Hollow Knight - Dark Souls Metroidvania... with bugs!

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Like I already said above, if you don't like the new thrust or prefer the original downward slash, there's an item that restores it that can be accessed before the first major boss (boss that grants you an achivement on defeat.)

Wall slide was not instantly unlocked in Hollow Knigga either, you need to beat at least hornet and explore fungal cavern to unlock it.
It's taken a little getting used to, but I like that it makes hornet feel different. The greater difficulty I like, but I imagine there will be a loud minority wailing about it.
 
Bounce on the red pepper looking things and tally how many times you get launched where you actually want to go. There's your new gambling.
Found the trick to this.
You change your left/right movement direction right before/as you hit it and you will bounce that way.
Not very hard once you get their rhythm
 
So far Silksong has been pretty great. As good as to be expected.

It does seem like they leaned a bit in favor of BS difficulty, a lot of challenges are harder than HK only because enemies arbitrarily do 2 masks of damage now except one. Also it feels like the recovery window after getting hit is either inconsistent with some enemies or just is extremely tiny to begin with.

The areas themselves seem tiny and streamlined, I haven't seen a real platforming section at all. It feels like every 5 rooms I'm exiting one area and entering another.
 
genderspecial
What does that mean, Retarded? Reminder, there is no gender only two sexes.
Not to be that guy, but the Knight wasn't male
Oh get lost, he's clearly looking male, while the character in the new game is female even wears a dress. I guess we need 50/50 sex quotas everywhere. Cuphead, two males, the DLC adds a girl. Once you notice these kind of things you can't unsee it. People kinda forget that the 50/50 sex quotas came before the racial diversity push, before we had the term "woke".

I guess there is no escape. (rpghq.org)
Screenshot 2025-09-04 235901.webp
 
Not to be that guy, but the Knight wasn't male. The Void basically erased any individual traits the vessels had outside of their masks during development, so they are literally "its".
I know, but many characters treat the Chibi Knight as a guy: there's another male who calls you a rival, and at least two women fawning over you, with one outright kissing you. So he may be empty and have no squishy bits, but he's identified as a male.
Hornet is likely a Void touched child as you can see black stuff leaking from her when she dies, but unlike the knight, she was given education, love and proper parental figures, so she doesn't stand out too much. Or whatever passes for love for a spider.
 
Im still in deep docks, making my way through slowly. Its a good game, it borrows a lot from other games (Town development mechanic), old ones but its not ruinous to the HK name the way I think Blasphemous 2 was (Sorry, blasphemous 2 is just very boring, repetitive and cliched, level design and mechanics especially). I just dislike some mechanics, one spool is too less, two health pip hits is awful, down thrust is bad/inaccurate especially in comparison to HKs down thrust (Diagonal is a lot more harder to control positioning wise, especially for moving enemies. Also since it has really small range, it is difficult to pull off consistently when fighting enemies or spike jumping. In HK since there is no thrust movement for down thrust, it feels right but here Hornet moves down a bit but with no range so the animation and mechanic seem incompatible), two currencies, shell currency cap, slow trickle of rosaries (All enemies dont drop rosaries?), couple things like that. Still a good game, as long as it manages to reel in scope and doesnt add too many incompatible ideas (like blasphemous 2), it should be okay.
 
Last edited:
Oh get lost, he's clearly looking male, while the character in the new game is female even wears a dress. I guess we need 50/50 sex quotas everywhere. Cuphead, two males, the DLC adds a girl. Once you notice these kind of things you can't unsee it. People kinda forget that the 50/50 sex quotas came before the racial diversity push, before we had the term "woke".
I'm talking literally. Sure, it looks male, and we can call it male, but the Knight was more of a Robot than anything. It's literally just a body piloted by Void. Like that's why I pointed out that this isn't me going "hur dur respect the pronouns"

You can call a robot a he all you want, but it's still a robot. The Knight is literally not a person canonically. None of the Vessels were, it's why Hornet talks down to you when she meets you, sure, you eventually prove to be a bit more than just a dead thing walking around a dead kingdom, but the Knight is still basically only doing what the Void wants, lore-wise.
 
Last edited:
I’m not very far, but I hate the trap tool from the smith. Is there anything else early to replace it with?

Also need to look into a controller that doesn’t have stick bounceback or has the d-pad in a dualshock/snes layout. My old elite pad works for most things, but I’ve burned resources in the first game and this one from facing the wrong direction after running.
 
She feels like an improved Hornet
She says adeido. Also really funny that she says "Come on!" when you fall for the retard attack.

One thing I miss is the hunter's journal. It was nice to have the enemies you've encountered listed out and some exposition and tips given for each.
 
Silksong thoughts;

1. The economy is totally fucked; it's very reminiscent of having to farm for blood vials in Bloodborne, or Spirit Emblems in Sekiro, if you get stuck on a boss. It doesn't help that barely any enemies drop rosary beads (the currency for purchasing everything), and *many things* in the game require beads to unlock, AND are expensive. The game is just too stingy with its beads.

2. Many enemies do 2 damage right off the bat and mask shards/containers are very few and far between so far; I have reached Act 2 and still have found only one life container, meaning I still die in only three hits at full health.
 
2. Many enemies do 2 damage right off the bat and mask shards/containers are very few and far between so far; I have reached Act 2 and still have found only one life container, meaning I still die in only three hits at full health.
Maybe it's cus i'm autistic as fuck but so I'm almost done getting my first full mask, i'm missing one container.
 
1. The economy is totally fucked; it's very reminiscent of having to farm for blood vials in Bloodborne, or Spirit Emblems in Sekiro, if you get stuck on a boss. It doesn't help that barely any enemies drop rosary beads (the currency for purchasing everything), and *many things* in the game require beads to unlock, AND are expensive. The game is just too stingy with its beads.
Skull helmets in the hunter march drops 20 beads each.
I’m not very far, but I hate the trap tool from the smith. Is there anything else early to replace it with?

Also need to look into a controller that doesn’t have stick bounceback or has the d-pad in a dualshock/snes layout. My old elite pad works for most things, but I’ve burned resources in the first game and this one from facing the wrong direction after running.
There should be a throwing dart weapon located nearby, also in the hunter march there's an hidden merchant that sells you a boomerang blade.
 
The whole thing was the knight is that it was literally just a ghost with no character or defining traits whatsoever.
 
"What should we put at the end of our 10 round plot mandatory enemy gauntlet?"
"I know, let's put two enemies that literally take 1/4 of the ground, that don't appear anywhere else, who also spam aoe attacks and don't make sure their attacks don't overlap to create non evadable attacks".
"That sounds a little extreme maybe let's allow the player to increase their damage?"
"Okay, let's put it in a quest that requires finding 5 dishes in the overworld and don't put any markers because the players will google it anyways".

There was also a hellish platform section with no checkpoints or shortcuts.

It's not as bad, but it really feels like an Elden Ring DLC situation where the devs only allowed no life trannies to test the game. For every time the game is fun there is equal or more times when it actively griefs the player for daring to play it - overlong corpse runs, grinding based economy, checkpoint starvation...
 
The whole thing was the knight is that it was literally just a ghost with no character or defining traits whatsoever.
After finishing the game I always thought of it as some kind of construct like the ones in the white palace, only made with a dead bug's shell and void, which is like a mass of something with little to no mind.
Especially since Grimm do refers to the knight as "craft" if you dream nail him after the fight.
Think of it like this, if I skin my dead dog and use the skin to cover a robot dog that I bought at a store, assuming that my real dog was originally male, would the robot dog wearing its skin also be a male or remain an emotionless machine that will never replace my dead best friend?
This has been a thing with Indies for a while where they will design a character that is clearly a boy, even if a bit feminine, then loudly proclaim it is actually a they/them or utterly ambiguous so they can get diversity brownie points.
This war on diversity has gone full retard very fast.
 
I fully agree with people complaining about bead economy.
There was a time where I saved up for the key in the main village, and then went to and within like 10 minutes i found like 3 benches and 1 fast travel section that I couldn't use because I had no beads (I smashed all my stuff to get the key, 500 is no joke). Not to mention every vendor i go through I can maybe buy 1 out of 4 items he is selling.

I honestly am finding the game fairly easy, even with the 2 masks damage, i think its because you heal so much.
I am clearing most bosses on the first or second try. I had to try some like 5+ times like the Big Ant and some else i forgot.

I am only about 6 hours in so maybe I will get into a block later on. But personally, I think this difficulty level is fine and engaging. I see comments of people saying they made this for tryhards but i really don't see it, most of the time if you are just careful and slow down your game play a bit and get a few hits in, you can heal to full. I watched some streamers play and I see them just running into shit and I can't tell if the difficulty is really too high or people are just shit at 2d platformers in 2025.

I don't like the fact that most damage is 2 masks though - it makes the game very volatile. It also makes the first mask upgrade almost useless.
 
Back
Top Bottom