Koei-Tecmo's Warriors Series - DON'T PURSUE LU BU

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I was the only retarded kid back in primary school who loved gushing about this series. Autistic since the early days
 
Has anyone tried the demo for DW: Origins? It's pretty good; it has me hooked. You can tell that they took what was from Wo Long and applied it to this game. I just wished we could customize the MC.
 
Has anyone tried the demo for DW: Origins? It's pretty good; it has me hooked. You can tell that they took what was from Wo Long and applied it to this game. I just wished we could customize the MC.
In my opinion, it's an alright spin-off game, maybe, but as a Dynasty Warriors game it does not deliver on the things I like most about the series.

Weapon variety: If I don't misremember the trailer videos, there will only be 8 weapon movesets in the game. Additionally, most weapons seem to not follow the classic combo system at all, and rather rely on gimmicky moves and systems to create some variety. I played the chakrams and the crescent blade. The chakrams get thrown around and stick in the ground for a while, and picking them up and doing a charge attack or weapon ability enhances them. However, what is the point? It's extra busy-work with little reward, and I don't see myself in the midst of battle dodging away to pick up a chakram far away from my enemy to do an extra large AOE that might not even hit the officer I am fighting. The crescent blade just reminded me of DW6 and its lackluster Renbu system. Got a normal attack chain and a charge attack chain, no combos, no different moves unless you hold down the buttons. Oh, but at least there is a weapon skill where attack enhancing by holding down the button goes faster - until you get hit once, then it resets. Nice. I actually had the most fun playing Guan Yu for a brief moment, cause he had some extra abilities that looked like muh old school Dynasty Warriors, flashy, effective and stronk.

Combat: People that like defensive playstyles will probably get a lot out of this game. Yes, it is extremely flashy and when it works, it is very satisfying to outplay your opponent with parries and dodges. Still, at Shi Sui Gate I already saw some flaws with the way stagger is handled. Soldiers that are doing maneuvers do not stagger, enemy officers do not stagger unless you parried or countered them. So in a normal fight you wait for the enemy to do something so you have a chance to hit them without getting smacked over and over as two unstaggerable dudes just swipe at each other. I wanted to engage fights with weapon abilities. I cannot do that without trading blows. I wanted to use my crescent blade's range to get the drop on the enemy officers. They do not stagger and just chunk my HP if I am on the offensive. Yes, you can always cancel into a dodge, but you cannot cancel into a block/parry. So the whole game becomes "Will I stay on the defensive and get a safe parry or will I try to be flashy but lose lots of HP if I fail the dodge or parry?" because normal attacks do fuck all in damage compared to counter moves.

Difficulty: I would actually heavily advise you to play on the hardest difficulty, since your AI team mates actually fight way better when you are not close to them. The game feels more realistic when 5-6 named officers don't instantly get routed by 2 randies. I played on the hardest difficulty with Sun Shang Xiang and helped Sun Jian. All of our fronts managed to get to the end without too much of a problem. On medium difficulty, I went with Guan Yu and Liu Bei and Sun Jian and the front advancing through the middle almost got wiped out at the very beginning of the fight because 2 officers spawned in behind them lol. This was used to show how the coalition army was full of pompous bastards that wouldn't help each other but it also made them all seem incompetent when 2 dudes wipe out the entire Wu army and cleave through Wei after they are done. Also, Zhang Fei and Liu Bei got almost instantly taken out after advancing on their own when I went to the middle of the map to help out.

Random shit: Why did they make Hua Xiong darker-skinned than everyone else? I don't have too much of a problem with it, as I am sure there were some darker tanned people back then because of the climate and all that, but why did they have to give the dude a clearly black-sounding black man as a voice actor. It just sounds so strange when officers go "Urgh, he's too strong!" and the next voice line is Hua Xiong going "Is dat allll de coalishn armeh has to offa? Ah wuz hopin' fo' mo'!" (Do not take that too seriously, it's not THAT bad but you can clearly hear it's a cocky sounding black dude voicing him, with all the swagger of an african american teen.)



The game is probably going to attract some new meat into the series, no doubt, but I am not gonna drop 80 bucks on the equivalent of DW6. Yeah, I think that game back then tried some cool new stuff, but it threw away the things that made the former games great - moveset variety, interesting characters, and spectacle. Origins delivers on the spectacle and added some much needed depth into the combat loop, but it sacrificed my favorite aspects of the series for it.

TL;DR: Solid spin-off game, but not a REAL(TM) Dynasty Warriors, at least for me. I will still follow the game and who knows, the campaign mechanics etc might convince me.
 
I got wiped by Lu Bu on Wayfarer. Apparently on the steam forums you're supposed to parry him to do more damage that just attacking him and the game director said he'll be an optional fight at launch but this is Dynasty Warriors, I don't parry. I didn't do that in Samurai Remnant or One Piece Warriors 4 or replaying DW8, I'm not doing it here.
I do have a few nitpicks, the musou gauge is too small with it just being a bar under health. With introducing the army component, parry is left bumper and eagle vision is left trigger. That means to use a horse is left stick press. To get off you have to jump. In DW8 you could simply hold down left trigger for a horse and let go to get off. It's more complicated than it needs to be.
Duels being reintroduced is nice. The enemy that uses that giant hammer is OP while trying to dodge. He will hit and kill you simply for how big his hitbox is with the weapon.
Common soldiers seem to have more HP than usual, I noticed I wasn't getting as many kills as I usually do in a musou.
That's about it. I'll still play it on launch but it's pretty expensive for a game coming out after Christmas.
 
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Content is the main concern for me. Both in terms of story (playing through all the faction stories or only one campaign?) and weapon variety. Also, the babysitting was sort of annoying in the demo.
 
For those of you who played the demo, how is the English voice acting compared to DW9, or the older games? 9's terrible voice acting (although it was said that Koei did the voice actor directing poorly, and not necessarily because the voice actors sucked) surely can't be better than Origins's, right? Also, since MASA is no longer composing the music for DW games (I think), how is the music compared to past games?

In an interview with Origins producer Tomohiko Sho, he claims that character creation wasn't implemented due to budget reasons. But the high amount of things he said no to, seems like another example of one's VISION going against what people expect out of a video game:

 
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For those of you who played the demo, how is the English voice acting compared to DW9, or the older games? 9's terrible voice acting (although it was said that Koei did the voice actor directing poorly, and not necessarily because the voice actors sucked) surely can't be better than Origins's, right? Also, since MASA is no longer composing the music for DW games (I think), how is the music compared to past games?

In an interview with Origins producer Tomohiko Sho, he claims that character creation wasn't implemented due to budget reasons. But the high amount of things he said no to, seems like another example of one's VISION going against what people expect out of a video game:

https://youtube.com/watch?v=BaVxdl0tILU
The voice acting was acceptable. Not as cheesy as the older games but still good. Liked Lu Bu new voice.
 
More videos are coming out about DW Origins, this one contains major spoilers about the game:


Also, some people modded the PC Demo Version to be able to play as other officers. It is yet to be seen if KT will patch this out of the game, similar to how they patched out the Chinese voice options in the non-PS4 versions of DW9. And Lu Bu is confirmed to be a playable companion.
 
There needs to be these kinds of videos made of all the DW officers:




KT also announced that the DW Origins demo has gotten over 1 million downloads, which seems hopeful for the game, even though it's not a game that I'm interested in:

1733549381777.jpeg
 
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The review embargo for DWO has been lifted, and with Early Access being available as of today, critic reviews have been mostly positive so far:

OpenCritic

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Metacritic

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IGN giving the game a 9/10 was surprising though, since Musou games have always been a niche category. And while the high ratings seems suspect because of past games (i.e. TLOU2 being showered with 10s, IGN giving Veilguard a 9/10, and IGN giving the now-dead Concord a 7/10), this looks to be good news so far for sales.

Some flaws with the game so far have been:
  • No customization for your character aside from few outfits, although KT did say that beforehand.
  • The player character has pretty much no personality to him, with no stand-out points that playable officers in past DW games had personality-wise.
  • There doesn't appear to be widescreen resolution support for the game.
  • Subtitle text appears to be low-resolution while on higher resolutions of the game.
  • There's no Co-op or online play, at all.
This is looking to be like a solid game or hit for KT sales-wise, but I'm still not interested in playing the game.
 
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I completely forgot about this game honestly. It looks like it ditched all DW charm in favor of "Omgg dark souls!! Lu Bu no-hit challenge!". The one thing I've wanted of DW since 3 was to actually be a general. Command forces, have units of your own, but no you just dive bomb into the enemy officer and remount and move on. In this game more than ever before too. "go here, hit this guy, then move on to the next or lose morale and immediately lose".

Even when I 100% aimed for the goals of the demo, I still lost due to morale. The joy of DW was running around and clearing the map of red until you cover 80% in blue and go "Hell yeah we're dominating". Never felt like that in DW:O, which I guess you can call realism, but it goes against what I found appealing in the game.

Guess I'll wait for a -50% discount but I know it won't come, seeing how they still price previous games. Fucking Samurai Warriors 5 still being above $30 is criminal.
 
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