Finished with Linda Cubed. It is an interesting concept of a game, but that's just about it. You have three routes in the game, the first two are cool albeit barebones stories with pretty cool shit happening but no explanation. Third scenario is mainly gameplay without any real plot events, with things just randomly working out and, at least from looking online and in let's plays, no real explanation to previous scenarios events.
The crux of the gameplay is that you are in semi scifi doomed planet need to fill Noah's arc with pairs of animals, so your task is searching the world for a set number of animal pairs to fill the arc before time runs out, some are just simple exploration, some related to dungeons and sidequests. The third scenario wants you to find all animals and was where I tapped out due to it having no plot, the gameplay being awful and you need to either use a guide or be exceedingly thorough to reach the goal.
Gameplay is classic rpg fighting the animals to capture them and bring them to the arc, if you overkill the animal it fucking explodes and you get nothing, not even experience. You can't set your attack strength besides unequipping your weapon or using special attacks or transformations that reduce attack, plus progression itself buffs your character, so rather than having a hard time against tough enemies, most of the time you are just getting griefed by being overleveled and needing to hope for partner AI or specific skills to line up so you don't overkill the animals you need to capture (with the tough enemies boiling down to either you one shotting them or vice versa). This in addition to hoping to get lucky that some animals even spawning in the correct gender and not as massive mobs to fuck you up. I can't fathom playing the game legitimately without save states or speedup since even the console rerelease it's still obnoxiously slow and sometimes you get dragged to fights that you literally can't get anything out of besides wasting your time. It's especially annoying when the game drops enemies designed to fuck with you like mobs of low health enemies that gang up on you and you have to wait a long time before it's your turn to interact.
The main issue is that the gameplay and the plot just don't mix, you could have the main characters do anything else inbetween plot moments and it wouldn't change anything, and after the dawning realization that the devs didn't bother to give any answers to the questions of previous scenarios, the novelty wore off completely. I saw some argue the game is trying to deconstruct other RPGs by being unfun, but, besides the MC still being the most important person in the world and fawned by multiple women, being a smarmy faggot doesn't mean you can get away with wasting people's time.
It's an excellent game for youtube essayists to put whatever interpretation they like and talking about how some moments triggered them, but for anyone else at most I would say to play the two first scenarios for some doze of 90's anime insanity and not expect anything to ever be explained.
Also really fucking bullshit
all three endings are the same.
What about VP makes it so highly regarded? The sprite art and character designs were pretty cool, but I'm assuming there's more to it than that? Does the combat get more complex eventually and I just dipped out too early?
Really cool combat and nonstandard game design without falling to cliches (of that time). You pretty much have to use a guide to get the A ending, but that was the standard of that time, and it could have been far worse.