Helldivers 2 - Hell is more diverse than ever as PlayStation's demographics continue to grow and change.

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I'm sorry Solo Silo I was not familiar with you game.




Rail Strike a Dragonroach is also fun as hell.
 
Thoughts on the Coyote? I've found that running it on semi auto and using it like some kind of DMR, piling on fire procs on enemies and letting that carry your damage output is the most effective way to use it. With 8 magazines you'd be hard pressed to run out of ammo this way.
I've found myself mostly using semi auto as the default, using it to clear bugs off my buddies and doing semi-aimed fire into gas strike occluded bug breaches, and switch to full auto when something really needs to die. As you said that 8 mag depth really enables you to let loose with the thing.
 
I've found myself mostly using semi auto as the default, using it to clear bugs off my buddies and doing semi-aimed fire into gas strike occluded bug breaches, and switch to full auto when something really needs to die. As you said that 8 mag depth really enables you to let loose with the thing.
I really wish it could be upgraded to a 3 round burst option since I tend to naturally use it like that.
 
Is the Masters of Ceremony worth it or is it still a meme warbond?

What about the super store armors? I bought the big game hunter rotation set and have been having fun roleplaying as a space jihadist raising my ar-2 and raider cheering.

I'm eyeballing the Grand Juror rotation set and definitely going to get it as well as enthusiastic mirth.
 
I'd place it towards the bottom in terms of bang for buck. What other war bonds are you missing?
Sorry for the double post

I have 2060 credits from grinding and its the last warbond I've yet to unlock, I also just unlocked force of law. I'm debating if I should save 1000 for the next month's warbond if it's worth a shit, buy 2100 for christmas and buy MOC as a thank you.
 
Sorry for the double post

I have 2060 credits from grinding and its the last warbond I've yet to unlock, I also just unlocked force of law. I'm debating if I should save 1000 for the next month's warbond if it's worth a shit, buy 2100 for christmas and buy MOC as a thank you.
Ah, gotcha. Well it isn't total trash since the armor got buffed. No worthwhile weapons though. If you are on the fence, sit it out and wait for the next one, you aren't missing much.
 
We're two pride months down since its inception and nary a faggot cape or helmet to be found. Let it be so forever more, for managed democracy.
It’s gonna happen.
Not a matter of if, but when.
they are at least not dumb
They’re one of the dumbest, laziest dev teams I’ve ever seen.
They wasted time and resources coming up with lore justifications as to why they refuse to let players toggle off the retarded fucking capes that tank optimization and frame rates as well as not letting you see the cool armor you just spent your hard earned money or worse, fleeting time unlocking.
They even went so far as to literally pull a Battlefield 5 esque response AKA “don’t like it? Mod the game” fully well knowing console players can’t do that unless they allow mods on console.

Fuck Arrowhead, they’re lucky I’m gracing their greasy fat fingers with my money and time getting this game to play with my cousin.
God willing the company gets bought out and these hacks get forced to implement cape and friendly fire toggling.
And if Arrowhead make the Pride Fag cape immune to Friendly Fire it would completely break the logic of the game.
It would force them to add a cape disabling feature to the game.
So perhaps it’s not a bad idea after all.
Glad Sony let us retards join the fight.
Sony finally realized that releasing your game on all platforms makes you more money than releasing it on a select few.
 
Is the Masters of Ceremony worth it or is it still a meme warbond?

What about the super store armors? I bought the big game hunter rotation set and have been having fun roleplaying as a space jihadist raising my ar-2 and raider cheering.

I'm eyeballing the Grand Juror rotation set and definitely going to get it as well as enthusiastic mirth.
The armors have a fucking phenomenal perk in Reinforced Epaulettes. No joke, it's outstanding.
You're basically getting a hybrid of Peak Physique, Siege-Ready, and Servo-Assisted - all weaker, but together at once. This means you get +50% melee damage, reload your primary weapon +30% faster, and have a 50/50 shot of not suffering a limb cripple on an attack that does so (unless it hits your torso). The final one of these three is basically a coinflip of being useful, but the other two have essentially continual uptime and thus are always useful. The melee boost stacks with bayonet-equipped primaries and melee weapons, and Vitality also combines to make your limbs less breakable. I do not need to explain to you why being able to reload substantially faster is great, but it's a percent so the slower the reload, the more time it saves.

The Booster's good, specifically for when you need samples, either for dailies or upgrading your Super Destroyer, but becomes completely irrelevant once you fully upgrade.

The Pyrotech is very strong and surprisingly versatile. As an actual grenade, it's shit, but the thing can do unspeakable shit to Squids - able to one-cycle Harvesters and set fires through hordes, able to close holes and kill fabricators, and the fucking things basically ghosted under the radar because everyone uses fucking Thermites and the number of people who use quality shit that is actually effective can be counted on one hand. Use it.

But for every bit of good in a Warbond, there's bad:

The Amendment was an okay rifle with a bayonet (so it does as much melee damage as the sword or axe), and while its damage is meaty, it has light pen which makes it absolute trash for dealing with bugs in their current form. I love the damn thing but the upgrade cycle was notably unkind to it and I won't pretend it's anywhere near as good as it was in the current environment.

The Saber is literally a reskin of a super store item (the Hatchet). It's nice if you missed that item, and it's nice if you want a melee weapon and aren't carrying a primary with a bayonet (which renders it functionally irrelevant), something that does stack with the armor from this warbond, but you do not need this, especially after Urban Legends already gave you the Stun Lance (which has the same damage and also stuns).

.....The One True Flag is absolute dogshit and is a meme weapon whose only functional advantage is that it's a slot-3 melee weapon (like the Entrenching Tool). It does the exact same damage as the Saber, Hatchet, and Stun Lance, as well as the Bayonet on the Constitution or Amendment, and while it does benefit from Reinforced Epaulettes (and Peak Physique), that's saying basically nothing. Bringing this fucking thing into a mission means you just devoted a fucking Strategem slot towards a meme, and while I respect anyone willing to clown on Super Earth's opposition, don't be surprised when a given team is less-than-thrilled about being forced to share the joke.
 
I'm one of the new XBOX retards, and I'm LOVING this game! I'm only Level 8, but I run the Stalwart, Supply Pack, Eagle Strafing Run and Machine Gun Sentry as my basic Stratagems. I've only fought Bugs so far, but I'll fight the others sooner or later.
 
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I'm one of the new XBOX retards, and I'm LOVING this game! I'm only Level 8, but I run the Stalwart, Supply Pack, Eagle Strafing Run and Machine Gun Sentry as my basic Stratagems. I've only fought Bugs so far, but I'll fight theothers sooner or later.
Protips:
*Do not get invested in major orders or planetary liberation or the campaign in general. The liberation percentage shown at mission complete is a flat out lie and the actual way liberation percentage is calculated is intentionally obscure and impossible to check so they can railroad the campaign how they want it.
*Democratic detonation is objectively the most valuable warbond.
*The eagle rocket pods are trash
*Do not bring mortars to the bug front ( or really at all on anything not a defensive mission and even then it's iffy) because you will just wipe your team out
* The most valuable skill in this game is learning how to finish a mission dying as few times as possible
 
Democratic detonation is objectively the most valuable warbond.
*The eagle rocket pods are trash
Wanted to make sure these two were especially highlighted. The crossbow and eruptor absolutely fuck, and you always look out for homies when choosing strategems to make sure they don't accidentally choose rocket pods instead of airstrike. We almost had a few close calls.
 
They wasted time and resources coming up with lore justifications as to why they refuse to let players toggle off the retarded fucking capes
...Were you hurt by a man in a cape as a child or something? Are you okay?
Edit
friendly fire toggling
nvm you're just retarded lmao
And if Arrowhead make the Pride Fag cape immune to Friendly Fire it would completely break the logic of the game.
Not only would it be out of place and blatantly retarded, it would just flag everyone wearing the pride capes as an instant kick on sight because people would only ever use it to grief. I know this because I would totally use it to grief players.
 
I'm one of the new XBOX retards, and I'm LOVING this game! I'm only Level 8, but I run the Stalwart, Supply Pack, Eagle Strafing Run and Machine Gun Sentry as my basic Stratagems. I've only fought Bugs so far, but I'll fight the others sooner or later.

Protips:
*Do not get invested in major orders or planetary liberation or the campaign in general. The liberation percentage shown at mission complete is a flat out lie and the actual way liberation percentage is calculated is intentionally obscure and impossible to check so they can railroad the campaign how they want it.
*Democratic detonation is objectively the most valuable warbond.
*The eagle rocket pods are trash
*Do not bring mortars to the bug front ( or really at all on anything not a defensive mission and even then it's iffy) because you will just wipe your team out
* The most valuable skill in this game is learning how to finish a mission dying as few times as possible


Additionally, knowing when and how to strategically reposition is critical. Far too many bugdivers prefer to die 10 times than run from an unwinnable fight. Kiting bugs is a really good strategy.

Your loadout is very good and very versatile, but don’t sleep on the guard dog backpacks and the laser cannon. Once you get to higher difficulties, you may want to consider antitank, especially if your allies didn’t take any.

For artillery and airstrike options on the bug front, a variety of big damage and chaff clearing options is a good choice. Orbital gas or Gatling reload in about a minute and are great for suppressing bug breaches. Eagle 500 can close a lot of medium nests in one shot if you drop it in the right spot.
 
Additionally, knowing when and how to strategically reposition is critical. Far too many bugdivers prefer to die 10 times than run from an unwinnable fight. Kiting bugs is a really good strategy.

Your loadout is very good and very versatile, but don’t sleep on the guard dog backpacks and the laser cannon. Once you get to higher difficulties, you may want to consider antitank, especially if your allies didn’t take any.

For artillery and airstrike options on the bug front, a variety of big damage and chaff clearing options is a good choice. Orbital gas or Gatling reload in about a minute and are great for suppressing bug breaches. Eagle 500 can close a lot of medium nests in one shot if you drop it in the right spot.
500 is also pretty much mandatory for closing mega bug holes for new players
 
The machete has me acting unwise. Bots better guard their knee actuators because when my magazine runs dry I'm whipping out my two and a half foot long monomolecular edged scalper and alt-diving at the nearest trooper. Last night I hopped down into a corridor and killed six heavy devastators that decided to wander into a base that we had just cleared. Absolute fucking carnage and not a scratch on me.
 
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