- Joined
- Oct 1, 2018
I never had much issues with the writing off reach except perhaps a lack of a narrative until the very end besides the invasion of Reach.
My issue with the reach campaign is pacing and the scenario designs.
Like why spend all that time building up to the Covenant reveal and then just have them appear in front of a building like it's nothing?
Too few moments where it feels like an actual war. You'll have a cutscene with a big engagement, but then you get to play and it's back to just you and a spartan ally taking on a few squads of covenant.
Speaking of Spartan allies, there were too few moments where the team actually fought together as a team. You usually only got one ally per mission, and it made it very obvious once someone were on the chopping block because of extended time on screen.
If more of the team appeared per mission we might have started to care for them when the inevitable happens.
Still have no idea how Bungie managed to make a lot of better and bigger engagements for Halo 3 and Halo 3 ODST.
Two scarabs dropping down from orbit as you've got a big team of hornets and scorpions charging is a bit more climatic than shooting a big gun at phantoms slowly filtrering in and a slow moving cruiser
My issue with the reach campaign is pacing and the scenario designs.
Like why spend all that time building up to the Covenant reveal and then just have them appear in front of a building like it's nothing?
Too few moments where it feels like an actual war. You'll have a cutscene with a big engagement, but then you get to play and it's back to just you and a spartan ally taking on a few squads of covenant.
Speaking of Spartan allies, there were too few moments where the team actually fought together as a team. You usually only got one ally per mission, and it made it very obvious once someone were on the chopping block because of extended time on screen.
If more of the team appeared per mission we might have started to care for them when the inevitable happens.
Still have no idea how Bungie managed to make a lot of better and bigger engagements for Halo 3 and Halo 3 ODST.
Two scarabs dropping down from orbit as you've got a big team of hornets and scorpions charging is a bit more climatic than shooting a big gun at phantoms slowly filtrering in and a slow moving cruiser