- Joined
- Mar 30, 2023
Them making the negress a villain is promising thoughTalk about being so bereft of ideas you go from being inspired bu Sysyem Shock to making a shittier one.
SHE WUZ GODZ AND SHIEET. SHE DON'T NEED NO MANKIND TO HOLD HER DOWN.
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Them making the negress a villain is promising thoughTalk about being so bereft of ideas you go from being inspired bu Sysyem Shock to making a shittier one.
SHE WUZ GODZ AND SHIEET. SHE DON'T NEED NO MANKIND TO HOLD HER DOWN.
The fun thing about Woke is when you truly don't know if something should really offend.Them making the negress a villain is promising though
-Jew creates dystopiaSo Ken made a game where the Black woman becomes deluded into believing she is a god and wants to destroy humanity? What did Ken mean by this?
I have to give props if he's willing to admit that Columbia was just inherently flawed. I will always argue that it doesn't make any damn sense to make a "White's Only" sky city and then say "We need to enslave the darkies so they can do our janny work."-Says one of the flaws with Infinite was that the writing didn't defend Columbia enough
I have to give props if he's willing to admit that Columbia was just inherently flawed. I will always argue that it doesn't make any damn sense to make a "White's Only" sky city and then say "We need to enslave the darkies so they can do our janny work."
I'd rather the black people be elsewhere tbh, that would make me happy.I think his operating theory was that white people can't be happy unless some black people are there to be oppressed.
I have to give props if he's willing to admit that Columbia was just inherently flawed. I will always argue that it doesn't make any damn sense to make a "White's Only" sky city and then say "We need to enslave the darkies so they can do our janny work."
It would have been so, so much better if the underclass in Bioshock Infinite were Italians, Irish, and Slavs. Because people way back when did actually believe those fair skinned Europeans were subhumans. It would have carried the message home that racial superiority complexes are delusions. It would have made sense that WOPs and Micks would go to the city they would have the hope that they'd eventually be accepted into higher society.
There's a police-style revolver you can find called the Paddywacker. Laughed my ass off when I found it.The Irish were amongst the Vox and there's some very racist notions about them littered throughout the game.
In terms of writing content the base game itself was pretty solid. Hell, Fink is big fucking mad that none of the Gentiles are letting him into polite society despite the fact its his factories that make all their goods, and its heavily implied he's taking those feelings out on his workers. Revolution Chick is exactly what you'd expect, and Booker, a Pinkerton strikebreaker, freely admits that a large reason for her existence is because of people like him. And considering you have IRL things like the Battle of Blair Mountain he's not exactly wrong.The game wasn't really as "woke" as I heard. It had issues for sure.
So don't buy the dlc. Got it.Of course, the DLC's took a big steaming dump on everything which sucks total balls.
Judas hasn't come out and there still isn't an official release date. If I remember correctly, the March 2025 prediction was based on a statement from Take-Two expecting to get revenue from the game before the end of a specific quarter or fiscal year.No release date has been announced yet. Judas is supposed to be out no later than March 2025.
August 27, 2025
We know, we know... we’ve been silent for a while. It takes a lot of time and energy to make marketing materials like trailers, and we’re trying to focus all our efforts on finishing Judas.
But we also miss the days of having a more direct relationship with you, the gamer, so we thought, “Why not start releasing some dev logs?”
Through these, we hope to communicate more frequently to update you with new details of what we are working on, without spoiling too much of what Judas has in store. The goal is to keep this pretty lo-fi, meaning more frequent updates than before, but not necessarily always with fancy trailers and super polished final imagery. (Though there will be more of those as well!)
FEATURE UPDATE: VILLAINY
We’ve just finished a major milestone: Villainy. Villainy is a central feature of Judas. When you play BioShock or BioShock Infinite, the villain is always going to be the villain. Fontaine, Comstock — they’re always going to be the bad guys. In Judas, your actions will attract members of the Big 3 to you as friends. But ignore one of them enough, and they become the VILLAIN. From there, they will get access to a new suite of powers to subvert your actions and goals. The clips below demonstrate just a little bit of the feature
Want to Rent-A-Deputy?
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But… be careful not to rent one when Tom is pissed off.
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This is just one example of how the Big 3 can retaliate. The more dangerous and character-specific stuff will be kept a secret, for now.
Eventually, you’ll have to make decisions about who you’re going to focus your energy on… and who you’ll wind up alienating.
A FOCUS ON CHARACTER
One of my personal favorites of all time is Middle Earth: Shadow of Mordor because of the emergent gameplay made possible by their Nemesis System. The system allows you to develop small relationships with multiple orcs. However, their goals were a little different than ours, because there are so many different orcs and they don't have time to develop them into characters.
In Judas, you're going to get to know these characters intimately. We want losing one of them to feel like losing a friend. We want to play with that dynamic, and we want that choice to be super hard. The Big 3 are all going to be competing for your favor and attention. They can bribe you, save you in battle, talk shit about the other characters, and share with you their darkest secrets. But eventually, you've got to decide who you trust and who you don't.
In BioShock Infinite, there was a lot of energy invested into developing your relationship with Elizabeth. By the end of the game, you knew everything about her, her abilities, her hopes and dreams.
But the truth is she knew almost nothing about you, the gamer playing Booker. In Judas, the Big 3 observe you as you play, and they have feelings not only about how you approach combat, hacking, and crafting, but most importantly your interactions with the other two characters.
As part of the Villainy Milestone, we also completed the biggest Judas playtest yet, where new players experienced this feature firsthand. Every time we test, we learn so much, and we love having that level of knowledge when working on the game. The testers shared tons of valuable feedback on the weight of decisions and how it impacted outcomes, their interest in learning more about character motivations, and how moments where the Big 3 helped — or turned on them — changed their future decisions.
KEY ART
Another thing we're excited to be able to share is… this:
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We’re really happy to finally show this off. I have always personally been a huge fan of Drew Struzan’s work and that era of movie posters. The style is great at presenting films that have a big cast, like Star Wars. And Judas has a big cast. Outside of the lead roles, there’s likely going to be more than one hundred speaking parts... If you look closely, there's probably some details you might be curious about. Let’s just say there’s some stuff in this game that we’re not going to talk about right now, but everything here is relevant.
There’s one thing we’re sure you all want to know: WHEN IS JUDAS COMING OUT?!?!
While we wish we could give you an exact date today, we’re not quite ready to finalize that. As you know, release dates have a way of slipping by, and we’d like to avoid having to change the date after we announce it. But we know Judas is not really a game until the players get their hands on it, and that’s a day everyone on the team is working toward.
Thank you for reading,
Ken & the Ghost Story Team