Killing Floor

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What is your favorite perk?

  • Sharpshooter

    Votes: 9 8.7%
  • Support Specialist

    Votes: 15 14.6%
  • Berserker

    Votes: 13 12.6%
  • Commando

    Votes: 4 3.9%
  • Field Medic

    Votes: 8 7.8%
  • Demolitionist

    Votes: 3 2.9%
  • Firebug

    Votes: 19 18.4%
  • SWAT

    Votes: 5 4.9%
  • Gunslinger

    Votes: 9 8.7%
  • Survivalist

    Votes: 2 1.9%
  • They're all good imo

    Votes: 16 15.5%

  • Total voters
    103
I'm just finding this out now. Why the fuck did this "beta" have a fully functional MTX shop active?!
LOL, so its PD3 and 40K Darktide all over again. These fuckers deserve to fail.
 
The specialist system doesn't sit well with me. They're just trying to put gameplay and cosmetics in one package so people have to pay for more shit, not to mention monetizing different loadout combinations. The end result is not even getting to play as the funny little guy of your choice.
 
The specialist system doesn't sit well with me. They're just trying to put gameplay and cosmetics in one package so people have to pay for more shit, not to mention monetizing different loadout combinations. The end result is not even getting to play as the funny little guy of your choice.
I'm personally not buying KF3 until they admit defeat and remove the Specialist system. It 100% exists purely because of games like Apex, CoD and Overwatch. Every argument you could make for the Specialist system falls apart when you look at the older games.

-"The ultimate ability". Could very well just be a capstone ability like the Zed time things were in KF2

-"Recognizing what perk your teammates are." You know what else tells you what perk they are playing? The little logo next to their name. The guns they are using. Stuff like that.

-"It helps new players to understand they shouldn't use off-perk weapons." Its a videogame. Let people do what they want. KF2 already fixed the off-perk weapon problem by introducing the Survivalist and cross-perk weapons. Also this argument fails since you can still buy off-perk weapons in KF3.
 
There are many things in KF3 i could complain about, but i just want to rant about one thing i see people defending and i just don't know why: The 50-year time skip from KF2 to 3.
Some argue its a good thing, since we are nearing the end of the story, and thus need to move away from being on the losing side and into being on the winning side. Okay, sure. But why a 50-year time skip?
If i was in charge of the story progression from 2 to 3, i would have made the time skip a 5-year one, max.

-After Hans dies, the Patriarch goes into hiding.
-Horzine is hellbent on finding the Patriarch, ignoring the Matriarch and letting her do whatever.
-She uses this time to continue her fathers work, mixing Zeds with EDAR tech, creating unholy abominations of metal and flesh

There. Continues off where KF2 ended, has the players on the winning side since they really just need to find Patriarch and Matriarch and it gives a reason as to why there are scifi-Zeds AND gives an explanation for the new weapon attachment system. You could say Horzine is reverse-engineering the new Matriarch tech to create new attachments for your weapons. Also ties into why you need to kill Zeds and destroy stuff on the maps to get components for weapon upgrades.

Also on the topic of weapons, i am no developer. Lines of code are just gibberish to me. But is there an actual reason as to why the developers can't re-use animations from KF2?
Dude, I have smth like 500 hours in KF1 and never realized there was a story lol
 
I'm just finding this out now. Why the fuck did this "beta" have a fully functional MTX shop active?!
https://youtube.com/watch?v=szkVnOyr-UcAlso, make sure you're not drinking anything before you unspoiler the below:
You can't weld doors closed anymore.

It's not a true modern day game unless the devs open up a Dollar General in their game at the earliest opportunity.

I was somewhat looking forward to this game from the initial trailers, but the more I see of the gameplay, the less interested I become. KF1 had a perfect eerie atmosphere that they ruined with sci-fi shit and clown vomit color pallets in 2.

Also, if KF3 has a SINGLE faggy Christian metal song in it, it's an instaskip. It's corny as hell and that fad should have died a decade ago.
 
I'm personally not buying KF3 until they admit defeat and remove the Specialist system. It 100% exists purely because of games like Apex, CoD and Overwatch. Every argument you could make for the Specialist system falls apart when you look at the older games.

-"The ultimate ability". Could very well just be a capstone ability like the Zed time things were in KF2

-"Recognizing what perk your teammates are." You know what else tells you what perk they are playing? The little logo next to their name. The guns they are using. Stuff like that.

-"It helps new players to understand they shouldn't use off-perk weapons." Its a videogame. Let people do what they want. KF2 already fixed the off-perk weapon problem by introducing the Survivalist and cross-perk weapons. Also this argument fails since you can still buy off-perk weapons in KF3.
Sort of, but it doesn't even work to its benefit like it does in Apex and Overwatch - can't speak for CoD, which this apparently cribs heavily off of. At least each hero in Overwatch and Apex is completely unique when it comes to skills, and even more so in Overwatch. This system seems like each hero is a mishmash of available talents and guns from a shared pool, and a unique ultimate.
 
It gets worse... much worse...
There are 9 damage types against 4 enemy types with 12 status effects. How the fuck is anyone supposed to remember all that.
Healing is also worse. Healing syringes are self-use only, healing is limited to three, needing to buy syringes, and medic guns with no healing darts.
In another thread I've sperged about Tripwire's comically bad implementation of damage types and resistances in KF2. I won't do it again, but it was a really hamfisted way to add "depth" to what is a very simple game. It's also a prominent example of Tripwire's bad habit of implementing needlessly complicated and unintuitive mechanics to fix simple problems.

I can kind of understand taking away door welding. In KF1, experienced players would weld doors and stand in specific spots to modify the spawns and funnel zeds into a single kill zone. This no longer worked in the sequel since spawning behavior was changed. Outside of niche circumstances, it wasn't worth the effort. The design philosophy for KF2 shifted towards a more mobile style of gameplay that revolved around kiting enemies over hunkering down in an easily defensible spot, and KF3 seems to be continuing that trend. Arguably it's better to make players move around more, but it can become dull in its own way. I guess it depends on whether you'd rather run around in circles or sit still and hold a chokepoint.
 
I am surprised that they have not renamed Zeds in solidarity with Ukraine.
 
Some argue its a good thing, since we are nearing the end of the story, and thus need to move away from being on the losing side and into being on the winning side. Okay, sure. But why a 50-year time skip?
Wait, there's a story in Killing Floor?
 
The 50-year time skip
A lot can happen in a day, let alone a year, let alone 50 years. A writer who casually dumps absurdly long time skips into their story is a drooling retard. It's a shame to see so many aspects of KF3, even the most basic ones like narrative, go wrong.
 
The specialist system for me is the biggest gripe i have with KF3. the only reason i can see with removing perks for specialists is to make money for both skins and possibly sell new specialists for people to consoom.

is it even possible to change specialists during intermission?
 
A friend gave me a code when the beta was going on on PC and I have to say it's pretty shit.
First of all, the lighting is all over the fucking place. They are using a state of the art engine (UE5) but the lighting looks like absolute fucking ass. I cannot stress enough how terrible the lighting is.
The game is a gray slop with barely a few accents of color here and there. It looks uninteresting and boring.
The gunplay is terrible. The weapons feel hollow and uninpactful. Not even the shotguns are exempt from this.
The music is pretty much filler, the couple tracks that are from KF2 are the only decent ones.
The specialist system is unnecessary, and so is the resource system.
I would not be surprised if the game will launch with only the 3 maps present in the beta at this point.
 
Also, if KF3 has a SINGLE faggy Christian metal song in it, it's an instaskip. It's corny as hell and that fad should have died a decade ago.
Its not even good Christian Metal, just some shitty nu metal/metalcore outfit. Reminds me of a lot of the more rock style Christian acts that are piss poor, but are doing it for that market capture. Needs more Catasexual Urge Motivation in the game.
 
REJOICE!
The third game has been delayed! (Link)
Nightfall_CommunityAddress_March2025.png
KILLING FLOOR
Dear Killing Floor Fans,
We've made the decision to postpone Killing Floor 3's launch to an undecided date later in 2025.
After taking the time to gather and discuss feedback from our recent closed beta, we've realized that we missed the mark. Our goal isn't just to make Killing Floor 3 an ambitious step forward for the franchise, but also to maintain the core experience that you've come to know and love.
With the full support of our parent company Embracer Group, we're working together on a timeline to address many of the common issues players had during the beta, including performance/stability, UI/UX, lighting, and weapon feel. While it's too early to say which fixes will be implemented by launch, we can confirm that an update allowing you to independently select your perk class and character is planned for post-release.
We look forward to another opportunity to show you a more polished version of Killing Floor 3, and when we're ready to share more details, you will be the first to know. Until then, we thank you for your continued patience and overwhelming support.
Sincerely,
The Tripwire Interactive Development Team
I hope they make the game better.
 
REJOICE!
The third game has been delayed! (Link)
View attachment 7066030
KILLING FLOOR
Dear Killing Floor Fans,
We've made the decision to postpone Killing Floor 3's launch to an undecided date later in 2025.
After taking the time to gather and discuss feedback from our recent closed beta, we've realized that we missed the mark. Our goal isn't just to make Killing Floor 3 an ambitious step forward for the franchise, but also to maintain the core experience that you've come to know and love.
With the full support of our parent company Embracer Group, we're working together on a timeline to address many of the common issues players had during the beta, including performance/stability, UI/UX, lighting, and weapon feel. While it's too early to say which fixes will be implemented by launch, we can confirm that an update allowing you to independently select your perk class and character is planned for post-release.
We look forward to another opportunity to show you a more polished version of Killing Floor 3, and when we're ready to share more details, you will be the first to know. Until then, we thank you for your continued patience and overwhelming support.
Sincerely,
The Tripwire Interactive Development Team
I hope they make the game better.
They are going to have to rip this game down to the studs if they wanna have any hope to salvage it. There are fundamental issues with this game that can't be fixed without a reset. Not to mention that had 8 months of people telling them specialists were a terrible idea, yet they still pushed forward with it. The fact that the MTX shop was the only thing polished of the beta should tell you everything you need to know.
 
REJOICE!
The third game has been delayed! (Link)
View attachment 7066030
KILLING FLOOR
Dear Killing Floor Fans,
We've made the decision to postpone Killing Floor 3's launch to an undecided date later in 2025.
After taking the time to gather and discuss feedback from our recent closed beta, we've realized that we missed the mark. Our goal isn't just to make Killing Floor 3 an ambitious step forward for the franchise, but also to maintain the core experience that you've come to know and love.
With the full support of our parent company Embracer Group, we're working together on a timeline to address many of the common issues players had during the beta, including performance/stability, UI/UX, lighting, and weapon feel. While it's too early to say which fixes will be implemented by launch, we can confirm that an update allowing you to independently select your perk class and character is planned for post-release.
We look forward to another opportunity to show you a more polished version of Killing Floor 3, and when we're ready to share more details, you will be the first to know. Until then, we thank you for your continued patience and overwhelming support.
Sincerely,
The Tripwire Interactive Development Team
I hope they make the game better.
The fact that they're willing to admit they fucked up and delay the game gives me some hope. Not a whole lot, but some.
 
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