Genghis Hitler
kiwifarms.net
- Joined
- Jan 30, 2022
Disclaimer: Great game, just nit picking.
The amount of time I've died because a single hornet pixel collided with a single enemy pixel while attacking it has already dwarfed the number of times that has ever happened in HK, not to mention the abundance of teleporting. The fact that a lot of enemies and bosses do 2 hearts for something that a lot of the time you can't predict (I can't predict, maybe you can, God gaymer) is ridiculous.
I don't know what team cherry has against compasses but just let me see where I'm at without being gimped, it's not exactly a cheat.
The areas just seem a lot less slick design wise, I'm not incredibly far in so it will probably get better but it seems like Team Cherry sacrificed a lot of gameplay variety. Exploration and platforming are near non-existent so far.
It doesn't seem like there's any reason to lose your beads other than "Dark Souls did it", the only real penalty is minutes of mindless farming, and when your game is this strict, you could play perfectly and still be left in need of more beads, God have mercy on a newb who loses them every now and then.
Overall this game reeks of the classic Fromsoft move "Let's make the game unbelievably strict and ball crushing to get people sneeding and in a month we'll release a patch making everything way easier."
The amount of time I've died because a single hornet pixel collided with a single enemy pixel while attacking it has already dwarfed the number of times that has ever happened in HK, not to mention the abundance of teleporting. The fact that a lot of enemies and bosses do 2 hearts for something that a lot of the time you can't predict (I can't predict, maybe you can, God gaymer) is ridiculous.
I don't know what team cherry has against compasses but just let me see where I'm at without being gimped, it's not exactly a cheat.
The areas just seem a lot less slick design wise, I'm not incredibly far in so it will probably get better but it seems like Team Cherry sacrificed a lot of gameplay variety. Exploration and platforming are near non-existent so far.
It doesn't seem like there's any reason to lose your beads other than "Dark Souls did it", the only real penalty is minutes of mindless farming, and when your game is this strict, you could play perfectly and still be left in need of more beads, God have mercy on a newb who loses them every now and then.
Overall this game reeks of the classic Fromsoft move "Let's make the game unbelievably strict and ball crushing to get people sneeding and in a month we'll release a patch making everything way easier."