Has anyone tried the demo for DW: Origins? It's pretty good; it has me hooked. You can tell that they took what was from Wo Long and applied it to this game. I just wished we could customize the MC.
In my opinion, it's an alright spin-off game, maybe, but as a Dynasty Warriors game it does not deliver on the things I like most about the series.
Weapon variety: If I don't misremember the trailer videos, there will only be 8 weapon movesets in the game. Additionally, most weapons seem to not follow the classic combo system at all, and rather rely on gimmicky moves and systems to create some variety. I played the chakrams and the crescent blade. The chakrams get thrown around and stick in the ground for a while, and picking them up and doing a charge attack or weapon ability enhances them. However, what is the point? It's extra busy-work with little reward, and I don't see myself in the midst of battle dodging away to pick up a chakram far away from my enemy to do an extra large AOE that might not even hit the officer I am fighting. The crescent blade just reminded me of DW6 and its lackluster Renbu system. Got a normal attack chain and a charge attack chain, no combos, no different moves unless you hold down the buttons. Oh, but at least there is a weapon skill where attack enhancing by holding down the button goes faster - until you get hit once, then it resets. Nice. I actually had the most fun playing Guan Yu for a brief moment, cause he had some extra abilities that looked like muh old school Dynasty Warriors, flashy, effective and stronk.
Combat: People that like defensive playstyles will probably get a lot out of this game. Yes, it is extremely flashy and when it works, it is very satisfying to outplay your opponent with parries and dodges. Still, at Shi Sui Gate I already saw some flaws with the way stagger is handled. Soldiers that are doing maneuvers do not stagger, enemy officers do not stagger unless you parried or countered them. So in a normal fight you wait for the enemy to do something so you have a chance to hit them without getting smacked over and over as two unstaggerable dudes just swipe at each other. I wanted to engage fights with weapon abilities. I cannot do that without trading blows. I wanted to use my crescent blade's range to get the drop on the enemy officers. They do not stagger and just chunk my HP if I am on the offensive. Yes, you can always cancel into a dodge, but you cannot cancel into a block/parry. So the whole game becomes "Will I stay on the defensive and get a safe parry or will I try to be flashy but lose lots of HP if I fail the dodge or parry?" because normal attacks do fuck all in damage compared to counter moves.
Difficulty: I would actually heavily advise you to play on the hardest difficulty, since your AI team mates actually fight way better when you are not close to them. The game feels more realistic when 5-6 named officers don't instantly get routed by 2 randies. I played on the hardest difficulty with Sun Shang Xiang and helped Sun Jian. All of our fronts managed to get to the end without too much of a problem. On medium difficulty, I went with Guan Yu and Liu Bei and Sun Jian and the front advancing through the middle almost got wiped out at the very beginning of the fight because 2 officers spawned in behind them lol. This was used to show how the coalition army was full of pompous bastards that wouldn't help each other but it also made them all seem incompetent when 2 dudes wipe out the entire Wu army and cleave through Wei after they are done. Also, Zhang Fei and Liu Bei got almost instantly taken out after advancing on their own when I went to the middle of the map to help out.
Random shit: Why did they make Hua Xiong darker-skinned than everyone else? I don't have too much of a problem with it, as I am sure there were some darker tanned people back then because of the climate and all that, but why did they have to give the dude a clearly black-sounding black man as a voice actor. It just sounds so strange when officers go "Urgh, he's too strong!" and the next voice line is Hua Xiong going "Is dat allll de coalishn armeh has to offa? Ah wuz hopin' fo' mo'!" (Do not take that too seriously, it's not THAT bad but you can clearly hear it's a cocky sounding black dude voicing him, with all the swagger of an african american teen.)
The game is probably going to attract some new meat into the series, no doubt, but I am not gonna drop 80 bucks on the equivalent of DW6. Yeah, I think that game back then tried some cool new stuff, but it threw away the things that made the former games great - moveset variety, interesting characters, and spectacle. Origins delivers on the spectacle and added some much needed depth into the combat loop, but it sacrificed my favorite aspects of the series for it.
TL;DR: Solid spin-off game, but not a REAL(TM) Dynasty Warriors, at least for me. I will still follow the game and who knows, the campaign mechanics etc might convince me.