Kingdom Come Deliverance - Or how I stopped worrying about SJW and love Bohemia | Now with betrayal and a lot more niggers. "Historically accurate." BlackRock ruined the series.

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you get struggle sessioned at least 7 (seven) times by different characters both tangible and intangible/imaginery for getting said revenge. This game is the same "revenge is bad" humiliation ritual as TLOU2 was dude. Youre being humiliated whether you enjoy it or not
It's been a week since I finished the game but as I remember the only person who was mad with me was Henry's dead dad. Which is fair enough, he didn't want Henry to become a warrior anyway. And even then he was the guy you were allowed to say no, it was worth it to. He does scold you a bit for that but fuck him he is a retard. Zizka, Samuel, Katherine, Capon, all the others were cool with you getting revenge.

It does not even compare to TLOU2 preachiness. That was the worst most retarded ending of all. I fucking hate the trope of killing 500 goons to reach the boss only to say killing the boss would make you just like them like no other. Even if you don't want revenge the game is sort of like Dishonored in that "sparing" people isn't exactly nice. You can't avoid killing Toth, only deny him the satisfaction of a duel, and if you let Markvart "live" he dies a cripple in bed. Toths butt buddy I didn't meet because I didn't give a shit about him raiding the Jewish quarter.

In the actual game itself it also contradicts the revenge is bad statement. In a quest for Katherine, you investigate a serial killer in Kuttenberg and find out it's a helicopter mom and her butler killing any woman her precious baby boy comes in contact with. Once you find out who done it Katherine wants to gut her on the spot, and you can let her have her revenge or take her to the authorities. If you take her to the authorities you later find out she only got house arrest and will probably kill again.

Overall yes you are somewhat right, in that the game wants you to believe that revenge is bad and you shouldn't seek it. But it also shows you the consequences of being a push over little bitch and gives you the freedom to say no. That's a hell of a lot more depth than TLOU2 gave.
 
It's been a week since I finished the game but as I remember the only person who was mad with me was Henry's dead dad. Which is fair enough, he didn't want Henry to become a warrior anyway. And even then he was the guy you were allowed to say no, it was worth it to. He does scold you a bit for that but fuck him he is a retard. Zizka, Samuel, Katherine, Capon, all the others were cool with you getting revenge.
It's not even fair to say it's a person. That's just inside Henry's own mind, so he's judging himself.
 
I respect you standing up for your bad opinion, but for the love of God, play more video games made before 2016. You'll be blown away at what a real RPG like Fallout New Vegas can offer you.
I have over 200 hours in New Vegas on Steam, and hundreds more in my pirated version because I was a poorfag in 2010 and couldn't afford to buy video games. New Vegas is one of my favorite RPGs, although even that was more restrictive than RPGs used to be, like Morrowind or Fallout 2. The issue imo is voice acting. Every branching path needs not only dialogue written, but also to be voice acted... and those files need(ed) to fit on a disk somewhere. Ever since then, RPGs have gotten more and more linear.

While I love New Vegas for the free-form story, KCD does not claim to be anything but a linear RPG with a fixed character and that's fine with me. It falls prey to the "same-endpoint" trope a lot, like most linear RPGs, and the main story usually leaves little room for branching paths (with a few notable exceptions), but it was no different in KCD1: You HAVE to run away from Talmberg to go to Skalitz, despite that being a really fucking bad idea, you HAVE to liberate Pribyslavitz, you HAVE to arrest the counterfeiters, you HAVE to sneak into Vranik and get captured and, in the end, you HAVE to let Toth go, no matter what you "choose".

I guess the question is "What is a real RPG" and for me an RPG is a game in which I get to roleplay a character and make choices. Often you have stats that try to gauge how good your character is at certain skills and you loot enemies to gather better gear to use or sell at shops, but I don't actually think RPGs need that. Those are those "RPG elements", may contain traces of RPG! Having a completely fixed character can still be a roleplaying game, depending on the choices you can make.
In KCD you play a very fixed character in a rather fixed story, but the roleplaying potential comes from how you decide to play that role. Are you a do-gooder or self-interested? Are you a scholar or a drunkard? Do you like to go the diplomatic route or do you let your little knife do all the talking? Straight or gay?
The more free-form, "old school" roleplaying with branching paths where you can just kill everyone if you get bored is found in the open-world and in sidequests.

Perhaps we will see a return to free-form RPGs through AI, but with the industry as it is right now, this and Baldur's Gate 3 is really the best we can get.
 
The more free-form, "old school" roleplaying with branching paths where you can just kill everyone if you get bored is found in the open-world and in sidequests.
No it isn't. If you randomly murder people the game breaks and softlocks itself constantly because the hive mind immediately clocks you as the perpetrator making everybody on both maps hate you by default. When I first got to Kuttenberg I was doing the sidequest in which you steal Sigismunds sausages to feed them to the homeless, but when I tried talking to the beggars I was supposed to give the food to they immediately defaulted to the "You commited a crime, pay me money or pass a speech check!" dialogue because my reputation was terrible which softlocked the quest for me because I had no money at the time and none of the speech checks worked either. Even the people at the Devils Den fucking despised me despite me only killing and robbing Sigismunds subjects (just like they do). All the shopkeepers kept reverting to hating me after a while, too. It's obvious the devs didn't intend for you to go around killing people and stealing from them like you could in the first game.
 
Imagine unironically stanning for a game in which the main character eats feces or has to listen to some nigger say "dem white peeple dun season dey food".. Where did this bullshit originate from? Niggers do understand Italian and Greek cuisine exists right?
Well I wouldn't exactly call Greek or Italians "white", at least not in any civilized society.
 
No it isn't. If you randomly murder people the game breaks and softlocks itself constantly because the hive mind immediately clocks you as the perpetrator making everybody on both maps hate you by default. When I first got to Kuttenberg I was doing the sidequest in which you steal Sigismunds sausages to feed them to the homeless, but when I tried talking to the beggars I was supposed to give the food to they immediately defaulted to the "You commited a crime, pay me money or pass a speech check!" dialogue because my reputation was terrible which softlocked the quest for me because I had no money at the time and none of the speech checks worked either. Even the people at the Devils Den fucking despised me despite me only killing and robbing Sigismunds subjects (just like they do). All the shopkeepers kept reverting to hating me after a while, too. It's obvious the devs didn't intend for you to go around killing people and stealing from them like you could in the first game.
b-but Mack from Worth A Buy said I could kill all these people! Are you telling me I can't cave in the skull of granny-rino with my mace without the game breaking?!
 
It's obvious the devs didn't intend for you to go around killing people and stealing from them like you could in the first game.
You can still do it, though, especially stealing. I had high rep the entire way through and my thievery skill was maxed. Just don't get caught.
KCD2 is trying to be more reactive, so of course if your reputation is bad/you are wanted for murder things are gonna go bad in sidequests.

Otherwise the complaint would be "lol I murdered 100 guards and nobody realizes, they still act like I'm their savior"

What you do in your case is either pay indulgence or go on a pilgrimage, which you can do by talking to any priest. That will reset your rep to a more manageable point, justification being that people are willing to give you a second chance. This was first introduced in the DLC for KCD1.

That's cool, but how many niggers can we put in our game?
I am sorry for your loss. Just know that I am enjoying this game for the both of us, so you don't even have to play it :)
 
I'm going to be honest, I loved this game way too much to care about the culture war stuff. Too many games are preachy about revenge. Not this game. It gave me the opportunity to get revenge, kill Markvart and Toth, and say damn straight I'd do it again.
 
I am sorry for your loss. Just know that I am enjoying this game for the both of us, so you don't even have to play it :)
Don't forget to eat your double dose of corpses then, and polish Musa's balls twice after the cucking scene with Kathrine.

I've noticed that people who tend to be the loudest about liking this game or wiping Vavra's ass come in two flavors: One is what I would call a "fake fan" for a lack of a better word, ie one who still shills the second game despite it going back on so many things that people praised the first game for(and don't care about it's shortcomings because they have to unconditionally CONSOOOM). Second group are easy to please niggercattle normalfags who never played the first game and are at awe since it is so much more advanced than Skyrim. Well, on the surface anyways. They are the kind that will forget about the game in a weeks time and might pick up the third game, if their pea brains still remember they played the second one. Even then, the game still isn't breaking the numbers it should even after all this time, so I would say pissing over most of the fans of the first game and telling them it's raining wasn't a good idea. We're already reaching the point where the honeymoon period is over and normalfags are looking at the next big thing, ie Yakuza and Monster Hunter. Who will be left playing this game then?

Edit: I am catching up on Synth's streams and the topic of silver ore fraud came up...
kingdom come deliverance 2 synth jews.png
 
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Now to mod the usraeli jew care quest into lolocaust one. Better yet, make it a contest of whether Henry or whoever helps him kills more jews. Not sure about the reward if you win it, though the deed should be a reward in itself.
No need for that, just make every NPCs killable so you can start the holocaust yourself. Should be fairly easy to do in the engine, maybe as easy as disabling a flag. Problem is that you would need to code in a work around to advance the main quest if you killed quest essential NPCs and the devs were too lazy to do that. This would simply create a softlock, which is obviously not what you want.
 
You can still do it, though, especially stealing. I had high rep the entire way through and my thievery skill was maxed. Just don't get caught.
KCD2 is trying to be more reactive, so of course if your reputation is bad/you are wanted for murder things are gonna go bad in sidequests.
I wasn't wanted and I had not commited any crimes in Kuttenberg. The beggars in town just magically knew I acted like a bastard on the last map and forced me to pay them so I could complete my quest to feed them.
Otherwise the complaint would be "lol I murdered 100 guards and nobody realizes, they still act like I'm their savior"
Nobody in this game acts like you're their saviour, not even the people you save.
 
I wasn't wanted and I had not commited any crimes in Kuttenberg. The beggars in town just magically knew I acted like a bastard on the last map and forced me to pay them so I could complete my quest to feed them.
The crime system is some of the most hilariously broken jank I have ever seen in an RPG. It makes the sandbox of Oblivion and Skyrim look like a fucking masterpiece, the fact that shills like WAB praised it so much qualifies them instantly as lolcows as far as I am concerned.
 
Perhaps we will see a return to free-form RPGs through AI, but with the industry as it is right now, this and Baldur's Gate 3 is really the best we can get.
If those are the "best" RPGs we can get, this genre really is fucked. Is what I would say if I wasn't a fucking midwit who thinks AAA niggercattle slop are the only RPGs out there, and that's not even mentioning RPGs that have existed and will continue to exist as long as we have electricity and the internet that are far more worth playing than...fucking Baldur's Gate 3.
I've noticed that people who tend to be the loudest about liking this game or wiping Vavra's ass come in two flavors: One is what I would call a "fake fan" for a lack of a better word, ie one who still shills the second game despite it going back on so many things that people praised the first game for(and don't care about it's shortcomings because they have to unconditionally CONSOOOM). Second group are easy to please niggercattle normalfags who never played the first game and are at awe since it is so much more advanced than Skyrim.
Don't forget the genuine pedophilia defending.
 
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So...I honed my skills on the gypsy camp, murdering everyone in their sleep, except the horse boy who has an invincibility flag. I went back the next day to see him crying that his love will never be seen again, choked him out and left for map 2.
I tried depopulating Kuttenburg but got bored, so ended up Metal Gear Solid-ing the bad guys camp and killing every single guard. Some special note comes up when you do...
 
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