Horizon: Forbidden West - coming to PS5

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New story trailer.
If you're still wondering about Aloy's face for some reason, it looks like they did adjust it.
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I don't see how it improved on the Ubisoft formula at all, it just felt like another Ubisoft game but with a different coat of paint when I played it. To me it just further enforced my opinion that Ubisoft shit is only tolerable when it has a decent backdrop (Blood Dragon, Far Cry 5), and is unbearably tedious when it doesn't (Horizon, every Asscreed post 1). Also how do people not die laughing at a world where there are robot dinosaurs and you can kill them with a fucking bow and arrow as a 90lb woman?
And BotW came out less than a month later and showed that you can do this formula in a way more interesting way if you take the time and effort, which considering Guerilla is a 1st party they should have the leeway to do that. BotW may have problems with the weapons and korok seeds, but actually scouting out the map and figuring out where all the shrines were wasactually quite fun. The standard Ubisoft formula was already tired as hell in 2017, never mind 5 years later. We even have BotW-esque Dark Souls coming the same week and BotW’s sequel in the same year to clown on it once again.
 
Heh, BOTW didn't just come out less a month later. It came out barely a week after Horizon did.

Not to mention Nier Automata came out just a few days after BOTW as well, so for the ones more interested in story and action, and for the open-world and exploration crowd, those two pretty much blew Horizon out of the water respectively. Heck, I recall several people saying they had a hard time coming back to Horizon's more restrictive elements after BOTW blew nearly everyone away with its sheer freedom, while people were far more into discussing the themes and characters of Nier Automata than those found in Horizon.

Man, it did not stand a chance did it? It even got upstaged at many awards shows the end of that year too.

No wonder the new game seems to be taking influence from BOTW. For me, that is always a plus in my book, as BOTW is my favorite games of the 2010s, and I love to see it inspiring other developers.
 
Heh, BOTW didn't just come out less a month later. It came out barely a week after Horizon did.

Not to mention Nier Automata came out just a few days after BOTW as well, so for the ones more interested in story and action, and for the open-world and exploration crowd, those two pretty much blew Horizon out of the water respectively. Heck, I recall several people saying they had a hard time coming back to Horizon's more restrictive elements after BOTW blew nearly everyone away with its sheer freedom, while people were far more into discussing the themes and characters of Nier Automata than those found in Horizon.

Man, it did not stand a chance did it? It even got upstaged at many awards shows the end of that year too.

No wonder the new game seems to be taking influence from BOTW. For me, that is always a plus in my book, as BOTW is my favorite games of the 2010s, and I love to see it inspiring other developers.
I got BotW day 1 and didn’t get to Horizon until a month or so later. The way I saw it back then, and still do really, is that open world games now exist in shadow of Zelda and Witcher 3 the way they used be in Skyrim’s. Those two games also kind of dovetail into where Ubisoft went wrong as well.

Wild Hunt works as well as it does because a singular storyline its side content might have as much personality as a lot of games have in their whole run. Ubisoft managed to sidestep a lot problems by virtue of novelty in 2 combined woth Ezio just being a good character. Horizon has issues in that Aloy is kind of flat as character and no living characters aside from Lance Reddick’s are all that interesting, so the interesting backstory they came up with for pre-apocalypse doesn’t hit like they probably meant it to.

BotW’s whole thing is the world and how you interact and traverse it. You can get to almost anywhere you look if you understand the mechanics or brough enough stamina food to brute-force it. AC2 sidestepped a lot of its issues because traversing cities like you were interesting. Your running on rooftops and knifing fools like 1500’s batman. Notice how things immediately started breaking when you get to 3 and you’re in forrests most of the time and the cities are both smaller and not as dense, which limited your ability to stay on the rooftops and choose how and when to engage. Horizon has broadly the same issue where your ability to traverse and really interact with the world is kind of limited. The only part on that front I remember being neat was figuring out how to get on some of the tallnecks. That’s probably why I like the Arkham games and Spider-Man 2018 so much. Even if NYC is boring as hell and full of random wokeshit props swinging around feels great.

I’m with you on hoping they take queues from BotW, but let’s hope they learned the lessons from it. If they didn’t it’s running headfirst into the same problems the first one did.
 
Dunno, for some reason her face in this game seems to look different in every screenshot I see. Maybe it's the lighting or something?
Her face was rebuilt in different builds.

They're using a fairly advanced mocap system which is goes hand and hand with having stuff being a pain in the ass. It's supposed to animate faces better than previous ones.


You can see some glimpses of the new system in this one
 
I hope it's still fun. Kinda wish you could choose different mounts as opposed to the randomized one.

And I wanna ride a flying one or ride in the water. Thank fuck for the new glider
 
Her face was rebuilt in different builds.

They're using a fairly advanced mocap system which is goes hand and hand with having stuff being a pain in the ass. It's supposed to animate faces better than previous ones.


You can see some glimpses of the new system in this one
https://youtube.com/watch?v=NI22T1CXwR0
Well this explains everything though. It isn't that they're purposely making the main character look like Nikocado Avacado, it's that they're designing it to look more like the voice actress, who just the same type of mystery meat mix
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Thank fuck for the glider.

Its getting good reviews. Although I saw one reviewer quite literally nitpick and say Aloy talks too much. I mean....being on your own you might talk to yourself.

Still shocked they got Angela Bassett and Carrie Anne Moss. Cool shit.
 
Did anyone get a weird noise in the opening mission that sounded like popcorn? It's when Varl and Aloy watch the projection about the space vessel.

(I'm playing on PS5, for those wondering)
 
Did anyone get a weird noise in the opening mission that sounded like popcorn? It's when Varl and Aloy watch the projection about the space vessel.

(I'm playing on PS5, for those wondering)
Not that I noticed. Did see some video glitches in the opening titles though, audio has all seemed fine(just past the opening titles now) PS5 as well.
 
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