I honestly disliked how they made Lazlow into a loser in the games after 3. In 3 he felt like the everyman of the game. The only normal dude in the madness. Would have been great to feel more of that in the other games he's in.
And I legitimately believe that the PS2 era games are miles better than 4/5. May god forgive the zoomers.
I think Lazlow was also portrayed as a "tired everyman" character in Liberty City Stories as well and I can accept him being portrayed as a dorky loser in Vice City and Vice City Stories since it's supposed to be when he's younger and is just now entering the DJ business. Everything else was just a bit ridiculous.
Agreed on the PS2 games being superior to IV and V.
I'm honestly wondering why some independent game studio hasn't tried to do their own take on the PS2-era GTA games (and similar titles like The Godfather and The Simpsons Hit & Run) with PS2 graphics or something? I mean, PS1-style horror games have become the hot new thing in indie gaming as opposed to the previous trend of "le quirky" platformers and point-and-click adventures. Emulating the PS2 era of gaming is the next logical step.
If you think about it, the "quirky hipster/bing bing wahoo" fad in indie gaming in the early 2010's was trying to emulate the heyday of platformers and side-scrolling games in the later NES and the SNES/Genesis era, and the rise of pretentious point-and-click adventures and "ironic" FMV games in the mid-late 2010's was meant as a love letter to that genre's heyday in the early-mid 90's. Now as of 2019-2020, the big new trend is PS1-style survival horror games complete with the lo-fi 240p blocky graphics.
Much like how the PS1 ushered in the golden age of horror gaming, the PS2 was the console that heralded the rise of sandbox games and the point when "open world" went from merely a single aspect of gameplay for certain titles like Mercenary and Body Harvest to a proper genre.
While the open world trend in AAA gaming has become bloated and played out, I think there's still potential in an independent revival of "GTA Clone" style open world games from the PS2 era
The GTA Clones of the 2000's felt a lot different and honestly were usually more enjoyable than the bulk of open world games made after 2007 or so (barring a few landmark exceptions like Fallout New Vegas or the Red Dead Redemption games) and I think if you went in a direction that was more in line with the 3D Era GTA titles or stuff like The Godfather, The Simpsons Hit & Run, or Gun then you might have a good shot at a great independent game.
Really, the biggest barrier to overcome on that end would be making sure that the map isn't too big for a small indie dev team to build.
I think Saints Row started out as a quick mockbuster of GTA San Andreas and then Saints Row 2 decided to capitalize on GTA IV's boring grimdark direction by remaining true to the form of the 3D Era GTA games (if a bit sillier) but then SR3 and SR4 went off the rails and into lunacy.