Hollow Knight - Dark Souls Metroidvania... with bugs!

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Twin bee exists.
Damnit, well this game definitely has the most bells on screen of any game.
Also I found a part in the early game where you were encouraged and required to attack-jump off of enemies, pretty cool!
If you have a lot of rosaries and are afraid of losing them you can have them turned into strings by the bonebottom shop at a 25% loss. You can't lose those when dying though.
For that reason, try not to break strings or necklaces that you collect until you're going to spend them.
 
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I feel like I'm missing something health wise since almost every boss does two bars of damage in their attacks and I still have 5 health bars and heal for 3. Just got the wall hang ability.

It's the usual issue that you never know if to explore or just advance in the plot so you wouldn't waste your time.
 
If you plow through the game to advance the plot as fast as possible you probably won't enjoy it.
Half of these games are little optional side paths with cool stuff to kill, break, and steal.
Not to mention that some thing you find these ways actually becomes part of the plot or otherwise explains it.
 
I feel like I'm missing something health wise since almost every boss does two bars of damage in their attacks and I still have 5 health bars and heal for 3. Just got the wall hang ability.

It's the usual issue that you never know if to explore or just advance in the plot so you wouldn't waste your time.
I was able to find an hidden mask shard before the Bell beast, plus a second one from bonebottom's shop
 
I knew it was all part of the awkward game start thing.
 
Got to the Last Judge, what the fuck is even that corpse run? It's about 3 minutes getting to the boss if I do it perfectly, with the environment doing 2 damage cause fuck me I guess. The map implies there is a room before the boss but I can't for the life of me understand what I need to do to open it, or whether it opens by itself. Also still at 5 life and no upgrades, and can't see any place I missed on the map.

It really seems like the game wants me to grind rosaries for 2 hours to buy all the upgrades. The only place I remember not exploring is a jailhouse, but it's not marked. I really hope the game will at least give me a "this room doesn't have anything more to find" map marking since that's basic QoL at this stage.
 
I'm not too far in but I'm not sure how I feel about it seeming that the charm system is massively pared down.

I really liked how you could completely customize how your character played and if that's missing, it's going to be a huge disappointment.

Also, the diagonal attack being used for platforming is very finnicky and starting to bug me.

If you plow through the game to advance the plot as fast as possible you probably won't enjoy it.
Half of these games are little optional side paths with cool stuff to kill, break, and steal.
Not to mention that some thing you find these ways actually becomes part of the plot or otherwise explains it.
That's half the fun of Metroidvanias. Running around looking for secret paths and smacking random walls, jumping and climbing random stuff.
 
I'm not too far in but I'm not sure how I feel about it seeming that the charm system is massively pared down.

I really liked how you could completely customize how your character played and if that's missing, it's going to be a huge disappointment.

Also, the diagonal attack being used for platforming is very finnicky and starting to bug me.
Based on what people farther into the game are saying, those are early game frustrations that start to let up as you progress.
Am I wrong?
 
So the main reason I think this game is a lot "harder" than the original is the fact that Hornets hitbox is much bigger, her hits don't stun enemies for nearly as long or send them as far away, and there are a lot more enemies that deal 2 damage instead of 1
 
The amount of healing you get is the same as the first game full soul channel -> 3 masks, full spool -> 3 masks, but to balance hornet only needing one channel for all that a lot of enemies and bosses do 2 masks of damage so hornet can take three hits before dying while the knight can take five, i image this will get better later with more spool capacity but now in the early game its rough.
 
You can customize Hornet's attacks a lot by doing chapels. I just got one that is basically quick slash but it makes her attacks shorter. Biggest bonus, however, is that it gives motherfucking pogo back.
 
This faggot can eat a fat fucking dick holy shit


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Here's something I noticed in the deep docks.
If you watched the trailer or demos, you know that there's this lava hazard that causes damage over time on enemies or hurts if you stand too long on it, when I killed a monster, it's skull fell on it and initially nothing happened, but slowly it sank and almost instantly charred away.
Team cherry could have made so that the skull would either burn away instantly or that it would just stay there, but instead they went the extra mile and added that effect.
Additionally, in the hunter's march, I noticed the small ants on the ground dragging around the remains of bigger ones I killed.
I'm starting to beleive that development heaven was fucking real
 
The first bells-type game of the 2000s
 
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