- Joined
- Jun 27, 2021
LOL, so its PD3 and 40K Darktide all over again. These fuckers deserve to fail.I'm just finding this out now. Why the fuck did this "beta" have a fully functional MTX shop active?!
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LOL, so its PD3 and 40K Darktide all over again. These fuckers deserve to fail.I'm just finding this out now. Why the fuck did this "beta" have a fully functional MTX shop active?!
I'm personally not buying KF3 until they admit defeat and remove the Specialist system. It 100% exists purely because of games like Apex, CoD and Overwatch. Every argument you could make for the Specialist system falls apart when you look at the older games.The specialist system doesn't sit well with me. They're just trying to put gameplay and cosmetics in one package so people have to pay for more shit, not to mention monetizing different loadout combinations. The end result is not even getting to play as the funny little guy of your choice.
Dude, I have smth like 500 hours in KF1 and never realized there was a story lolThere are many things in KF3 i could complain about, but i just want to rant about one thing i see people defending and i just don't know why: The 50-year time skip from KF2 to 3.
Some argue its a good thing, since we are nearing the end of the story, and thus need to move away from being on the losing side and into being on the winning side. Okay, sure. But why a 50-year time skip?
If i was in charge of the story progression from 2 to 3, i would have made the time skip a 5-year one, max.
-After Hans dies, the Patriarch goes into hiding.
-Horzine is hellbent on finding the Patriarch, ignoring the Matriarch and letting her do whatever.
-She uses this time to continue her fathers work, mixing Zeds with EDAR tech, creating unholy abominations of metal and flesh
There. Continues off where KF2 ended, has the players on the winning side since they really just need to find Patriarch and Matriarch and it gives a reason as to why there are scifi-Zeds AND gives an explanation for the new weapon attachment system. You could say Horzine is reverse-engineering the new Matriarch tech to create new attachments for your weapons. Also ties into why you need to kill Zeds and destroy stuff on the maps to get components for weapon upgrades.
Also on the topic of weapons, i am no developer. Lines of code are just gibberish to me. But is there an actual reason as to why the developers can't re-use animations from KF2?
I'm just finding this out now. Why the fuck did this "beta" have a fully functional MTX shop active?!
https://youtube.com/watch?v=szkVnOyr-UcAlso, make sure you're not drinking anything before you unspoiler the below:
You can't weld doors closed anymore.
Sort of, but it doesn't even work to its benefit like it does in Apex and Overwatch - can't speak for CoD, which this apparently cribs heavily off of. At least each hero in Overwatch and Apex is completely unique when it comes to skills, and even more so in Overwatch. This system seems like each hero is a mishmash of available talents and guns from a shared pool, and a unique ultimate.I'm personally not buying KF3 until they admit defeat and remove the Specialist system. It 100% exists purely because of games like Apex, CoD and Overwatch. Every argument you could make for the Specialist system falls apart when you look at the older games.
-"The ultimate ability". Could very well just be a capstone ability like the Zed time things were in KF2
-"Recognizing what perk your teammates are." You know what else tells you what perk they are playing? The little logo next to their name. The guns they are using. Stuff like that.
-"It helps new players to understand they shouldn't use off-perk weapons." Its a videogame. Let people do what they want. KF2 already fixed the off-perk weapon problem by introducing the Survivalist and cross-perk weapons. Also this argument fails since you can still buy off-perk weapons in KF3.
In another thread I've sperged about Tripwire's comically bad implementation of damage types and resistances in KF2. I won't do it again, but it was a really hamfisted way to add "depth" to what is a very simple game. It's also a prominent example of Tripwire's bad habit of implementing needlessly complicated and unintuitive mechanics to fix simple problems.It gets worse... much worse...
There are 9 damage types against 4 enemy types with 12 status effects. How the fuck is anyone supposed to remember all that.
Healing is also worse. Healing syringes are self-use only, healing is limited to three, needing to buy syringes, and medic guns with no healing darts.
Wait, there's a story in Killing Floor?Some argue its a good thing, since we are nearing the end of the story, and thus need to move away from being on the losing side and into being on the winning side. Okay, sure. But why a 50-year time skip?
A lot can happen in a day, let alone a year, let alone 50 years. A writer who casually dumps absurdly long time skips into their story is a drooling retard. It's a shame to see so many aspects of KF3, even the most basic ones like narrative, go wrong.The 50-year time skip
Allegedly, but you can be forgiven for missing it while mag dumping a crowd of zeds.Wait, there's a story in Killing Floor?
The mod had a single player campaign in the 1.0 version. It's kinda ass but it's cool seeing how westlondon is connected to office. I got filtered on the sewer level, fuck the sewer level.Wait, there's a story in Killing Floor?
Its not even good Christian Metal, just some shitty nu metal/metalcore outfit. Reminds me of a lot of the more rock style Christian acts that are piss poor, but are doing it for that market capture. Needs more Catasexual Urge Motivation in the game.Also, if KF3 has a SINGLE faggy Christian metal song in it, it's an instaskip. It's corny as hell and that fad should have died a decade ago.
They are going to have to rip this game down to the studs if they wanna have any hope to salvage it. There are fundamental issues with this game that can't be fixed without a reset. Not to mention that had 8 months of people telling them specialists were a terrible idea, yet they still pushed forward with it. The fact that the MTX shop was the only thing polished of the beta should tell you everything you need to know.REJOICE!
The third game has been delayed! (Link)
View attachment 7066030
I hope they make the game better.KILLING FLOOR
Dear Killing Floor Fans,
We've made the decision to postpone Killing Floor 3's launch to an undecided date later in 2025.
After taking the time to gather and discuss feedback from our recent closed beta, we've realized that we missed the mark. Our goal isn't just to make Killing Floor 3 an ambitious step forward for the franchise, but also to maintain the core experience that you've come to know and love.
With the full support of our parent company Embracer Group, we're working together on a timeline to address many of the common issues players had during the beta, including performance/stability, UI/UX, lighting, and weapon feel. While it's too early to say which fixes will be implemented by launch, we can confirm that an update allowing you to independently select your perk class and character is planned for post-release.
We look forward to another opportunity to show you a more polished version of Killing Floor 3, and when we're ready to share more details, you will be the first to know. Until then, we thank you for your continued patience and overwhelming support.
Sincerely,
The Tripwire Interactive Development Team
The fact that they're willing to admit they fucked up and delay the game gives me some hope. Not a whole lot, but some.REJOICE!
The third game has been delayed! (Link)
View attachment 7066030
I hope they make the game better.KILLING FLOOR
Dear Killing Floor Fans,
We've made the decision to postpone Killing Floor 3's launch to an undecided date later in 2025.
After taking the time to gather and discuss feedback from our recent closed beta, we've realized that we missed the mark. Our goal isn't just to make Killing Floor 3 an ambitious step forward for the franchise, but also to maintain the core experience that you've come to know and love.
With the full support of our parent company Embracer Group, we're working together on a timeline to address many of the common issues players had during the beta, including performance/stability, UI/UX, lighting, and weapon feel. While it's too early to say which fixes will be implemented by launch, we can confirm that an update allowing you to independently select your perk class and character is planned for post-release.
We look forward to another opportunity to show you a more polished version of Killing Floor 3, and when we're ready to share more details, you will be the first to know. Until then, we thank you for your continued patience and overwhelming support.
Sincerely,
The Tripwire Interactive Development Team