Kingdom Come Deliverance - Or how I stopped worrying about SJW and love Bohemia | Now with betrayal and a lot more niggers. "Historically accurate." BlackRock ruined the series.

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Sorry, been absent for a while, is there any new development about the fat jewish faggot and his game?

A few months ago, Warhorse announced that they are expanding their studio and opening up another office in the Czech Republic. They are releasing the second dlc in August or September. No news on if a KCD3 is happening.

Since release they have also hosted multiple successful fan events in CZ with seemingly more to come as well as an upcoming concert. They have also released a theatrical cut of KCD2 which was shown at some European film festival. No new drama since the Vavra interview a few months back.

KCD2 has sold 3 million+ copies so far, seemingly successful enough considering the studio expansion.
 
Ubisoft's new assassin's creed games sold really well too yet Ubisoft is still crashing and burning. i don't think warhorse will ever have a successful game again.
 
Ubisoft's new assassin's creed games sold really well too yet Ubisoft is still crashing and burning. i don't think warhorse will ever have a successful game again.
Successful for Ubisoft? You sure? Ubisoft can astroturf the game and its sales all it wants but it's, what, 4-5 million "players" and not sales? and we know that ass creed was the tipping point to total destruction for Ubisoft. It was a failure on all accords, ass creed games are supposed to be 10 million+ sellers within a couple of months due to budget and brand recognition within MONTHS, but it didn't even get halfway there. It did not sell well for an ass creed at all and likely had a budget 3x KCD2.

As for Warhorse, I doubt their next game will be KCD3. As long as they make a decent game on a modest budget (for game development), it will be a success.
 
KCD2 has sold 3 million+ copies so far, seemingly successful enough considering the studio expansion.
Bullshit, early sales were largely Chinese bots to artificially inflate the player count. Those only gave a portion of the money your average western customer will give you(assuming Warhorse/Embracer didn't go full retard and actually pay Chinese bots to buy their game, like one buys Twitter followers or Youtube likes), and we are also not counting all the people refunding this piece of shit game. I will be surprised if the real number is anywhere close to 2 million, even 1.5m is a hard sell for me. They also flaunted Starfield as a success, and a success it was not.

Warhorse can suck a dick for all I care, KCD2 failed on all but the most modest of expectations and the brand is essentially dead. They have also proven to be incompetent enough that even trying to make the same game again is too much for them, as KCD2 is worse on pretty much all accounts gameplay wise when compared to the first game. Third game will probably just be about Musa anyways, and be the Mafia 3 of the franchise(funny when you remember Vavra is behind it), I have never seen a studio protagonist-bait a character this hard since Dead Rising 4 tried to sell us Vick for Dead Rising 6(the studio closed down shortly afterwards without ever releasing another product and tanked the Dead Rising brand with it, only for Capcom to dig it out of the grave and rape it a little bit before putting the corpse back where it belongs).
 
As for Warhorse, I doubt their next game will be KCD3. As long as they make a decent game on a modest budget (for game development), it will be a success.
They won't be able to do it, KCD's main gimmick was the relatively novel sword combat which they only just managed to scrape by on only to completely fold on in the sequel. The second they try and make their own "Cyberpunk" it's over.
 
They won't be able to do it, KCD's main gimmick was the relatively novel sword combat which they only just managed to scrape by on only to completely fold on in the sequel. The second they try and make their own "Cyberpunk" it's over.
Not quite. While it was its main gameplay gimmick, KCD is essentially the only series of its kind, a semi realistic medieval roleplaying game. In fact, I would wager that the series would be more popular if it featured a third person mode and had more standard combat mechanics akin to RDR2. Its swordplay and general gameplay turned off a lot of people by being janky and difficult to learn/master.

I don't know what Warhorse will do next but I imagine if they want to keep this niche they would have to stick with historical RPGs.
 
I swear Dry Devil is the only good part of this game. Shame he couldn't have been in a better game, or at least been the protagonist here. If they're going to ruin Henry, at least make him an NPC like Capon.
I felt he was completely out of place. He didn't really fit in the plot, and he and all of his gang are unlikable people. When one of them gets his comeuppance it's played as a tragedy.

I think they committed early on to wanting an Ocean's Eleven heist and never figured out along the way that it was just not working.
 
i played until i think the third time they pull the rug out of henry, the wedding at the begininng i think. then i tought to myself i really dont want to keep playing this.
 
i played until i think the third time they pull the rug out of henry, the wedding at the begininng i think. then i tought to myself i really dont want to keep playing this.
Thankfully that's the last time, and this time you do get your items back afterwards. [Well, there's one more no-gear stealth segment in the final Trosky mission, but it's mercifully short and straightforward and ends with a cool fight.]
But I agree, For Whom the Bell Tolls is an awful quest if you haven't specifically built Henry for it. The game pretty much says "Didn't grind up your stealth, persuasion and scholarship? Sucks to be you, buddy." Not to mention you're not told where ANYTHING is beyond vague map markers and you have to wander around a hostile castle in a strictly enforced stealth mode ON A TIME LIMIT to figure out where to go. I had to pull up a walkthrough just to finish the quest.

I ended up liking the rest of the game though. Things really pick up after this quest.
 
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I felt he was completely out of place. He didn't really fit in the plot, and he and all of his gang are unlikable people. When one of them gets his comeuppance it's played as a tragedy.

I think they committed early on to wanting an Ocean's Eleven heist and never figured out along the way that it was just not working.
That's because Dry Devil is the only man in the game who behaves like one would at that period in time. He stands out in the midst of medieval redditor soyboys or marty stus and everyone else in the game. At best, it's like you're at a medieval fair full of modern people roleplaying in KCD2, it wasn't like that in the first game.

Say what you want about Devil's crew, at least they had character unlike nearly everybody else in the game. I can't believe they made Henry and Hans out to be such mugs, even Godwin was ruined. You take what you can get, I didn't really have a problem with any of the characters in the gang aside from maybe the Polish guy, who seemed like a gag character that is only funny if you are a Czech or a Pole. If you can't understand what he is saying, then he is just annoying, that's like setting the game in modern times and just having a random Mexican on the crew whose whole schtick is that he only speaks in Spanish and everyone magically understands him. Carlos Mencia stopped being relevant only several years after he started his comedy show for a reason, now nobody remembers him.
 
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DLCs are contentious. Similar to Starfield, albeit with much less cost, I wonder how much of a money sink these obligate DLCs were for apparently little return. I don't want to posit any, "THEY BOMBED. THEY FAILED. THEY'RE RAPED," levels of gloat, especially when it's possible they're not going to spend more than absolutely necessary to produce these but I want to know whether these shrunk their overall profit from KCD2 or added to it. If I had my way these DLCs turned a game that barely broke even into a a net loss but according to one source, apparently not. (Awful grammar is from translating from Czech)
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For reference, 1 billion Czech crowns (profit) is around 48 million USD.
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There is something that mires the profit here though. (source)

First two from 2nd source and the bottom one from the first one I posted.
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I could be being retarded, but I see a few issues here.
(1) They have to pay just under half their profit to their parent company.
(2) They subsequently gave another under-half to their parent company in the form of a loan.
(3) They also have to finance a netflix series.
(4) Operational costs of developing KCD2 put them into a loss, and they've opened up another studio.
I've seen this shit before looking at other companies, where "dividends" aren't actually factored into expenses and whatnot, which is fair but it does give the studio less money to work with. So I could have shit reading comprehension but it looks to me that their 1 billion profit (48 million USD) has effectively been reduced to a profit of 80 million crowns (4 million USD). The loan to Embracer is also interest free so it's not like it'll give them additional revenue either. I expect they'll eat a loss for 2025 (which they can explain with the opening of an additional studio) and hope they can make a return in 2027 or 2028. It looks kind've fucked to me but I imagine the Czech government will give them a windfall or something.

TLDR: DLCs are mixed, their 1 billion Czech crowns profit was basically reduced to 80 million due to loans and dividends and I expect they'll be reporting a loss in 2025 given the slowdown in sales and the additional expenses they're going to incur from opening up a second office/studio. Warhorse may have to bank really hard on their next game in order to stay alive potentially.

Also: I thought Vavra was CEO. Apparently not.
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This guy was apparently the one responsible for pushing to make a series with Netflix so already I can't imagine he has any clue what the fuck he's doing. I imagine he was appointed to the role by Embracer/Plaion due to his experience.
 
I could be being retarded, but I see a few issues here.
(1) They have to pay just under half their profit to their parent company.
(2) They subsequently gave another under-half to their parent company in the form of a loan.
(3) They also have to finance a netflix series.
(4) Operational costs of developing KCD2 put them into a loss, and they've opened up another studio.
I've seen this shit before looking at other companies, where "dividends" aren't actually factored into expenses and whatnot, which is fair but it does give the studio less money to work with. So I could have shit reading comprehension but it looks to me that their 1 billion profit (48 million USD) has effectively been reduced to a profit of 80 million crowns (4 million USD). The loan to Embracer is also interest free so it's not like it'll give them additional revenue either. I expect they'll eat a loss for 2025 (which they can explain with the opening of an additional studio) and hope they can make a return in 2027 or 2028. It looks kind've fucked to me but I imagine the Czech government will give them a windfall or something.

Besides, a larger headcount means higher operational costs (And past a certain point, you start having costs that are not going to be directly reflected on the development effort, like HR and accounting). The gaming industry is chockfull of companies that grew too much in little time, and fucked themselves in the long term because they couldn't release games fast enough to keep up with the increasing cost of just keeping the lights on (e.g Telltale games)
 
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