seeing as how he was just in the Royal Guard until about five seconds ago, this makes sense and allows us to get in. Cecil also hits upon the idea of using an abandoned waterway to get in, since we can't exactly walk right up to the front door, can we?
The entrance to the waterway is on the west side of town, just past the Devil's Road building. You must use the Master Key to get in, and you can also use the key (called the Baron Key) to get into the weapon/armor shop. The Waterway is full of aquatic enemies, though some will absorb lightning instead of be weak to it (Electrofish) or just not be weak to it (Gators). You can get three Hi-Potions for mapping out B4, which is a mostly straightforward run.
Level B3 is where it gets weird, with dark passageways and no lanterns to guide us. We're actually in the water here, by the way. Getting to where you need to go requires ignoring the obvious "hidden" path and instead, in the first "section" when you've just entered the water, hug the wall on the right in order to find the passage you need to take. Completing the map scores an Ether.
B2 is a tiny level, with a small side passage to the left of the staircase that gets us to another ether. Completing the map gives 3 Remedies, which are very useful.
B1 splits into two directions, and also gives us the whole "map" upfront, denying us a full map bonus. Heading left leads to a save room, and a secret passage on the east wall leads to this chest. The sword is actually weaker then Cecil's Mythgraven Blade, but it can inflict Curse. It lowers our Spirit as well, making Cecil's White Magic weaker, but if you feel it's worth it, go ahead. I don't, so it'll sit in our inventory until we get another sword guy.
The exit on the right leads us into Baron Castle. There's been a few changes, mostly that the whole damn place is a lot more empty then it was until we get to the main 1F area and...
This fuckin' guy, remember him? Cecil asks if he's joined Golbez, he skirts around the issue by saying he's loyal to Baron. Cecil also asks about Cid, and Baigan confirms that he's in here, and that Baigan mounted a rescue squad but only he survived. It's a load of bullshit, and even as Baigan joins us, you just know he's gonna stab us in the back like he did in the game's opening.
We don't even get control back before the Twins figure that something's up. Palom's poor manners for once work in our favor, as he outright declares that Baigan's acting stinks too. Baigan drops the act, turns into a monster, and we're forced into a boss fight.
Baigan is a multi-part boss fight, and I don't mean multiple phases, I mean he literally has multiple parts. His two arms use Bloodfeast to sap us, draining our HP, or Constrict to paralyze us. They also grant him an extra attack per action, and his physical attacks can poison. He also counters with Reflect when we hit him with Magic, something that can be dealt with by having Tellah hit one of the party with Reflect and then bouncing spells off the Reflec'ed party member. Baigan is weak to Ice, meaning that with a Pair of Ice Claws, Yang's kick will get a million miles of use in this one fight alone. Baigan's arms regenerate, so don't focus on them, instead, focus on the main body. Baigan only has 4,444 HP, less then what Scar had, so it should be too tough to take him out.
If you kill him and his arms are still around, his arms will dance in midair and then self-destruct, taking a couple party members with them as they do upwards of 2,000 damage. Unless you're down to two people, though, you'll be fine and it just means more XP for the survivors.
The Twins berate Cecil a bit for trusting Baigan so quickly, but Cecil is too distraught over how the people he used to trust are all turning out to be either on the villain's side or just straight up monsters. I recommend heading to Cecil's room in the West Tower and sleeping to heal up after the fight. Don't worry, there are no encounters.
The King greets us warmly, but when he deduces that we've become a Paladin, he says that that won't do at all. When Cecil refers to the King as "my liege", the King's act comes off-it turns out the King is NOT the real king and has been played by an impostor all this time. Though, to give the old King some credit, he refused to surrender his kingdom even when it meant oblivion, so, good on him. The "King" also mocks Scar, before finally transforming:
Time for a fight.
The Cagnazzo battle, in the 3d versions at least, is weird. You might be thinking, oh, he's water, blow him up with Lightning, right? Not exactly. He switches between two "modes"-surrounded by water, and NOT surrounded by water. When he's NOT surrounded by water, he's actually weak to Ice. But, when he's surrounded by water, he becomes weak to Thunder and Ice then heals him up. He can also retreat into his shell to heal himself.
When hit physically, he'll counter with Hold, and when hit magically, he'll counter with Silence. When surrounded by water, he can use Tsunami, which hurts like a bitch. It is possible to stop Tsunami by hitting him with Thunder, making Zeus's Wrath's invaluable. He also has access to Slow (which he'll use almost immediately) and Sleep. He's got a little over 10,000 HP, so get to work.
Curiously, Cagnazzo either doesn't have or never uses physical attacks, preferring status ailments and Tsunamis instead. Meaning that even if a guy dies, you won't get into a cycle of hurting where a guy gets rezzed and then immediately killed, unless he was rezzed in a Tsunami.
Cid barges in as soon as Cagnazzo goes down. He managed to break out and came running for the Archfiend, badass cred achieved.
Cecil admits that Rosa got taken by Golbez, and Cid just gets more pissed. Tellah suggests that we head to the airship but Cid asks who this "crusty old timer" is, before Porom steps in to stop the fighting. Introductions are made, and Cid takes us to his ship.
Much like Scar, Cagnazzo is not done with us. He triggers a trap that has the walls closing in on us, and the doors are locked, preventing us from escaping. The adults struggle to hold the walls, and Palom and Porom...well, they cast Break.
Or, to put it simply, they turn themselves to stone.
Tellah tries Esuna, but the spell has no effect as the Twins turned to stone of their own free will. So, start up the kill count meter, we're at 2 for the heroes, 2 "dead" archfiends, and a lot of innocents dead.
You thought 2 was heavy, starting us off with NPC death? Fuck you, we're going for PC killing already!
Meanwhile, Golbez and Kain plot to steal the final crystal. Kain hits upon the idea of offering Rosa up in exchange for the Crystal, and as the Enterprise launches, Kain approaches on a ship flying a white flag. Kain delivers his terms, and while Cecil implores him to open his eyes, the mind control is too stronk.
Next Time: We head to the land of Troia to acquire the Earth Crystal!
Back on topic, the party had assembled in the inn, and Yang presented us with a Master Key. Seeing as how he was just in the Royal Guard until about five seconds ago, this makes sense and allows us to get in. Cecil also hits upon the idea of using an abandoned waterway to get in, since we can't exactly walk right up to the front door, can we?
The entrance to the waterway is on the west side of town, just past the Devil's Road building. You must use the Master Key to get in, and you can also use the key (called the Baron Key) to get into the weapon/armor shop. The Waterway is full of aquatic enemies, though some will absorb lightning instead of be weak to it (Electrofish) or just not be weak to it (Gators). You can get three Hi-Potions for mapping out B4, which is a mostly straightforward run.
Level B3 is where it gets weird, with dark passageways and no lanterns to guide us. We're actually in the water here, by the way. Getting to where you need to go requires ignoring the obvious "hidden" path and instead, in the first "section" when you've just entered the water, hug the wall on the right in order to find the passage you need to take. Completing the map scores an Ether.
B2 is a tiny level, with a small side passage to the left of the staircase that gets us to another ether. Completing the map gives 3 Remedies, which are very useful.
B1 splits into two directions, and also gives us the whole "map" upfront, denying us a full map bonus. Heading left leads to a save room, and a secret passage on the east wall leads to this chest. The sword is actually weaker then Cecil's Mythgraven Blade, but it can inflict Curse. It lowers our Spirit as well, making Cecil's White Magic weaker, but if you feel it's worth it, go ahead. I don't, so it'll sit in our inventory until we get another sword guy.
The exit on the right leads us into Baron Castle. There's been a few changes, mostly that the whole damn place is a lot more empty then it was until we get to the main 1F area and...
This fuckin' guy, remember him? Cecil asks if he's joined Golbez, he skirts around the issue by saying he's loyal to Baron. Cecil also asks about Cid, and Baigan confirms that he's in here, and that Baigan mounted a rescue squad but only he survived. It's a load of bullshit, and even as Baigan joins us, you just know he's gonna stab us in the back like he did in the game's opening.
We don't even get control back before the Twins figure that something's up. Palom's poor manners for once work in our favor, as he outright declares that Baigan's acting stinks too. Baigan drops the act, turns into a monster, and we're forced into a boss fight.
Baigan is a multi-part boss fight, and I don't mean multiple phases, I mean he literally has multiple parts. His two arms use Bloodfeast to sap us, draining our HP, or Constrict to paralyze us. They also grant him an extra attack per action, and his physical attacks can poison. He also counters with Reflect when we hit him with Magic, something that can be dealt with by having Tellah hit one of the party with Reflect and then bouncing spells off the Reflec'ed party member. Baigan is weak to Ice, meaning that with a Pair of Ice Claws, Yang's kick will get a million miles of use in this one fight alone. Baigan's arms regenerate, so don't focus on them, instead, focus on the main body. Baigan only has 4,444 HP, less then what Scar had, so it should be too tough to take him out.
If you kill him and his arms are still around, his arms will dance in midair and then self-destruct, taking a couple party members with them as they do upwards of 2,000 damage. Unless you're down to two people, though, you'll be fine and it just means more XP for the survivors.
The Twins berate Cecil a bit for trusting Baigan so quickly, but Cecil is too distraught over how the people he used to trust are all turning out to be either on the villain's side or just straight up monsters. I recommend heading to Cecil's room in the West Tower and sleeping to heal up after the fight. Don't worry, there are no encounters.
The King greets us warmly, but when he deduces that we've become a Paladin, he says that that won't do at all. When Cecil refers to the King as "my liege", the King's act comes off-it turns out the King is NOT the real king and has been played by an impostor all this time. Though, to give the old King some credit, he refused to surrender his kingdom even when it meant oblivion, so, good on him. The "King" also mocks Scar, before finally transforming:
Time for a fight.
The Cagnazzo battle, in the 3d versions at least, is weird. You might be thinking, oh, he's water, blow him up with Lightning, right? Not exactly. He switches between two "modes"-surrounded by water, and NOT surrounded by water. When he's NOT surrounded by water, he's actually weak to Ice. But, when he's surrounded by water, he becomes weak to Thunder and Ice then heals him up. He can also retreat into his shell to heal himself.
When hit physically, he'll counter with Hold, and when hit magically, he'll counter with Silence. When surrounded by water, he can use Tsunami, which hurts like a bitch. It is possible to stop Tsunami by hitting him with Thunder, making Zeus's Wrath's invaluable. He also has access to Slow (which he'll use almost immediately) and Sleep. He's got a little over 10,000 HP, so get to work.
Curiously, Cagnazzo either doesn't have or never uses physical attacks, preferring status ailments and Tsunamis instead. Meaning that even if a guy dies, you won't get into a cycle of hurting where a guy gets rezzed and then immediately killed, unless he was rezzed in a Tsunami.
Cid barges in as soon as Cagnazzo goes down. He managed to break out and came running for the Archfiend, badass cred achieved.
Cecil admits that Rosa got taken by Golbez, and Cid just gets more pissed. Tellah suggests that we head to the airship but Cid asks who this "crusty old timer" is, before Porom steps in to stop the fighting. Introductions are made, and Cid takes us to his ship.
Much like Scar, Cagnazzo is not done with us. He triggers a trap that has the walls closing in on us, and the doors are locked, preventing us from escaping. The adults struggle to hold the walls, and Palom and Porom...well, they cast Break.
Or, to put it simply, they turn themselves to stone.
Tellah tries Esuna, but the spell has no effect as the Twins turned to stone of their own free will. So, start up the kill count meter, we're at 2 for the heroes, 2 "dead" archfiends, and a lot of innocents dead.
You thought 2 was heavy, starting us off with NPC death? Fuck you, we're going for PC killing already!
Meanwhile, Golbez and Kain plot to steal the final crystal. Kain hits upon the idea of offering Rosa up in exchange for the Crystal, and as the Enterprise launches, Kain approaches on a ship flying a white flag. Kain delivers his terms, and while Cecil implores him to open his eyes, the mind control is too stronk.
Next Time: We head to the land of Troia to acquire the Earth Crystal!