I think the map alone is beginning to drain on me, idk why? there's just nothing I really like about any of them, and they just feel like wading through sludge...
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I'm actually beginning to miss the dark claustrophobic tunnels of Deepnest.
Yeah level design is average, some areas are really bad unless you get lucky and find the bench area early that at least gives you a starting position. Doing a quick overview:
Bone Bottom: B. Average, not very interesting but nothing offensive.
The marrow: C. Boring and samey.
Deep Docks: B. Good, some nice visuals and interesting pathways.
Far Fields: B. Annoying to visit unless you find out some hidden shortcuts, otherwise average.
Hunter's March: D. Very annoying due to bench location and relatively strong enemies, with the bench itself being hidden.
Greymoor: A. Fun varied location with lots to do.
Bellhart: C. A non location unless you do the bell collection sidequest.
Shellwood: B. Alright.
Wormways: C. Just annoying without the dread atmosphere of the original Deepnest.
Blasted Steps: D. Shit repetitive platforming you need to repeat a ton of times.
Sands of Karak: A. Difficult but unique due to the timed platforming.
Sinner's Road: A. Good atmosphere and not terrible design.
Bilewater: Z. So bad it deserves its own tier.
Underworks: D. Just annoying to get through.
The Slab: A. Really fun location with the key hunting and atmosphere.
Mount Fay: C. A platforming section that becomes boring once you finish it once and need to redo it.
Ducts: B. Alright, absolutely annoying to get back to the fleas.
The Citadal: Overall C besides the Cogwork, Vaults and Whiteward that get a B for being sort of memorable.