🎨 Artcow Jonathan Wojcik / Bogleech / Scythemantis

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Wondered if bawg will ever comment on the trucker freedom convoy. Hence he's an 'hardcore' pro-vax leftoid but he did a reblog :p.
You can approve or disprove the move but his take is pretty dumb
 
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Wondered if bawg will ever comment on the trucker freedom convoy. Hence he's an 'hardcore' pro-vax leftoid but he did a reblog :p.
You can approve or disprove the move but his take is pretty dumb
Nah that sounds like a direct comment on em. Of course, he won't mention it in-name because he's a pussy.
 
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Wondered if bawg will ever comment on the trucker freedom convoy. Hence he's an 'hardcore' pro-vax leftoid but he did a reblog :p.
You can approve or disprove the move but his take is pretty dumb
And yet, Rittenhouse shooting an attacker is "Not right" and is a "scumbag human for doing this"
 
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not bawg but that the state of the fandom; everyone gay in AH unless it the 'bad guy'.
Start to argue with them the inconsistency of asexual label on fern when she already have a child :story:
 
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Who knows...maybe he'll eventually morph into a standard Tumblr artist.
Looking at how is just stopped doing art altogether, becoming a tumblr artist would be a blessing. Yes his art will be uglier but he will be more active then
 
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One the mortasheen discord someone shared bog post on the current sate of the rpg project

Short version: as many, many people have begged me to do, I'm considering breaking from the current gameplay development team and getting things done my own way. Due to our previous contract, I wasn't able to until now, but on the other hand, I don't know for certain if working with them is actually a bust or not. I have two possible choices that I feel will both lead to a game, but each with some advantages and disadvantages, so read on for the full details.

Long version: When I put up this kickstarter, I had already been told work was effectively finished and given plenty of reason to believe it, with just a few remaining things to iron out. We agreed that whatever needs polishing with the system, part of these funds could be used to hire any additional help they may need to complete those last few touches in a timely manner. But they ultimately never accepted any money from me, assuring me they didn't need any. This is in fact the same party I began working with in 2009, and I've spent most of those past twelve to thirteen years bound by a legal contract to never publish a Mortasheen RPG through any other route or share anything I know about it without their approval, which should answer a lot of questions a lot of you have had all along.

But as you may know from previous updates, that contract has expired. Getting that full chapter preview was promising, but came months after what I'd hoped would be the game's actual full release, and I've seen little more of its current form than you have. None of it resembles the system it first started with, and I don't even know if that's the only time the whole thing has been scrapped and rebooted on their end. Now, at the time of this writing, I haven't received any e-mail correspondence back since January, and I think that's about as long as I'm willing to wait in the dark like that. That e-mail was another enthusiastic and promising e-mail, and for all I know some uncontrollable tragedy has cut them off from the internet (or worse?) which wouldn't be at all surprising in these current times. But I was already saddened enough by how much time out of my life has been spent hoping to share this setting with the rest of the world as a playable product, and only now would I technically be in my legal right to try another course entirely. I love what I saw of their system, I can't even picture Mortasheen with a different one, and redeveloping one of my own would still take time...but I truly feel that if I hadn't signed up with this partnership to begin with, I could have had a game out in a tenth the total time I've waited. That would have been by the year 2012, maximum.

Even considering this feels terrible. I know work has been done, I know they care about the setting, and again, they haven't taken even a cent from me. This isn't explainable as a "took the money and ran" situation, so there has to be a logical reason for the lapse in communication. I cannot, however, think of any logical reason for over a decade of development while rejecting any outside help, or a logical reason to have rejected actual funding even after I set some aside for them.

If I took control and started over with my own gameplay ideas, I don't know how long it would take, but I know I wouldn't sweat every little imperfection with it; even the big names, like Dungeons and Dragons, have never made a system without a few flaws. I not only still have all remaining funds, I also have a long, long list of people who would be thrilled to help me and were also shut out by that contract all this time. On top of that, a friend and I had our own system about 70% complete by the time we agreed to this partnership, so there's already a framework I could pick back up from where we left off. If I did decide to take everything into my own hands from here on, I could also make the entire process 100% transparent, sharing with you each and every single idea, arrange playtesting of every mechanic ready to playtest, and take public feedback into account as we go. I feel that if the other party gets back to me soon, with adequate proof that we're moving forward, I should consider a new contract that gives me more control and visibility, and stipulates a reasonable new deadline, because I really would rather just get the work they've done and use their system. ...But just how much time should I wait for that? A couple weeks? A couple months? It's become apparent to me that the dev team has dwindled to only one person by some unknown point in time, so I would never even know if something disastrous happened to him. Maybe the smart thing to do would be to begin working on my own system as backup either way, and if the other side comes through even a year from now, or heck, even after I've already put out my own version, we could still negotiate a new way to make sure that work doesn't go to waste.


TL:biggrin:R
-The quickstarter was a useless cash grab, as the dev team who got full legal right of mortasheen didn't accept further money or more person to work. Also bawg was bound by commercial secret(don't remember the exact name of those legal term)
-The game passed it original deadline(It unknown if the deadline was just bawg expectation or it was setted by the dev) it only got 1 chapter rather than the full game and month after it supposed to come out.
-It dosen't look anything as the originaly supposed to be and it unknown how many reboot happened since. Which make me question the involvement of bog in this project,

I don't know how to feel about this
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[edit] geez bawg you give all your franchise right to a rando, do nothing in the management or even supervise the project and then expect good result?
 
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