Flying Meat Wagon
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- Joined
- Dec 12, 2022
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I found it entertaining, a bit of a guilty pleasure. The game can be fun, but it doesn't do a very good job of explaining how to play. A lot of people play like it's a souls game but with paid revives. The game wants you to farm and upgrade your gear, not bash your skull against enemies. Gear stats are very important.I have a wage memory of the first game being a piece of shit.
They already killed the last game Deathverse: Let It Die. I doubt this one will be much better. They really seem to hate the fans that just want a pve game like the first LID.Its about time to "LET IT DIE" for sure, this must be the most fitting name for a live service Playstation game, LMAO!
Nah, the game. I didn't know if it was like a commentary on modern gaming or something.The point of what? The skeleton?
tbf there's not really a sticker on here that adequately covers whatever the fuck is wrong with you.inb4 40 autistic stickers
From what I remember it felt a lot like Radical Heights lol random wackiness --the grim reaper is riding a skateboard and wearing sunglasses, can you believe this shit??-- and the only reason anyone paid attention to it was Suda 51's involvement. Since he didn't appear in the State of Play to shill it I doubt he's even attached this time so they're just grifting off a name nobody remembers for a live service nobody played.Nah, the game. I didn't know if it was like a commentary on modern gaming or something.
As I hinted at in one of the first posts, using the pay to revive option is the wrong way to play. If you need to revive most likely the enemy you are fighting is too strong for you. The combat system is 30% skill and 70% gear/consumables for most of the game. If the enemy armor has 100 defense and your weapons has 80 damage you will do almost no damage. If your weapon has 110 damage you will kill them pretty quick.Honestly if they get rid of the "Paid to revive" thing and all the other mechanics around "Pay to play" stuff the game can go far. First one was "Aesthetic as Fuck" and the Music as it already been mentioned, extremely good. Remember last time I played, got killed by a mother fucker sniper sent back to 1st floor and had lost all my characters because my base was attacked. I like Le epic grind but that fucking game made go "You know what? I'm got other things to do". Never played again since.
I acquired this information 10+ years too late lmao.As I hinted at in one of the first posts, using the pay to revive option is the wrong way to play. If you need to revive most likely the enemy you are fighting is too strong for you. The combat system is 30% skill and 70% gear/consumables for most of the game. If the enemy armor has 100 defense and your weapons has 80 damage you will do almost no damage. If your weapon has 110 damage you will kill them pretty quick.
The way to play the game for the most fun is to almost never pay for revive, you won't die if you are strong enough. Just accept the death and pay using ingame money to revive. Don't put your other chars on defense, since they can get stolen that way, just spend all your money on items so it can't be stolen. Focus on upgrading armor and weapons before pushing too far.
I would also argue that the pay-to-win of the game has been overstated for the most part. It's mostly pay-for-convenience. What upgrading materials you can buy with money is limited and random. You can pay for revives, but most of the time that just means burning money since if you died there is a big chance you're too weak to win anyways. And reviving is also limited in a way since your armor most likely is broken and will leave you naked and useless. You can't buy progression. You need to farm like a pleb, find blueprints like a pleb, and climb the tower like a pleb.
I did the same thing. Got the game when it released and got filtered hard. Tried the game again later on pc and had a decent time after understanding how to play the game. It really is the developers fault for making the game out to be a skill based souls game with microtransactions, when its more of a stat progression roguelike with unneeded microtransactions stapled on last minute. I bet most people would have a decent time if they knew how to play the game.I acquired this information 10+ years too late lmao.
They also explain that the gear you get in the packs will be reset each season. Like Tarkov. I'm personally not very interested in an extraction pvp game that has everything be reset after a few months.Just judging from the store page it seems like this will have all of the grindy stuff that you can pay for like the original, but its not free to play like the original was.
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Not looking great.