Hollow Knight - Dark Souls Metroidvania... with bugs!

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Lace 2 is too hard. Seriously considering giving up on the game again.

She’s too fast, has too many moves, muscle memory fucks me over.
 
Lace 2 is too hard. Seriously considering giving up on the game again.

She’s too fast, has too many moves, muscle memory fucks me over.
Wanderer crest + the tool that makes your attack have higher reach. Lace 2 (like most character size bosses) has no reach, you can safely heal by sticking jumping high enough. Ditto her attacks are very easy to exploit by waiting for her to finish or attack the air.
 
Lace 2 is too hard. Seriously considering giving up on the game again.

She’s too fast, has too many moves, muscle memory fucks me over.
Just dodge and pogo. All versions of her suck at dealing with anything from the air as long as you watch for her rising attack telegraph.
She has that prepared flurry move that seems like an anti-air counter, but once you figure out where to be when it goes off it's one of her biggest openings.

Edit: if you're desperate she's also a good candidate for quick simple high-ammo tools like the basic dagger, since she moves around a lot and there are a lot of opportunities for chip damage when she's out of reach. Bringing two of these (for max ammo) rather than anything fancy will probably end up draining like half her health by the end of the fight.
 
Just dodge and pogo. All versions of her suck at dealing with anything from the air as long as you watch for her rising attack telegraph.
She has that prepared flurry move that seems like an anti-air counter, but once you figure out where to be when it goes off it's one of her biggest openings.
I can’t dodge the jump attack. She repeats it up to 4 times and just deletes me from full masks.

After 3 days of attempts I’ve finally made it to third phase… occasionally. Thank god that’s the last one.
 
I can’t dodge the jump attack.
The 45 degree one? I can't remember how to anticipate it since my brain replaced it with her 3rd fight, but it does have a pretty clear wind-up where she sweeps her sword behind her and looks up. And the angle is fixed, so if you're always expecting it to go off you can probably drop/dodge as soon as that tell happens. She's one of the game's many "dodge first, only counterattack" type bosses (until you get her moves down).

You could also maybe try watching some footage of the fight? It can be a lot easier to note patterns/telegraphs/etc when you're not the one clenching your balls.
 
Cheese her with poison Cogflies and traps.
But that involves staying alive. Maybe I’ll try unloading all the legos in my bag into the roses if reach second stagger again.

The 45 degree one? I can't remember how to anticipate it since my brain replaced it with her 3rd fight, but it does have a pretty clear wind-up where she sweeps her sword behind her and looks up. And the angle is fixed, so if you're always expecting it to go off you can probably drop/dodge as soon as that tell happens. She's one of the game's many "dodge first, only counterattack" type bosses (until you get her moves down).

You could also maybe try watching some footage of the fight? It can be a lot easier to note patterns/telegraphs/etc when you're not the one clenching your balls.
My muscle memory consistently forces me to jump right into it. If I try to deliberate and look for the telegraphs I get wrecked by all the other attacks because I’m barely fast enough in the first place (in the first phase).
 
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Sit at benches and save scum by exiting the game without saving whenever the lacquer breaks. You'll be back at the most recent bench with your lacquer.
I actually pulled it off without cheesing too much. I did opt not to rest at any benches between attempts so the enemies wouldn't respawn, though. Now all that's left is the Guardian Memento, which has me pulling my hair out.

Now imagine if a Godmaster-equivalent mode has you fight Vog, or maybe Seth again, while juggling fleas. Every missed flea deals two masks of damage. You're welcome!
My muscle memory consistently forces me to jump right into it. If I try to deliberate and look for the telegraphs I get wrecked by all the other attacks because I’m barely fast enough in the first place (in the first phase).
Honestly just being persistent and not getting tilted will eventually see you to victory. Every Lace fight in the game, I felt like I wasn't fast enough to keep up at the start. You'll end up building that muscle memory through repeated attempts. Personally, as a shitter, Injection Band + Multibind carried me pretty well to recover from mistakes. You get 4 masks of healing for roughly the same binding time as when you start the game. Deliberately triggering her parry is good for creating opportunities for damage or just topping off your health. Whether she does an air or ground parry, you should be good just double jumping straight up.

It would require more practice and muscle memory, but I like the Scuttlebrace charm, too. The backward dash it gives is a little faster than the forward dash, even before accounting for the time spent turning around. It helped me out a lot to dash in, get a few swings in, and dash back out. It will take practice, though, to be able to back dash consistently.

Last bit of advice: her other phases aren't significantly different from her first. She just mixes in the standard void enemy moves for phase 2. You'll just have to get used to disengaging her now and then. The other two moves she adds after phase 2 are even more blatantly telegraphed than her base moveset. In other words, if you can consistently get past phase 1, you're like 75% to being able to win the whole fight. Don't give up!
 
I've owned this game since release and I've decided to finally get more than two hours into it. I'm liking it so far, but I'm finding that my inputs are dropping more than is acceptable. As in, ever. It's not really breaking the game for me but it's super obnoxious to just walk off a cliff and take a hit because Mister Bug Man (I don't know his name) simply didn't jump.

I'm playing on the Steam Deck. Anyone else here decking it up and have any advice?
 
Now all that's left is the Guardian Memento, which has me pulling my hair out.
The true final boss of the game: flea juggling.

jokes aside, can you guys tell me what do you think about the actual true final boss btw?
An IRL friend of mine has been whining about the game after finishing it, first saying that red tools break the game and that farming shell shard is annoying, that questlines are bad, the game is too long, bosses dies too fast, that the mcguffin in act 3 has a giant plot hole because Hornet still takes damage when hit by void attacks and finally he calls the true final boss trash because he gets cornered too often or some retard shit like that.
 
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The true final boss of the game: flea juggling.

jokes aside, can you guys tell me what do you think about the actual true final boss btw?
An IRL friend of mine has been whining about the game after finishing it, first saying that red tools break the game and that farming shell shard is annoying, that questlines are bad, the game is too long, bosses dies too fast, that the mcguffin in act 3 has a giant plot hole because Hornet still takes damage when hit by void attacks and finally he calls the true final boss trash because he gets cornered too often or some retard shit like that.
Was just struggling with the flea juggling the other day lol. I used the Architect Crest and that helped a lot, slightly longer distance and duration of vertical and horizontal attacks kept those little bastards airborne.

True final boss isn't too bad, clawline-ing everywhere helped me from getting caught/cornered, your friend sounds like a weenie.
 
True final boss isn't too bad, clawline-ing everywhere helped me from getting caught/cornered, your friend sounds like a weenie.
His opinion was "no you don't understand I need the silk to heal i cannot use clawline, also healing in the air is retarded and Team cherry should be ashamed of it." (he used reaper and wanderer crests for the whole playthrough)
 
"also healing in the air is retarded and Team cherry should be ashamed of it."
Now that is a weird take, I was showing someone HK and when I remembered that I couldn't wall climb into a corner to heal I was very distraught lol. Healing in the air is great and you kind of need it for some bosses that totally dominate the ground during most of their movement and attacks. During the more complex pogo-ing segments I used wanderer, but I mostly just stick to Hunter since it gets the job done in most scenarios. Reaper is a touch too slow for my playstyle.
 
Alright, already 100%'d and only missing the Hunter and Guardian mementos. Went to do Lost Lace to try her out and man the witch's crest is really not good for this fight, most of the time she will teleport or move away too fast for the tendrils to hit and deal damage to her, and the pogo has a weird thing where sometimes you land the hit but take damage from her dash attack because of the void tendrils. Guess I'll swith to shaman or something because picking Wanderer just feels cheap and I suck with reaper
 
Alright, already 100%'d and only missing the Hunter and Guardian mementos. Went to do Lost Lace to try her out and man the witch's crest is really not good for this fight, most of the time she will teleport or move away too fast for the tendrils to hit and deal damage to her, and the pogo has a weird thing where sometimes you land the hit but take damage from her dash attack because of the void tendrils. Guess I'll swith to shaman or something because picking Wanderer just feels cheap and I suck with reaper
Try using the heal above her while she uses the thrust attacks, she tend to chain those, alternatively, pogo on her while she parries, double jump in case she teleports above and bind.
More safe situations to heal include: when she uses the lashing tentacles or when she's floating in the air and throwing the 6 void blobs, get below her and bind, it's safe.
(Injector band not mandatory for all cases listed but very welcome)
 
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After 30 hours of playing blind, I finally got my first ending
Played for 10 more hours and got a second ending "Snared Silk" and unlocked act 3

I find it very lame that this ending is triggered by a fucking bulletin board side-quest. I don't even know what triggered the quest to appear in the first place, was it just the completion of all other possible quests? It's dumb that I can't even trigger this ending without doing this quest since it requires the NPCs to give you shit.
I vastly prefer how they did in HK. Finding the king soul then reading it's description to figure out how to get the void soul was much better. You actually solved the mystery on your own.
The ending fakeout was fun though. I was screaming at the screen "How the fuck to I unlock act 3. Did the internet lie about it?"
I have only played Act 3 for 10 minutes or so, but seems very promising. I'm curious to see how it will affect the post game 100% completion and if there are missable items in act 2. I've already seen that at least one of the Ventricas have been destroyed, so it seems like at least locomotion might be harder in the act 3 post game if they don't fix it somehow.

Regarding other parts of the game:
I had complained on my previous post that the areas in act 2 felt too visually repetitive, and while I still think the city is a bit too large and samey, there are a lot of optional areas that I had just missed. Sands of Karak is a really cool area, and so is the upper half of Billewater.
I got the Flea town set up and found the tracker guy. Having to pay for their locations is a very jewish behavior. I still haven't found all the Fleas, but I don't think this quest is as good as the Grub one, the rewards are lame as fuck in comparison, at least so far.
I fought a couple new bosses, but Lace 2 is still my favorite. I was disappointed in how easy the First Sinner was, it looked intimidating as fuck when I found it, but maybe my weapon was doing too much damage after the third upgrade.
Talking about First Sinner, it's very retarded to have a boss that doesn't send you back to the bench once you die, but the game doesn't refill your tools and rebuild broken talismans once you die. I had to swap out my trusty 1HP Mask because I just couldn't bother to run back to bench after every death.
The courier quest to get the Oil was easier than I expected, I got it second try. I feel like the flower quest in HK was actually harder because it had the bullshit vines at the very end.
 
Talking about First Sinner, it's very retarded to have a boss that doesn't send you back to the bench once you die, but the game doesn't refill your tools and rebuild broken talismans once you die. I had to swap out my trusty 1HP Mask because I just couldn't bother to run back to bench after every death.
The thing about first sinner is that she's dangerous at a distance. If you bully her using the sprint and clawline (and also know where to position so even if you get hit you bump into her because she only deals 1 mask on contact) she's a joke
 
Now that is a weird take, I was showing someone HK and when I remembered that I couldn't wall climb into a corner to heal I was very distraught lol. Healing in the air is great and you kind of need it for some bosses that totally dominate the ground during most of their movement and attacks. During the more complex pogo-ing segments I used wanderer, but I mostly just stick to Hunter since it gets the job done in most scenarios. Reaper is a touch too slow for my playstyle.
Rule of thumb is that wanderer and reaper are the easy mode crest, one gives you a stupid amount of silk and has a wide pogo, the other is what you'd get if you had HK moveset + 2 quick slash equipped AND the critical hit chance as a bonus.
Beast crest is the speedrunner crest, its extremely difficult to master, but once you manage to, you can pretty much shred bosses and it has a niche in sequence breaking and faster traversal.
Hunter is the average crest that rewards good play with increase in dps, once awakened.
Witch is aggressive and tricky to use, especially when it comes to its healing, but also comes with the most blue tool slots.
Architect is the red tool crest, but also comes with a pretty good moveset and high dps.
Shaman crest is for spellcasting, it nerfes bind by forcing you on ground and taking longer because you shouldn't be using it for healing but for shredding enemies with thread storm.
If you look at them, all crests favor aggressive playstyle, Hornet too is also much faster than the knight in general when it comes to combat, if you take that in consideration, it makes sense that there are so many instances of double damage around, it's a way to balance her higher dps by also being squishy.
 
Try using the heal above her while she uses the thrust attacks, she tend to chain those, alternatively, pogo on her while she parries, double jump in case she teleports above and bind.
More safe situations to heal include: when she uses the lashing tentacles or when she's floating in the air and throwing the 6 void blobs, get below her and bind, it's safe.
(Injector band not mandatory for all cases listed but very welcome)
Alright, getting to 3rd phase consistently now. Is cogfly / tool spam enough to kill her in 3rd phase or is it better to do it the regular way?
 
Alright, getting to 3rd phase consistently now. Is cogfly / tool spam enough to kill her in 3rd phase or is it better to do it the regular way?
Probably but why would you do that, it's the best part of the fight...
Also, if you count 2nd phase when she makes her scream and 3rd phase after you knock her down the first time then she has 4 phases.
 
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