- Joined
- Jul 18, 2019
Okay after taking a break to ruin my life by getting back into FFXIV, I've come back and finished the main story of .hack//GU Vol 3 Redemption. Some thoughts:
I think it's also important to keep in mind that it was the point where Namco stopped dicking around and finally committed to taking the franchise seriously in the west. Symphonia's localization has a ton of problems (not simply translation errors but outright scripting and voice errors) whereas Vesperia is substantially more polished.
1) I know endings are hard but it feels like GU has the same sort of issue as IMOQ in that the ending just feels incredibly unsatisfying. I guess there's a whole new extra volume in last recode but I don't know how they can really tie it up to make things good.
2) The pacing of the third volume is absolutely atrocious. You spend like half the game dealing with Sakaki's moustache-twirling antics (despite having a big final showdown with him in the previous volume) and it just feels like a slog. Then you almost immediately get thrown into the confrontation with Ovan, beat him, and then the final part of the game is suddenly upon you. Hell, there's all this hype about Haseo's final form and you basically get like five hours to actually use it with no real meaningful weapon upgrades or progression.
3) Haseo's character transformation feels incredibly rushed. Obviously he grows up a lot in vol 1 and 2 but vol 3 is him going full LE GOOD GUY GREG and it just doesn't feel organic at all. I feel like his acerbicness and aloofness just got completely deleted in a way that kills his character.
2) The pacing of the third volume is absolutely atrocious. You spend like half the game dealing with Sakaki's moustache-twirling antics (despite having a big final showdown with him in the previous volume) and it just feels like a slog. Then you almost immediately get thrown into the confrontation with Ovan, beat him, and then the final part of the game is suddenly upon you. Hell, there's all this hype about Haseo's final form and you basically get like five hours to actually use it with no real meaningful weapon upgrades or progression.
3) Haseo's character transformation feels incredibly rushed. Obviously he grows up a lot in vol 1 and 2 but vol 3 is him going full LE GOOD GUY GREG and it just doesn't feel organic at all. I feel like his acerbicness and aloofness just got completely deleted in a way that kills his character.
Vesperia was special because it was the first HD game and it was really the culmination of the 3D Tales formula that had started in Symphonia and then continued advancing in Abyss. Vesperia is also special because it was one of the few big budget JRPGs made in an era when everyone was abandoning the genre.I have to say, after finishing Tales of Vesperia, I really don't see why so many hailed it as a classic. I think a large part of it in the west was the fact it was an Xbox exclusive, because it sure wasn't anything special in most respects, and was quite annoying and obtuse in others and lacked a lot of key quality-of-life stuff, like marking locations on the world map.
I think it's also important to keep in mind that it was the point where Namco stopped dicking around and finally committed to taking the franchise seriously in the west. Symphonia's localization has a ton of problems (not simply translation errors but outright scripting and voice errors) whereas Vesperia is substantially more polished.