I believe this will end up being an Elden Ring type situation. I remember when Elden Ring came out and a lot of people were complaining about the game being too hard, the bosses having endless combos, et cetera; because they were familiar with Dark Souls 3 or Bloodborne, which had different combat systems. Once people truly learned the new game mechanics in Elden Ring, most of the complaints stopped, and I suspect it will be the same here: Yes, enemies deal more damage and it feels harder but maybe it's because we're coming from Hollow Knight, which had less of an emphasis on mobility and speed. When we truly understand all of which Hornet is capable of, I think the "it's too hard and unfair!" narrative will stop.