Judas - Or how Ken Levine learned to stop caring and made Bioshock in space

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Them making the negress a villain is promising though
The fun thing about Woke is when you truly don't know if something should really offend.
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Like before that silly Black Panther movie I would have said this character design is a clear case of exoticism. "You got a black woman in the game well you got make her an African Tribesman. Because YOU HAVE TO" Reminds me of the infamous season 1 Star Trek TNG episode where they deal with similarly barbaric Africans.

Beyond that she's actually the only decent looking character. The Sheriff looks like a generic NPC from GTA and then you got the robot girl with peeling skin and that just looks shitty. I don't know what to make of the game it feels very mishmash.
 
So Ken made a game where the Black woman becomes deluded into believing she is a god and wants to destroy humanity? What did Ken mean by this?
-Jew creates dystopia
-Woman dooms humanity for selfish reasons
-Negress gets cocky and wants to kill humanity
-Rainbow haired "woman" who Levine straight up says has "dysphoric feelings" just wants to kill them self
-Says one of the flaws with Infinite was that the writing didn't defend Columbia enough
-White dude is the only one who actually gives a shit about saving humanity

Levine is either very based or he's just one of those leftists that end up accidentally arguing in favor of slavery due to inconsistent beliefs.
 
I suppose it's good to remind the self that just because a game doesn't have the Sweet Baby Inc checklist for a shitty game, doesn't mean that they can't be shitty in a different way.
 
-Says one of the flaws with Infinite was that the writing didn't defend Columbia enough
I have to give props if he's willing to admit that Columbia was just inherently flawed. I will always argue that it doesn't make any damn sense to make a "White's Only" sky city and then say "We need to enslave the darkies so they can do our janny work."

It would have been so, so much better if the underclass in Bioshock Infinite were Italians, Irish, and Slavs. Because people way back when did actually believe those fair skinned Europeans were subhumans. It would have carried the message home that racial superiority complexes are delusions. It would have made sense that WOPs and Micks would go to the city they would have the hope that they'd eventually be accepted into higher society.
 
I have to give props if he's willing to admit that Columbia was just inherently flawed. I will always argue that it doesn't make any damn sense to make a "White's Only" sky city and then say "We need to enslave the darkies so they can do our janny work."

I think his operating theory was that white people can't be happy unless some black people are there to be oppressed.
 
I have to give props if he's willing to admit that Columbia was just inherently flawed. I will always argue that it doesn't make any damn sense to make a "White's Only" sky city and then say "We need to enslave the darkies so they can do our janny work."

It would have been so, so much better if the underclass in Bioshock Infinite were Italians, Irish, and Slavs. Because people way back when did actually believe those fair skinned Europeans were subhumans. It would have carried the message home that racial superiority complexes are delusions. It would have made sense that WOPs and Micks would go to the city they would have the hope that they'd eventually be accepted into higher society.

The Irish were amongst the Vox and there's some very racist notions about them littered throughout the game. One of those short films shows them being drunk and having too many children they can't afford to feed. A mother can be seen scolding her child for kissing an Irish girl at Battleship Bay. So it's not like they made all the racism against blacks. Not sure about the Chinese since you only see a couple of them and one of them doesn't even exist in the timeline where Booker is dead. However, the guy that Fink hires as head of security mentions in a voxophone that he had an adopted Indian son who was crippled. Booker spoke Sioux and translated how badly the boy was treated. That guy's sister is married to the Chinese arms dealer in the alt timeline. This is interesting because it seems like that sort of thing is ok but the black and white couple weren't? It doesn't really go any deeper than that. I wish the workings of society were explained a little better.

The game wasn't really as "woke" as I heard. It had issues for sure. But I liked it enough. I think my favorite would be the Minerva's Den DLC from Bioshock 2. I don't like FPS and only played them for the setting.
 
This actually looks interesting, a rarity from the AAAA slop being made these days. I still don't trust Levine, he can talk the talk but he will likely ruin the game like he did with Infinite. Optimistically cautious, but I expect this to flop for one reason or another.
It's amazing to me that SS2 is still the pinnacle of this "genre" to this day. You would think something better would come along by now, even Bioshock 1 was a pale imitation.
 
The Irish were amongst the Vox and there's some very racist notions about them littered throughout the game.
There's a police-style revolver you can find called the Paddywacker. Laughed my ass off when I found it.
The game wasn't really as "woke" as I heard. It had issues for sure.
In terms of writing content the base game itself was pretty solid. Hell, Fink is big fucking mad that none of the Gentiles are letting him into polite society despite the fact its his factories that make all their goods, and its heavily implied he's taking those feelings out on his workers. Revolution Chick is exactly what you'd expect, and Booker, a Pinkerton strikebreaker, freely admits that a large reason for her existence is because of people like him. And considering you have IRL things like the Battle of Blair Mountain he's not exactly wrong.

Of course, the DLC's took a big steaming dump on everything which sucks total balls.
 
This thread is about Judas so i will try to keep this brief. I liked Infinite and still do even though the later DLCs basically didn't do much of anything with what was set up in the base game. "infinite doors that lead to different universes....let's go back to Rapture and retcon some things" is just not my thing but whatever.

Because of the social climate i was immediately annoyed by what i saw with certain things in Judas and made me think that the extreme stink of modern gaming is all over this. If Levine is trying to just capture Bioshock Infinite again frankly and personally the game will irritating me and a few people on this thread since Infinite is the worst structured narrative in the series.
 
No release date has been announced yet. Judas is supposed to be out no later than March 2025.
Judas hasn't come out and there still isn't an official release date. If I remember correctly, the March 2025 prediction was based on a statement from Take-Two expecting to get revenue from the game before the end of a specific quarter or fiscal year.

The first in a series of dev logs came out (archive) this week. Full text below:
August 27, 2025

We know, we know... we’ve been silent for a while. It takes a lot of time and energy to make marketing materials like trailers, and we’re trying to focus all our efforts on finishing Judas.

But we also miss the days of having a more direct relationship with you, the gamer, so we thought, “Why not start releasing some dev logs?”

Through these, we hope to communicate more frequently to update you with new details of what we are working on, without spoiling too much of what Judas has in store. The goal is to keep this pretty lo-fi, meaning more frequent updates than before, but not necessarily always with fancy trailers and super polished final imagery. (Though there will be more of those as well!)

FEATURE UPDATE: VILLAINY

We’ve just finished a major milestone: Villainy. Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock — they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the VILLAIN. From there, they will get access to a new suite of powers to subvert your actions and goals. The clips below demonstrate just a little bit of the feature

Want to Rent-A-Deputy?
RentABot_FriendlyWithCombat__1_.gif

But… be careful not to rent one when Tom is pissed off.
RentABot_TomAngryVillainyWithCombat__2_.gif

This is just one example of how the Big 3 can retaliate. The more dangerous and character-specific stuff will be kept a secret, for now.

Eventually, you’ll have to make decisions about who you’re going to focus your energy on… and who you’ll wind up alienating.

A FOCUS ON CHARACTER​

One of my personal favorites of all time is Middle Earth: Shadow of Mordor because of the emergent gameplay made possible by their Nemesis System. The system allows you to develop small relationships with multiple orcs. However, their goals were a little different than ours, because there are so many different orcs and they don't have time to develop them into characters.

In Judas, you're going to get to know these characters intimately. We want losing one of them to feel like losing a friend. We want to play with that dynamic, and we want that choice to be super hard. The Big 3 are all going to be competing for your favor and attention. They can bribe you, save you in battle, talk shit about the other characters, and share with you their darkest secrets. But eventually, you've got to decide who you trust and who you don't.

In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth. By the end of the game, you knew everything about her, her abilities, her hopes and dreams.

But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters.

As part of the Villainy Milestone, we also completed the biggest Judas playtest yet, where new players experienced this feature firsthand. Every time we test, we learn so much, and we love having that level of knowledge when working on the game. The testers shared tons of valuable feedback on the weight of decisions and how it impacted outcomes, their interest in learning more about character motivations, and how moments where the Big 3 helped — or turned on them — changed their future decisions.

KEY ART​

Another thing we're excited to be able to share is… this:

20250820_Mealha_art_JUDASKEYART_16x9_4k.webp

We’re really happy to finally show this off. I have always personally been a huge fan of Drew Struzan’s work and that era of movie posters. The style is great at presenting films that have a big cast, like Star Wars. And Judas has a big cast. Outside of the lead roles, there’s likely going to be more than one hundred speaking parts... If you look closely, there's probably some details you might be curious about. Let’s just say there’s some stuff in this game that we’re not going to talk about right now, but everything here is relevant.

There’s one thing we’re sure you all want to know: WHEN IS JUDAS COMING OUT?!?!

While we wish we could give you an exact date today, we’re not quite ready to finalize that. As you know, release dates have a way of slipping by, and we’d like to avoid having to change the date after we announce it. But we know Judas is not really a game until the players get their hands on it, and that’s a day everyone on the team is working toward.

Thank you for reading,

Ken & the Ghost Story Team

If they just got the Villainy system working I wonder how many of the mechanics are going to be watered down or missing when Judas releases. This looks like a repeat of Bioshock: Infinite where a lot of promised features were simplified or cut.
 
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