Hytale - Because the world needed another "Minecraft clone with RPG mechanics" game, apparently

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It looks like it's going to be micro-transaction heavy... I really feel like this might not be the best decision for that kind of game.

Micro-transactions are the reason minecraft bedrock is so dogshit.
 
I spawn in and I can immediately break rocks with my bare fist and drop the block, berry bushes aren't a weird deterrence weapon and blocks sustain damage instead of automatically healing. Only minutes into this and I can already feel like this game's going to kill off Minecraft for the not-children crowd, it's full of so many little things that Mojang hasn't bothered with the entire time.
 
Oh wow, didn't even know it released today. People are already making mods for it too. I'll check it out tomorrow. I'm reading people's post here and it seems like the game is actually off to a decent start which is surprising to me considering the shitshow surrounding this game and how they only had 2 months to get everything sorted:
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Guess a lot of the game was already finished and ready for Early Access but the previous dev team were so incompetent they couldn't even push this out the door. Either that or the current dev team are just that professional.
 
They have a hub world with quests, they got a crafting bench with tiers, they added zone based difficulty.

Welcome back starbound!

Jokes aside, there are already 65 mods and curse support, combat is fast and good, especially if your fighting multiple enemies.

For what it is and the price its alright, but remember these niggers had 8 years and there are still dungeons with a WIP sign.

I cannot imagine them fighting with account managers all the time and getting no work done, but still, its fucking Riot games.
 
They have a hub world with quests, they got a crafting bench with tiers, they added zone based difficulty.
Welcome back starbound!
Jokes aside, there are already 65 mods and curse support, combat is fast and good, especially if your fighting multiple enemies.
For what it is and the price its alright, but remember these niggers had 8 years and there are still dungeons with a WIP sign.
I cannot imagine them fighting with account managers all the time and getting no work done, but still, its fucking Riot games.
i am seeing some gameplay videos and it's meh, feels like a modernized unity minecraft but with a bit of quality given to it, i have zero will to deal with riot's faggotry circa 2026.
so yeah, vintage story 2.0 riot will waste some cash trying to hype it up and it'll normalize the playercount in a couple of months, good guess riot wants to get the lol players into it.
 
I have do have some criticisms for the game so far:
No redstone analogue. Apparenly no plans to add one. 99% of us barely use the stuff but it's probably one of Minecraft's biggest secret weapons. It's probably the reason why Minecraft has such long legs.
Possible over-streamlining? The game has a lot less autism-sim elements (Thatched roof from a single block of wood?!?! You can magically synthesize any plant you want with an upgraded enough work station?!?!) but I mostly feel that it's removed boring stuff that we didn't need.
E: Also, there's still no real reason to build a big base.
There's more crafting stations than Minecraft but nothing interesting like the BBL Casting mod
 
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i am seeing some gameplay videos and it's meh, feels like a modernized unity minecraft but with a bit of quality given to it, i have zero will to deal with riot's faggotry circa 2026.
so yeah, vintage story 2.0 riot will waste some cash trying to hype it up and it'll normalize the playercount in a couple of months, good guess riot wants to get the lol players into it.
Riot no longer owns Hytale. It's now owned by the original devs.

The story goes something like this: Riot bought the studio, mismanaged it to shit in an attempt to make the code as easy to port as possible, and then sold it back for pennies to the original owners.
 
Got dragged through this with a friend;
The performance is great (NVIDIA, not so much for AMD) and the movement/grappling is probably the least offensive variation I've seen done in a video game that wasn't actually focused around movement.

I'm not a fan of the overly-shaded and aliased 64x pixely artstyle, everyone and everything looks dull and incredibly bland.
The music is "ok", just generic ambient jingles that I can't recall in the slightest.
The survival building just feels "off", I think the sound feedback on placing blocks is too quiet or it's missing something I can't put my finger on.
The world looks and feels flat, there's a second worldgen accessible through the creative mode through a testing portal that looks slightly better but runs awful and is obviously unfinished.

Combat is more advanced than Minecraft but also just straight up not fun: You can now block with most things so you're not going to have to be glued to a shield, but everything else can also block, yet axes or charged up attacks don't break the guard of an enemy unless you slide through them before making contact, so you're just kind of forced to wait there until whatever you're bludgeoning drops their guard.
When it comes to blocking attacks yourself; the timing feels off and in the later zones the mobs have attacks that are legitimately impossible to block on reaction, so you're kind of forced into statcheck timing a rhythm which implies that you can kill them before running out of stamina, or doing the reasonable thing and just using a bow/abusing charge attacks from daggers to become invincible like practically what everyone playing the game is doing.

The progression system is INCREDIBLY generic and bad, anyone who describes or compares it to Terraria is straight up not right in the head, there are zero RPG elements, no builds, no accessories, no real stats or skills and no enchanting.
It's generic survival sandbox sludge: Upgrade your 10 different workbenches to make better food, armor and weapons (just DEF+HP and DAMAGE bonuses, no new moves, stat bonuses or unique armor buffs), chowder down food for healing/generic buffs for your life and energy. Cooking Stations, Furnaces and Tanning stations feel awfully slow, the former seem to take a minute to smelt one ore/tan one leather. Crafting items in a workstation takes actual time PER CRAFT instead of being instant.
Zero bossfights, dungeons are small prefabs with nothing much really in them.

TL;DR:
Early access tech demo that has the feel of a game that was leaked mid development, feels closer to what I'd imagine pre-release Valheim or Starbound was like rather than Minecraft somehow.
 
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>Does Hypixel take a cut from my Third-party server?
>As Simon already mentioned publicly, we are taking 0% for the first 2 years from any Third-party server or modder who wants to monetize their work.

>What happens after 2 years?
>We can't yet promise you a specific percentage, as it will depend on many factors. What we can already say today is that our percentage cut won't ever exceed 20%.

Oy vey.
 
View attachment 8419862
>Does Hypixel take a cut from my Third-party server?
>As Simon already mentioned publicly, we are taking 0% for the first 2 years from any Third-party server or modder who wants to monetize their work.

>What happens after 2 years?
>We can't yet promise you a specific percentage, as it will depend on many factors. What we can already say today is that our percentage cut won't ever exceed 20%.

Oy vey.
Wasn't Mojang asking for a revenue cut from servers the whole reason they wanted to create a new Minecraft in the first place? :story:
 
View attachment 8419862
>Does Hypixel take a cut from my Third-party server?
>As Simon already mentioned publicly, we are taking 0% for the first 2 years from any Third-party server or modder who wants to monetize their work.

>What happens after 2 years?
>We can't yet promise you a specific percentage, as it will depend on many factors. What we can already say today is that our percentage cut won't ever exceed 20%.

Oy vey.
Get people addicted then charging money.
The jew classic
 
I'm starting to wonder if the developers were fans of Mirror's Edge. The parkour in this game is fucking phenomenal.
You bet I climbed those marble towers in the Forgotten Temple to see if I could glitch myself into unfinished areas. Very satisfying.
I'm going to be honest, I think that Mojang should take this seriously. This isn't some cheap asset flip.
 
I'm starting to wonder if the developers were fans of Mirror's Edge. The parkour in this game is fucking phenomenal.
You bet I climbed those marble towers in the Forgotten Temple to see if I could glitch myself into unfinished areas. Very satisfying.
I'm going to be honest, I think that Mojang should take this seriously. This isn't some cheap asset flip.
This game genuinely made me realize Minecraft on its own has been a 15 year long mix of a humilation ritual and stockholm syndrome, launching a base game of Minecraft just feels so fucking dead with how little life there is (wow guys look three cows for the 29th time!!!! wahey look a wolf in the woods it killed all the sheep!!!!! whoa shit look out it's TWO OR THREE PARROTS in a specific biome!!!!!!!!) and how flat it is visually because they used "dev art" as an excuse to not come up with anything acutally nice this entire time; meanwhile my first run on Hytale had me looking in awe at how much is going on concurrently even compared to dumping a giant modpack onto MC, I can go down a mineshaft and wind up going on an adventure of hoarding iron and slicing apart rats and jihadist cave trolls and somehow even entire grizzly bears that went wandering down there and then come back up topside to find I'm in the middle of a marble pit full of skeletons and foxes and there's a desert nearby full of flying fuckers trying to poison me. It's time those swedes get a challenge for once, they've had 15 fucking years to make MC a good game and chose to spend that time embracing the Notch vacation lifestyle and using kids with phones as a money printer to justify only adding one meaningful thing a year with a (likely rigged) public vote and saying that a basic bitch port to their own host company's game system needs three+ years time.
 
to justify only adding one meaningful thing a year with a (likely rigged) public vote
It's astounding to me that the Mob Vote has consistently picked the absolute worst option every time it's happened. First the Phantom, then the Glow Squid, then the Sniffer. The first thing you learn as a gamedev is that all of your players are niggers, and you have to strike a balance between making your game palatable to them while also making sure not to take too many of their negroid game design opinions to heart.
 
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