Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 717 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,755
There really is nothing to do in Online but gamble isn’t there?

I just want an airplane hangar dammit. But I can’t make diddly squat.

fuck you Sony for suckering me into PSPlus again. Should have given that to Nintendo online. I just tried it because I know PS4 support will soon end.

The hangar missions aren't that fun, honestly. Especially if you play solo.
 
There really is nothing to do in Online but gamble isn’t there?

I just want an airplane hangar dammit. But I can’t make diddly squat.

fuck you Sony for suckering me into PSPlus again. Should have given that to Nintendo online. I just tried it because I know PS4 support will soon end.
Nope. You either grind, try to fuck around but get stop by the super cops or fuck with other players.
 
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I played GTA Online for the first time in forever last weekend and I found one of those Saints Row 3 jet bikes just parked outside. I went on an NPC killing rampage before the bike's owner realized what happened and used the "only I can drive my vehicles" option to force me to dismount.

I also played an arcade minigame which was neat, but I got bored and left.

I then played GTA IV and tricked NPCs into fighting each other by punching their cars, having them chase me, punching another car, grouping them together, and waiting until one accidentally punched the other while punching me. I also parked a burning car in front of a traffic jam, abandoned it, and watched it kill 50 people in a chain explosion which is technically legal, since I didn't fire a shot.
 

Thank them while they milk you for Shark Cards that you have to use real money to buy virtual currency

I then played GTA IV and tricked NPCs into fighting each other by punching their cars, having them chase me, punching another car, grouping them together, and waiting until one accidentally punched the other while punching me. I also parked a burning car in front of a traffic jam, abandoned it, and watched it kill 50 people in a chain explosion which is technically legal, since I didn't fire a shot.

I now remember how I used to do that as well back on my X360 days. It’s a shame you can’t even do that in GTA V. Instead, you just use a directional pad to taunt NPC and they’ll either walk away quickly or taunt you back with a fighting stance, which you can destroy by just using a broken bottle or a nightstick.
 
I now remember how I used to do that as well back on my X360 days. It’s a shame you can’t even do that in GTA V. Instead, you just use a directional pad to taunt NPC and they’ll either walk away quickly or taunt you back with a fighting stance, which you can destroy by just using a broken bottle or a nightstick.
Melee combat in V is way too easy in general. You can defeat most enemies with a couple punches. IV had weight to it.
 

These guys must be new. Rockstar has done this before only to increase how much all the news hit costs tenfold.

Look at the Bikers update. Back then the bikes were one to two hundred thousand and that was considered expensive. Now its chump change unless you're completely new or a complete retard with the business mechanics. Most vehicles are now minimum 2 to 3 million.

I'd also expect them to make a go of randomness again like they did with Gunrunning which to this day is probably still their most predatory scheme.
 
I then played GTA IV and tricked NPCs into fighting each other by punching their cars, having them chase me, punching another car, grouping them together, and waiting until one accidentally punched the other while punching me. I also parked a burning car in front of a traffic jam, abandoned it, and watched it kill 50 people in a chain explosion which is technically legal, since I didn't fire a shot.
My favorite was to bump into an NPC and pick up whatever they were carrying and then throw it back at them or someone else and then get them to pick a fight with random npcs.. A lot of in-fighting is what made GTA IV so good.. In V you can forget about it as it's harder to and the NPCs more then likely will just team up on you.
 
Melee combat in V is way too easy in general. You can defeat most enemies with a couple punches. IV had weight to it.
Melee combat in GTA was never good. Using melee weapons with multiple enemies, good luck. SA and IV introduced lock-on with melee combat, which made it easier. IV's combat was improved, but was sluggish. I did like how you could disarm weapons with the counter system.
I then played GTA IV and tricked NPCs into fighting each other by punching their cars, having them chase me, punching another car, grouping them together, and waiting until one accidentally punched the other while punching me.
I love doing that in GTA. Punch a ped, go in a group and hope they punch somebody else and a brawl occurs.

My favorite was to bump into an NPC and pick up whatever they were carrying and then throw it back at them or someone else and then get them to pick a fight with random npcs.. A lot of in-fighting is what made GTA IV so good.. In V you can forget about it as it's harder to and the NPCs more then likely will just team up on you.
GTA IV's Euphoria physics engine in action. Pushing people down a flight of stairs and watching their bodies frail was underrated. Same with ramming them with cars. You could literally hear and FEEL the impact of the weight of the car with the speed.
 
GTA IV's Euphoria physics engine in action. Pushing people down a flight of stairs and watching their bodies frail was underrated. Same with ramming them with cars. You could literally hear and FEEL the impact of the weight of the car with the speed.
GTA V also uses Euphoria, but everything looks and feels stiffer and less fluid, especially the character movements. Generally speaking, everything about V just seems less imaginative despite having more stuff to do in-game.

The cars in V also lean more towards arcade-like handling and weight. I never liked the drunken battleship feel of the cars in IV (and thus used mods to tighten up the handling a bit), but I respected what the devs were trying to go for.
 
GTA V also uses Euphoria, but everything looks and feels stiffer and less fluid, especially the character movements. Generally speaking, everything about V just seems less imaginative despite having more stuff to do in-game.
GTA V uses the RAGE engine as well, but it feels more streamlined. Facial expressions outside of cutscenes in both IV and V look dated and creepy.

The cars in V also lean more towards arcade-like handling and weight. I never liked the drunken battleship feel of the cars in IV (and thus used mods to tighten up the handling a bit), but I respected what the devs were trying to go for.
Agreed, I respect the handling in IV although it's a bit exaggerated. Bikes were a nightmare in IV until TLAD. But I do like the handling in V.
 
GTA V also uses Euphoria, but everything looks and feels stiffer and less fluid, especially the character movements. Generally speaking, everything about V just seems less imaginative despite having more stuff to do in-game.

The cars in V also lean more towards arcade-like handling and weight. I never liked the drunken battleship feel of the cars in IV (and thus used mods to tighten up the handling a bit), but I respected what the devs were trying to go for.
GTA V in general feels less dynamic. the NPCs, the physics, the car deformation, all way better in GTA IV, released 5 years earlier. V has better gunplay and player control, though.
 
GTA V in general feels less dynamic. the NPCs, the physics, the car deformation, all way better in GTA IV, released 5 years earlier. V has better gunplay and player control, though.
I'd be fine with the streamlined approach if they just did story DLC as promised. Yes, I'm still bitter about that.

I think games nowadays are more streamlined but somehow larger than before. How?
 
I'd be fine with the streamlined approach if they just did story DLC as promised. Yes, I'm still bitter about that.

I think games nowadays are more streamlined but somehow larger than before. How?
The main gameplay has been made more shallow and casual, but stretched out with larger worlds and more side missions.

Like, Fallout 4's world may be the biggest at the time, but it lacks the depth of 3 and New Vegas and it has simplified mechanics, like no weapon degradation.
 
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