JRPG General - Video games were never meant to be shorter than 50 hours.

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I just finish digimon cyber sleuth and im feeling like ive watched 1000 episode anime but with 900 episodes being filler, this game drags itself so badly. And i didnt even touch hacker's memory yet. I was about to jump into it right after i finish "main" campaing but im feeling like ivbeen chewed by this game. I just hope that time stranger is better.
 
I just finish digimon cyber sleuth and im feeling like ive watched 1000 episode anime but with 900 episodes being filler, this game drags itself so badly. And i didnt even touch hacker's memory yet. I was about to jump into it right after i finish "main" campaing but im feeling like ivbeen chewed by this game. I just hope that time stranger is better.
Hacker's Memory is shorter and more streamlined than Cybersleuth.

I am about 5 hours into Time Stranger and so far there's more going on than at that point in Cybersleuth.
 
I just finish digimon cyber sleuth and im feeling like ive watched 1000 episode anime but with 900 episodes being filler, this game drags itself so badly. And i didnt even touch hacker's memory yet. I was about to jump into it right after i finish "main" campaing but im feeling like ivbeen chewed by this game. I just hope that time stranger is better.
Hacker's Memory is better than Cyber Sleuth, and Time Stranger is five times better than both of them combined.
 
Okey, you guys were right. So far im like 6 hours into hackers memory and i can alredy tell that there is a spike in quality compared to cyber sleuth
 
Long shot here, but do you guys know any RPGs with level design like the first Kingdom Hearts game?

I heard ages ago that it was inspired by Super Mario RPG, but I just played Mario RPG (great game) and there's not that much of it. Kinda surprised there's no RPG that does it like KH1, it would be sick
 
Long shot here, but do you guys know any RPGs with level design like the first Kingdom Hearts game?

I heard ages ago that it was inspired by Super Mario RPG, but I just played Mario RPG (great game) and there's not that much of it. Kinda surprised there's no RPG that does it like KH1, it would be sick
Do you specifically mean JRPG or adventure platformer because the level design kind of reminds me of rareware a bit plus the ys series.
 
Goddammit i need help beating the card game in Graces on hard. I want the Rita outfit for Cheria. Idk what to do. Apparently the developers caught on to the screenshot trick?
Pause at the start of each line and cross reference from gameFAQs, it's what I did to beat the minigame. It's especially BS because half of the lines in that game are from unlocalized entries so unless you're a turbo autist you're not beating it legit.
 
Pause at the start of each line and cross reference from gameFAQs, it's what I did to beat the minigame. It's especially BS because half of the lines in that game are from unlocalized entries so unless you're a turbo autist you're not beating it legit.
This is a good time to remind everyone that most JRPGs were, and some still are, intended to push the player to buy the strategy guide.

Every Japanese publisher that makes a lot of JRPGs either owns or has close ties to a publishing house to make official guidebooks. This is why Square started a publishing branch in the 80s and it was through that branch of their business that they made connections to Enix by publishing Dragon Quest guide books, which is part of why the two companies merged when Square got in financial trouble.

If you run into something in a JRPG that makes you ask "How the hell was I supposed to know this without a guide?", you weren't, you were supposed to buy a guidebook.
 
This is a good time to remind everyone that most JRPGs were, and some still are, intended to push the player to buy the strategy guide.

Every Japanese publisher that makes a lot of JRPGs either owns or has close ties to a publishing house to make official guidebooks. This is why Square started a publishing branch in the 80s and it was through that branch of their business that they made connections to Enix by publishing Dragon Quest guide books, which is part of why the two companies merged when Square got in financial trouble.

If you run into something in a JRPG that makes you ask "How the hell was I supposed to know this without a guide?", you weren't, you were supposed to buy a guidebook.
Tales Of games are especially like this with a lot of the side content being hidden behind NG+ or timed sidequests that start and end at awkward times. It helps freshen up NG+ playthroughs but I can imagine how annoyed some people would be that they missed full sidequest chains in Vesperia and Abyss because they didn't go back to the first town and talk to some random NPC halfway through the game.
 
This is a good time to remind everyone that most JRPGs were, and some still are, intended to push the player to buy the strategy guide.

Every Japanese publisher that makes a lot of JRPGs either owns or has close ties to a publishing house to make official guidebooks. This is why Square started a publishing branch in the 80s and it was through that branch of their business that they made connections to Enix by publishing Dragon Quest guide books, which is part of why the two companies merged when Square got in financial trouble.

If you run into something in a JRPG that makes you ask "How the hell was I supposed to know this without a guide?", you weren't, you were supposed to buy a guidebook.
I have a lot of childhood memories looking at guides for games that I played, making sure I didn't lock myself from entire parts of the game because I didn't go to a some town on the other side of the world that must be accessed only during a time a party member is kidnapped (and you are urged to go after them right now).
 
Tales Of games are especially like this with a lot of the side content being hidden behind NG+ or timed sidequests that start and end at awkward times. It helps freshen up NG+ playthroughs but I can imagine how annoyed some people would be that they missed full sidequest chains in Vesperia and Abyss because they didn't go back to the first town and talk to some random NPC halfway through the game.
I have to say, after finishing Tales of Vesperia, I really don't see why so many hailed it as a classic. I think a large part of it in the west was the fact it was an Xbox exclusive, because it sure wasn't anything special in most respects, and was quite annoying and obtuse in others and lacked a lot of key quality-of-life stuff, like marking locations on the world map.
 
This is a good time to remind everyone that most JRPGs were, and some still are, intended to push the player to buy the strategy guide.

Every Japanese publisher that makes a lot of JRPGs either owns or has close ties to a publishing house to make official guidebooks. This is why Square started a publishing branch in the 80s and it was through that branch of their business that they made connections to Enix by publishing Dragon Quest guide books, which is part of why the two companies merged when Square got in financial trouble.

If you run into something in a JRPG that makes you ask "How the hell was I supposed to know this without a guide?", you weren't, you were supposed to buy a guidebook.
To be perfectly fair, the Japanese didn't invent that shit - old Western RPGs like Ultima also had cryptic shit intended to drive sales of official guidebooks.
 
To be perfectly fair, the Japanese didn't invent that shit - old Western RPGs like Ultima also had cryptic shit intended to drive sales of official guidebooks.
They didn't invent it, but they sure as shit perfected it. No western game I ever encountered had anything like the Final Fantasy XII Zodiac Spear bullshit in it.

Without a guide, you will never get that spear, because you need to know which treasure chest in the early game you can't open without tripping a flag that blocks you from getting it.
 
Last edited:
Untranslated PSX Holy-Grail Kowloon's Gate is finally getting a fan translation! This is notably by Hilltop who usually do extremely high quality fan-translations to the point where they do professional work now. It's a good time to be a fan of older PSX games.
 
Got the costume for Cheria. Sucks that a lot of the costumes and Sophies L&L outfit aren't unlockable until later in game.
Also is it just me or did Vesperia have tons more costumes? In fact it probably has the most in the series.
 
Untranslated PSX Holy-Grail Kowloon's Gate is finally getting a fan translation! This is notably by Hilltop who usually do extremely high quality fan-translations to the point where they do professional work now. It's a good time to be a fan of older PSX games.
https://youtube.com/watch?v=VO2erw3s6qQ
This was actually considered heavily for a localized release and Sony even provided a few magazines with Japanese copies for coverage. I was always disappointed they elected not to release it, and the best I could ever find out about why was issues with the ESRB, or the likelihood thereof.

Got the costume for Cheria. Sucks that a lot of the costumes and Sophies L&L outfit aren't unlockable until later in game.
Also is it just me or did Vesperia have tons more costumes? In fact it probably has the most in the series.

Vesperia is like a goddamn American Girl store for costumes.

Without getting any hidden ones I have at least 5 per character in my endgame save. I don't know if the remaster had more than the original release, but I think either one outfit each for the female characters and maybe one full-part set were originally only in the PS3 version and were thus not available in the original North American 360 release.
 
Long shot here, but do you guys know any RPGs with level design like the first Kingdom Hearts game?

I heard ages ago that it was inspired by Super Mario RPG, but I just played Mario RPG (great game) and there's not that much of it. Kinda surprised there's no RPG that does it like KH1, it would be sick
I recently saw someone describe the 3d Trials of Mana remake as being more similar to Kingdom Hearts than the original game but I haven't played it so I have no idea if that's true.
I still sit back and think about how good Xenogears is. One of the best RPGs I’ve played. Are the Xenosaga games just as good as Gears?
I rented Xenosaga 2 back in the day. Out of the 18 hours or so of playtime I got in the 2 or 3 days or whatever it was I had the game for I'd say maybe 5 hours of that at most was actual play time doing things with a controller in my hand. The rest of that time was spent watching excessively long cutscenes. It was basically a movie you occasionally interacted with. When I returned it I had the option to rerent it. I returned it and rented Star Ocean 3 instead and have had no desire to play any Xeno game again because of it. Even though I did like Xenogears even if the second disc was a bit meh.
 
Last edited:
Back
Top Bottom