LET IT DIE

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I have a wage memory of the first game being a piece of shit.
I found it entertaining, a bit of a guilty pleasure. The game can be fun, but it doesn't do a very good job of explaining how to play. A lot of people play like it's a souls game but with paid revives. The game wants you to farm and upgrade your gear, not bash your skull against enemies. Gear stats are very important.
 
Honestly if they get rid of the "Paid to revive" thing and all the other mechanics around "Pay to play" stuff the game can go far. First one was "Aesthetic as Fuck" and the Music as it already been mentioned, extremely good. Remember last time I played, got killed by a mother fucker sniper sent back to 1st floor and had lost all my characters because my base was attacked. I like Le epic grind but that fucking game made go "You know what? I'm got other things to do". Never played again since.
 
inb4 40 autistic stickers
tbf there's not really a sticker on here that adequately covers whatever the fuck is wrong with you.
Nah, the game. I didn't know if it was like a commentary on modern gaming or something.
From what I remember it felt a lot like Radical Heights lol random wackiness --the grim reaper is riding a skateboard and wearing sunglasses, can you believe this shit??-- and the only reason anyone paid attention to it was Suda 51's involvement. Since he didn't appear in the State of Play to shill it I doubt he's even attached this time so they're just grifting off a name nobody remembers for a live service nobody played.

I think I'll stick with the Shadows Of The Damned remaster.
 
Honestly if they get rid of the "Paid to revive" thing and all the other mechanics around "Pay to play" stuff the game can go far. First one was "Aesthetic as Fuck" and the Music as it already been mentioned, extremely good. Remember last time I played, got killed by a mother fucker sniper sent back to 1st floor and had lost all my characters because my base was attacked. I like Le epic grind but that fucking game made go "You know what? I'm got other things to do". Never played again since.
As I hinted at in one of the first posts, using the pay to revive option is the wrong way to play. If you need to revive most likely the enemy you are fighting is too strong for you. The combat system is 30% skill and 70% gear/consumables for most of the game. If the enemy armor has 100 defense and your weapons has 80 damage you will do almost no damage. If your weapon has 110 damage you will kill them pretty quick.

The way to play the game for the most fun is to almost never pay for revive, you won't die if you are strong enough. Just accept the death and pay using ingame money to revive. Don't put your other chars on defense, since they can get stolen that way, just spend all your money on items so it can't be stolen. Focus on upgrading armor and weapons before pushing too far.

I would also argue that the pay-to-win of the game has been overstated for the most part. It's mostly pay-for-convenience. What upgrading materials you can buy with money is limited and random. You can pay for revives, but most of the time that just means burning money since if you died there is a big chance you're too weak to win anyways. And reviving is also limited in a way since your armor most likely is broken and will leave you naked and useless. You can't buy progression. You need to farm like a pleb, find blueprints like a pleb, and climb the tower like a pleb.
 
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As I hinted at in one of the first posts, using the pay to revive option is the wrong way to play. If you need to revive most likely the enemy you are fighting is too strong for you. The combat system is 30% skill and 70% gear/consumables for most of the game. If the enemy armor has 100 defense and your weapons has 80 damage you will do almost no damage. If your weapon has 110 damage you will kill them pretty quick.

The way to play the game for the most fun is to almost never pay for revive, you won't die if you are strong enough. Just accept the death and pay using ingame money to revive. Don't put your other chars on defense, since they can get stolen that way, just spend all your money on items so it can't be stolen. Focus on upgrading armor and weapons before pushing too far.

I would also argue that the pay-to-win of the game has been overstated for the most part. It's mostly pay-for-convenience. What upgrading materials you can buy with money is limited and random. You can pay for revives, but most of the time that just means burning money since if you died there is a big chance you're too weak to win anyways. And reviving is also limited in a way since your armor most likely is broken and will leave you naked and useless. You can't buy progression. You need to farm like a pleb, find blueprints like a pleb, and climb the tower like a pleb.
I acquired this information 10+ years too late lmao.
 
I acquired this information 10+ years too late lmao.
I did the same thing. Got the game when it released and got filtered hard. Tried the game again later on pc and had a decent time after understanding how to play the game. It really is the developers fault for making the game out to be a skill based souls game with microtransactions, when its more of a stat progression roguelike with unneeded microtransactions stapled on last minute. I bet most people would have a decent time if they knew how to play the game.
 
Just judging from the store page it seems like this will have all of the grindy stuff that you can pay for like the original, but its not free to play like the original was.


lid.webp


Not looking great.
 
Just judging from the store page it seems like this will have all of the grindy stuff that you can pay for like the original, but its not free to play like the original was.


View attachment 7961501


Not looking great.
They also explain that the gear you get in the packs will be reset each season. Like Tarkov. I'm personally not very interested in an extraction pvp game that has everything be reset after a few months.
 
Original LET IT DIE had a revive system that pretty much existed for suckers that didn't know about upgrading gear and how it isn't that hard to recover in progression if you get killed. Primarily its revolving around making builds and making sure you're staying on top with your gear. It's fun for 40 first floors - you get to experience different environments, weapons and characters, but after that it becomes more grindy and maxing out your character stats and equipment. On top of the 'original tower height' they added 10 additional non-story floors, after which it has essentially infinite run (325 floors).

I've pushed to quadruple digits of playtime on LID but the Tengoku part of the game is a slog and runs are just simply too long for me - at that point it's just best to play when there's a seasonal event around as they put free revives, quests for DeathMetal currency and Dustins (boxes shipping shit from your inventory to your item bank) are free use.

It's incredibly charming in art style and wackiness, somehow the clash of everything is put together very well and as mentioned in thread before, the music is superb.
While the LID: Inferno hasn't come out yet and will be $25, the original is still free on steam - I recommend checking it out and getting your own thoughts on it, if you like telegraphic combat (i.e. Dark Souls) you'll have a great time
 
I love Suda51, he makes crazy shit, but gameplay design is usually his weak spot. so the actually correct way to play the original LET IT DIE was to fuck around until you saw all the wacky content, do the grinding until you got bored, and then uninstall it and walk away. the whole microtransaction thing was 100% for suckers and I hope he made some bank off of it so he can make more cool games. unfortunately it appears that Suda is not involved in this sequel at all, only the studio he co-developed the original with, and so I imagine it will be substantially less interesting. Suda's studio, Grasshopper Manufacture, is currently working on a game called ROMEO IS A DEAD MAN, which looks fucking wild as usual.

 
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