Culture Hogwarts Legacy’s Low Completion Rate Sparks Debate

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Hogwarts Legacy’s Low Completion Rate Sparks Debate​


Hogwarts Legacy story completion rate has sparked an intense debate that has been raging for well over a week now. Apparently, less than 30 percent of players have finished the game, going by Steam and PlayStation Network data.

Why Hogwarts Legacy completion rate isn’t necessarily ‘low’​


At the time of this writing, PSN data shows that 28 percent of Hogwarts Legacy players have unlocked the trophy for beating the game. Fans argue that games like Elden Ring and The Witcher 3 have similar completion rates but it’s worth noting that the former is a significantly challenging game whereas the latter is lengthier.

Buy Hogwarts Legacy for under $60 right here
Buy Hogwarts Legacy for under $60 right here
Comparing it to games with a similar campaign length, Hogwarts Legacy’s completion rate sits below God of War Ragnarok (45.2 percent) and Horizon Forbidden West (29.3 percent). However, there are several caveats when it comes to this data as well.

For starters, Hogwarts Legacy released less than two months ago whereas Ragnarok and Horizon have been on the market for about 4.5 months and a year, respectively. Secondly, neither Ragnarok nor Horizon offer the amount of activities and quests that Hogwarts Legacy does.
Another key difference is that Hogwarts Legacy requires players to be a certain level before completing main quests as the story progresses, often forcing them to do side quests and activities to level up before tackling the next main objective.

Whatever side of the argument one is on, completion rates are hardly an indication of a game’s quality. Look no further than Red Dead Redemption 2, which boasts a famously low completion rate.

The post Hogwarts Legacy’s Low Completion Rate Sparks Debate appeared first on PlayStation LifeStyle.
 
Fans argue that games like Elden Ring and The Witcher 3 have similar completion rates but it’s worth noting that the former is a significantly challenging game whereas the latter is lengthier.
witcher has also been out for 8 fucking years now, while shitwarts fagacy is just a few months old you retards
also elden ring is both difficult AND huge in size, it's not a small game by any metric
god i hate journalists
 
The attempted destruction of a success to build on yourself is morally forfeit. It is a sad condition to be.
 
Meanwhile 41% of I just want to be a fucking wizard game's ideological detractors have failed to achive Stay The Fuck Alive All March.

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So, dishonest shit like this pisses me off, so I did a little check.
In my mind, Rockstar games are pretty much the biggest, most popular and most prestigious products on the open-world market.
Their games sell INSANELY well, no exception, and they are seen as the gold standard for video games as a whole.

So, I can check how many people finished the main story in this game by looking up achievements.
First, GTA V. It sold 175 million units.
The main story completion achievement is called "To live and die in Los Santos", and it 24.2% of Steam owners have this achievement.

Next, Rdr2. It sold 50 million units.
Achievement is called "Endless summer". 19.5% of owners have this.

Hogwarts Legacy has a higher completion rate than BOTH of them.
Are these monumental games flops now.

I hate lying troons and their journoscum lickspittles.
These may not be flops but first of all, both of these have multiplayer which is a big appeal. Hogwarts Legacy is singleplayer only, it's not exactly comparable. Also RDR2 is very slow and drags on and on for no reason, and GTA V's story mode is nothing special compared to previous entries. All kinds of shitty games will make money, the point isn't to see if it's a flop or not the point is that maybe the low completion is an indicator of a bad game. But it is true that sometimes people are retarded and drop games cause they're ADHD zoomers hopping on from one thing to the next.
 
This game is so open world and FUN. The only reason I bothered to finish the story at all was because I wanted Avada Kedavra. Like I was level 20 before I even got to the second act. Running around grabbing side quests, fighting enemies and collecting field guide pages. It's a world about exploring, there's no need to rush it.
 
Very few people have finished the “troon positive games” of Skyrim, Minecraft, or Fallout: New Vegas.

I have also seen some people online speak about how the twitch concurrent streams have “dropped so much”. However, for a single player game with no online multiplayer component, Hogwarts Legacy appears to be doing just fine.
 
This game is so open world and FUN. The only reason I bothered to finish the story at all was because I wanted Avada Kedavra. Like I was level 20 before I even got to the second act. Running around grabbing side quests, fighting enemies and collecting field guide pages. It's a world about exploring, there's no need to rush it.
best post, most people don't buy games with the intention of "beating" them or "winning," it's about having fun. And fun in a Harry Potter game could easily be defined by the vast majority as wandering around Hogwart's school grounds waving a wand around and listening to bri'ish people. You get that experience early on without a lot of hurdles. A lot of people bought GTAV for the online roleplay, not the narrative story mode & more than a handful of Witcher 3 players got completely sidetracked by playing Gwent, in an era where Gwent was not yet its own standalone game.
 
Minecraft
Back in my day, BACK IN MY DAY, there was no End, there was no Ender Dragon, and there were no advancements. All there was was a massive sandbox canvas for you to unleash your autism, and that was the beauty of that game.
 
Almost every game has a low completion rate, especially in the age where more normies play games than ever before.

The coverage for this game is one of the most absolutely pathetic things I've seen in my lifetime.
Even back in the Days of Yore (NES era up to PSX era), I probably only ever beat maybe 1/3 of my games. Back then, games were technically short, but had a habit of having a final level that was complete horseshit and was unbeatable without autistically memorizing every aspect of the level, usually across multiple playthroughs because game over really meant game over. I've never beaten many really good games for just this reason. To this day I have never beaten Mario 2.

These days, games are so goddamn long, beating them is reserved for my absolute favorites. I'm looking at my top Steam games by total play time, and of the top 10 games that actually have a "you beat the game" condition, I have only beaten half, and one of them not until very recently despite it being a years old game.

So yes, 25% is sky high for a game that, according to How Long To Beat, takes 25 hours if you skip everything but the main story, which nobody is going to do.
 
Back in my day, BACK IN MY DAY, there was no End, there was no Ender Dragon, and there were no advancements. All there was was a massive sandbox canvas for you to unleash your autism, and that was the beauty of that game.
You're wrong, you reached the end of the game when you dug a real big hole.
 
Most games don't have high completion rates. For instance, if you look at Final Fantasy XIV official website statistics for main story mount acquisitions (as in, free items everyone is guaranteed to get):
  • 90% of players have completed the basegame story "A Realm Reborn" (2013 rerelease)
  • 84% have completed the first expansion "Heavensward"
  • 79% have completed the second expansion "Stormblood"
  • 59% have completed the fourth, and latest, game expansion "Endwalker"
  • 0.8% of players have exclusive mounts only acquired from Final Fantasy XIV 1.0 (2010 original release)
  • 19% of players have all combat jobs at Lv80 or more

So i'm not surprised most people aren't completing Hogwarts Legacy. Every video game has people who teeter off.

Honestly, it's a sandbox game so there could be many reasons people aren't completing the main story. Personally, I don't do main story at all in Fallout 4 after the first time. I just explore explore explore. I spend most of my time just building settlement structures and fucking with mods. I never played standard Garry's Mod, only the multiplayer stuff. It goes without saying, I spend my time in The Sims 3 just building houses. So long as people are enjoying the game in their own way and at their own pace, it has value.
 
They never fixed the technical issues. The game runs like shit on 4090s. Also the story isn't that interesting and the game loses its appeal way before the ending. But mostly the technical issues on pc.
I've definitely seen some complaints online, but it was pretty smooth sailing on my 4080.
 
It is not sparking debate. There is literally nothing less important in this universe than the completion rate of a video game on Steam.
 
I've seen Steam games where less than 75% of people have the achievement for just starting the damn game.
 
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