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You can just beat the shit out of them.Does anyone else find the mist irritating? Playing music to get the bugs to show you the correct way is nice but the fact that the timing between the ghosts dives are significantly shorter than the time you need to play the music makes it near impossible sometimes. I know the ghosts can be paralyzed by playing music too but they hang out almost exactly out of range of it.
Did it most of the game, though I did like the parry skill. However healing in the game is way easier and useful than in the first game, especially once you get the double jump you just jump to the top of the arena and heal without any issue. I will admit I used the beetles in the last phase of the end boss after too many times of the floor having traps that merged with the background.I do NOT use tools. I do NOT use silkskills. I do NOT use anything that consumes a resource that will change bosses from attempt to attempt if I run out. I fight the bosses with pure pin fundamentals and if I die I just do it again until I win!
I assumed from the fact that they are ghosts and their description made it seem like they could only be damaged by traps not damage from Hornet. I'm either retarded or it's not communicated well.You can just beat the shit out of them.
I didn't know you could stun em but there's an item that increases the range of your music. That might be the only part of the game where it's useful if you happen to have it.I assumed from the fact that they are ghosts and their description made it seem like they could only be damaged by traps not damage from Hornet. I'm either retarded or it's not communicated well.

There are like 7 in total.So many crests. I don't know when I'll ever try them all. I'm assuming they can all be upgraded. So much stuff to explore and so little time. It's nice.
Gay. That's not even a joke.However, why do both of them look male?
Lol fag. The Citadel did nothing wrong, change my mindGay. That's not even a joke.
It also has great reach and an obscenely strong charged attack (you unlock this by finding the pinstress in the Steps btw, likely requires the Harpoon), as well as a lot of versatility by giving you two held-button variants of the sprinting and down strike that lets you hit harder when you have time or suspend in the air a second longer to dodge stuff.-Architect is pretty good but also replaces the spell slots with a red tool slot, good if you wanna use items
Lol fag. The Citadel did nothing wrong, change my mind
Wanderer + longer reach + no backwards step when attacking. Makes pogoing and rushing bosses infinitely easier. Tried Architect and it's like being in molasses.It also has great reach and an obscenely strong charged attack (you unlock this by finding the pinstress in the Steps btw, likely requires the Harpoon), as well as a lot of versatility by giving you two held-button variants of the sprinting and down strike that lets you hit harder when you have time or suspend in the air a second longer to dodge stuff.
I barely used tools and switched to this thing anyway once I saw how it worked. Tools are generally better than silk skills since they don't consume your healing resource, and by carrying three you have an option for every occasion even if it's rare. Slap on the upgraded witch slime orb thing for silk recovery (she upgrades it once you find all the toxic berries) and it compares very favourably with Reaper imo.
(Worth noting that charged attacks don't give silk, so it's worth tactically poking things sometimes instead of simply exploding everything with the big drill, as tempting as that is.)