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Wanderer crest + the tool that makes your attack have higher reach. Lace 2 (like most character size bosses) has no reach, you can safely heal by sticking jumping high enough. Ditto her attacks are very easy to exploit by waiting for her to finish or attack the air.Lace 2 is too hard. Seriously considering giving up on the game again.
She’s too fast, has too many moves, muscle memory fucks me over.
Just dodge and pogo. All versions of her suck at dealing with anything from the air as long as you watch for her rising attack telegraph.Lace 2 is too hard. Seriously considering giving up on the game again.
She’s too fast, has too many moves, muscle memory fucks me over.
I can’t dodge the jump attack. She repeats it up to 4 times and just deletes me from full masks.Just dodge and pogo. All versions of her suck at dealing with anything from the air as long as you watch for her rising attack telegraph.
She has that prepared flurry move that seems like an anti-air counter, but once you figure out where to be when it goes off it's one of her biggest openings.
The 45 degree one? I can't remember how to anticipate it since my brain replaced it with her 3rd fight, but it does have a pretty clear wind-up where she sweeps her sword behind her and looks up. And the angle is fixed, so if you're always expecting it to go off you can probably drop/dodge as soon as that tell happens. She's one of the game's many "dodge first, only counterattack" type bosses (until you get her moves down).I can’t dodge the jump attack.
Cheese her with poison Cogflies and traps.Lace 2 is too hard. Seriously considering giving up on the game again.
She’s too fast, has too many moves, muscle memory fucks me over.
But that involves staying alive. Maybe I’ll try unloading all the legos in my bag into the roses if reach second stagger again.Cheese her with poison Cogflies and traps.
My muscle memory consistently forces me to jump right into it. If I try to deliberate and look for the telegraphs I get wrecked by all the other attacks because I’m barely fast enough in the first place (in the first phase).The 45 degree one? I can't remember how to anticipate it since my brain replaced it with her 3rd fight, but it does have a pretty clear wind-up where she sweeps her sword behind her and looks up. And the angle is fixed, so if you're always expecting it to go off you can probably drop/dodge as soon as that tell happens. She's one of the game's many "dodge first, only counterattack" type bosses (until you get her moves down).
You could also maybe try watching some footage of the fight? It can be a lot easier to note patterns/telegraphs/etc when you're not the one clenching your balls.
I actually pulled it off without cheesing too much. I did opt not to rest at any benches between attempts so the enemies wouldn't respawn, though. Now all that's left is the Guardian Memento, which has me pulling my hair out.Sit at benches and save scum by exiting the game without saving whenever the lacquer breaks. You'll be back at the most recent bench with your lacquer.
Honestly just being persistent and not getting tilted will eventually see you to victory. Every Lace fight in the game, I felt like I wasn't fast enough to keep up at the start. You'll end up building that muscle memory through repeated attempts. Personally, as a shitter, Injection Band + Multibind carried me pretty well to recover from mistakes. You get 4 masks of healing for roughly the same binding time as when you start the game. Deliberately triggering her parry is good for creating opportunities for damage or just topping off your health. Whether she does an air or ground parry, you should be good just double jumping straight up.My muscle memory consistently forces me to jump right into it. If I try to deliberate and look for the telegraphs I get wrecked by all the other attacks because I’m barely fast enough in the first place (in the first phase).
The true final boss of the game: flea juggling.Now all that's left is the Guardian Memento, which has me pulling my hair out.
Was just struggling with the flea juggling the other day lol. I used the Architect Crest and that helped a lot, slightly longer distance and duration of vertical and horizontal attacks kept those little bastards airborne.The true final boss of the game: flea juggling.
jokes aside, can you guys tell me what do you think about the actual true final boss btw?
An IRL friend of mine has been whining about the game after finishing it, first saying that red tools break the game and that farming shell shard is annoying, that questlines are bad, the game is too long, bosses dies too fast, that the mcguffin in act 3 has a giant plot hole because Hornet still takes damage when hit by void attacks and finally he calls the true final boss trash because he gets cornered too often or some retard shit like that.
His opinion was "no you don't understand I need the silk to heal i cannot use clawline, also healing in the air is retarded and Team cherry should be ashamed of it." (he used reaper and wanderer crests for the whole playthrough)True final boss isn't too bad, clawline-ing everywhere helped me from getting caught/cornered, your friend sounds like a weenie.
Now that is a weird take, I was showing someone HK and when I remembered that I couldn't wall climb into a corner to heal I was very distraught lol. Healing in the air is great and you kind of need it for some bosses that totally dominate the ground during most of their movement and attacks. During the more complex pogo-ing segments I used wanderer, but I mostly just stick to Hunter since it gets the job done in most scenarios. Reaper is a touch too slow for my playstyle."also healing in the air is retarded and Team cherry should be ashamed of it."
Try using the heal above her while she uses the thrust attacks, she tend to chain those, alternatively, pogo on her while she parries, double jump in case she teleports above and bind.Alright, already 100%'d and only missing the Hunter and Guardian mementos. Went to do Lost Lace to try her out and man the witch's crest is really not good for this fight, most of the time she will teleport or move away too fast for the tendrils to hit and deal damage to her, and the pogo has a weird thing where sometimes you land the hit but take damage from her dash attack because of the void tendrils. Guess I'll swith to shaman or something because picking Wanderer just feels cheap and I suck with reaper
Played for 10 more hours and got a second ending "Snared Silk" and unlocked act 3After 30 hours of playing blind, I finally got my first ending
The thing about first sinner is that she's dangerous at a distance. If you bully her using the sprint and clawline (and also know where to position so even if you get hit you bump into her because she only deals 1 mask on contact) she's a jokeTalking about First Sinner, it's very retarded to have a boss that doesn't send you back to the bench once you die, but the game doesn't refill your tools and rebuild broken talismans once you die. I had to swap out my trusty 1HP Mask because I just couldn't bother to run back to bench after every death.
Rule of thumb is that wanderer and reaper are the easy mode crest, one gives you a stupid amount of silk and has a wide pogo, the other is what you'd get if you had HK moveset + 2 quick slash equipped AND the critical hit chance as a bonus.Now that is a weird take, I was showing someone HK and when I remembered that I couldn't wall climb into a corner to heal I was very distraught lol. Healing in the air is great and you kind of need it for some bosses that totally dominate the ground during most of their movement and attacks. During the more complex pogo-ing segments I used wanderer, but I mostly just stick to Hunter since it gets the job done in most scenarios. Reaper is a touch too slow for my playstyle.
Alright, getting to 3rd phase consistently now. Is cogfly / tool spam enough to kill her in 3rd phase or is it better to do it the regular way?Try using the heal above her while she uses the thrust attacks, she tend to chain those, alternatively, pogo on her while she parries, double jump in case she teleports above and bind.
More safe situations to heal include: when she uses the lashing tentacles or when she's floating in the air and throwing the 6 void blobs, get below her and bind, it's safe.
(Injector band not mandatory for all cases listed but very welcome)
Probably but why would you do that, it's the best part of the fight...Alright, getting to 3rd phase consistently now. Is cogfly / tool spam enough to kill her in 3rd phase or is it better to do it the regular way?