Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 717 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,755
I remember things very differently and when the GTA 3 marketing first hit, people were going apeshit about it. In 2001 that was one of the games you had to have, especially if you had played any of the previous GTAs (which were all top down games). Shit, the first commercial I saw for it, I was watching either WWF Raw or Smackdown with my dad and it looked absolutely amazing, I remember begging him to get it for me when it comes out. Confirmation bias sure, but I remember all my friends were excited for it as well.

I'm talking about the gaming media not giving a shit. I think Dan Houser has even said in interviews the reason Rockstar North stopped caring about E3 was at E3 2000 or 2001 everyone gave State of Emergency more coverage than GTA III and acted like it would be a bigger deal lol.

Once GTA III launched people the public went nuts. That's why it was so hard to get for months cause stores didnt order enough copies before launch.
 
I honestly disliked how they made Lazlow into a loser in the games after 3. In 3 he felt like the everyman of the game. The only normal dude in the madness. Would have been great to feel more of that in the other games he's in.

And I legitimately believe that the PS2 era games are miles better than 4/5. May god forgive the zoomers.

I think Lazlow was also portrayed as a "tired everyman" character in Liberty City Stories as well and I can accept him being portrayed as a dorky loser in Vice City and Vice City Stories since it's supposed to be when he's younger and is just now entering the DJ business. Everything else was just a bit ridiculous.

Agreed on the PS2 games being superior to IV and V.

I'm honestly wondering why some independent game studio hasn't tried to do their own take on the PS2-era GTA games (and similar titles like The Godfather and The Simpsons Hit & Run) with PS2 graphics or something? I mean, PS1-style horror games have become the hot new thing in indie gaming as opposed to the previous trend of "le quirky" platformers and point-and-click adventures. Emulating the PS2 era of gaming is the next logical step.

If you think about it, the "quirky hipster/bing bing wahoo" fad in indie gaming in the early 2010's was trying to emulate the heyday of platformers and side-scrolling games in the later NES and the SNES/Genesis era, and the rise of pretentious point-and-click adventures and "ironic" FMV games in the mid-late 2010's was meant as a love letter to that genre's heyday in the early-mid 90's. Now as of 2019-2020, the big new trend is PS1-style survival horror games complete with the lo-fi 240p blocky graphics.

Much like how the PS1 ushered in the golden age of horror gaming, the PS2 was the console that heralded the rise of sandbox games and the point when "open world" went from merely a single aspect of gameplay for certain titles like Mercenary and Body Harvest to a proper genre.

While the open world trend in AAA gaming has become bloated and played out, I think there's still potential in an independent revival of "GTA Clone" style open world games from the PS2 era

The GTA Clones of the 2000's felt a lot different and honestly were usually more enjoyable than the bulk of open world games made after 2007 or so (barring a few landmark exceptions like Fallout New Vegas or the Red Dead Redemption games) and I think if you went in a direction that was more in line with the 3D Era GTA titles or stuff like The Godfather, The Simpsons Hit & Run, or Gun then you might have a good shot at a great independent game.

Really, the biggest barrier to overcome on that end would be making sure that the map isn't too big for a small indie dev team to build.

I think Saints Row started out as a quick mockbuster of GTA San Andreas and then Saints Row 2 decided to capitalize on GTA IV's boring grimdark direction by remaining true to the form of the 3D Era GTA games (if a bit sillier) but then SR3 and SR4 went off the rails and into lunacy.
 
I wish they kept Saints Row going instead of that Agents of Mayhem shit. I didnt like the humor as much as GTA but they were still tons of fun.
 
I wish they kept Saints Row going instead of that Agents of Mayhem shit. I didnt like the humor as much as GTA but they were still tons of fun.
You'd be happy to know that Volition is developing a new Saints Row game. Along with a movie too I heard.

Where does Saints Row go after IV? I love IV (I find it one of the best open world games in recent memory) but it went off the rails with its story. Canonically speaking, where would IV fit in with a new Saints Row? Time travel, prequel?

Still, I trust Volition and THQ with whatever direction they go with SR.
 
Where does Saints Row go after IV? I love IV (I find it one of the best open world games in recent memory) but it went off the rails with its story. Canonically speaking, where would IV fit in with a new Saints Row? Time travel, prequel?
Reboot. One of the Gat Out of Hell endings was rebooting the franchise, so they're gonna reboot the franchise to make it more similar to the old games.
 
Where does Saints Row go after IV? I love IV (I find it one of the best open world games in recent memory) but it went off the rails with its story. Canonically speaking, where would IV fit in with a new Saints Row? Time travel, prequel?

I personally wouldn't mind a sequel based on the Killbane Dies ending of 3. It felt more "real" and was the original ending before that incredibly forced choice was put in (why do you have to choose to save whatshername or kill Killbane when Pierce and Oleg are right there?).

Something that bothers me about V is the fact that the police AI is extremely advanced, especially for a sandbox game. They work together to box you in. conduct searches and do things you would expect a team of humans to do. The civilian AI, on the other hand, will happily pull out immediately in front of your car, respond to nearby gunshots by driving into a car 3 inches in front of them and just generally make it clear that it has no idea of the player's presence.

Why did the police AI get so many man-hours, to the point where dealing with them isn't fun, while the civilian AI had so little that dealing with them also isn't fun?
 
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Collectibles in games are fine as long as there's a reward for it that isn't just a trophy. GTA3's hidden packages are an example of how to do it right: incentivize players to fully explore the map, make the rewards meaningful and persistent (not just an infusion of in-game currency or something), with regular thresholds for increasingly cool prizes so you don't have to wait until end/postgame for it to mean anything and it pays off to explore as you expand your available territory.
That's what I liked about the 3D era and those hidden packages. Every 10 you collected, you got a weapon that spawned to your safehouse. Contrast that with IV and those "pigeons." What did you get for shooting those, outside of an achievement and a percentage towards your completion rate?

That's not to say that IV didn't reward your progress. The friends system, while annoying, did reward you with abilities that would be useful. Roman had the taxi system, Packie gave you a car bomb, Jacob could supply you with weapons. Brucie, however, just gave you a helicopter tour.

IV had the same issue as III with money. You can't do much with it other than buy weapons. You could have thousands in your pocket but nothing to do with it. What's the point of rewarding you with money if there's not much you can do with it?
 
IV had the same issue as III with money. You can't do much with it other than buy weapons. You could have thousands in your pocket but nothing to do with it. What's the point of rewarding you with money if there's not much you can do with it?
You can make your car shake and get 150% health whenever you want, I suppose.
 
You can make your car shake and get 150% health whenever you want, I suppose.
And then after that, get a refund. If you're so inclined to.

I really wish I knew this when I was playing Vice City. It might've saved me a trip to the weapons store each and every time I died.
Agreed. I didn't know about hidden packages until much later.

MP5 was my weapon of choice for VC. Accurate, drive by and substantial ammo capacity.
 
That's what I liked about the 3D era and those hidden packages. Every 10 you collected, you got a weapon that spawned to your safehouse. Contrast that with IV and those "pigeons." What did you get for shooting those, outside of an achievement and a percentage towards your completion rate?

That's not to say that IV didn't reward your progress. The friends system, while annoying, did reward you with abilities that would be useful. Roman had the taxi system, Packie gave you a car bomb, Jacob could supply you with weapons. Brucie, however, just gave you a helicopter tour.

IV had the same issue as III with money. You can't do much with it other than buy weapons. You could have thousands in your pocket but nothing to do with it. What's the point of rewarding you with money if there's not much you can do with it?

I dunno I think id rather just pay to use taxis and spend full price on guns than waste time going out with friends in GTAIV tbqh

It isnt like money was scarce
 
I dunno I think id rather just pay to use taxis and spend full price on guns than waste time going out with friends in GTAIV tbqh

It isnt like money was scarce
Speedrun strats.

Now that I think about it, outside of missions, how could you make money in GTA IV? Not that money was scarce, it's what COULD you do with the money.
 
Broughy1322 lost his day one account.

Broughy is a GTA Youtuber/Twitch streamer who mostly focuses on vehicle lap time/top speed testing and racing in general. Apparently he decided after years of totally not glitching to try the apartment glitch because he used up all his money on the Summer Update and didn't want to use any of his Twitch/Youtube money to buy shark cards (or sell anything in his imaginary car collection) and they nuked his day one account and all of his vehicles.
 
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Broughy1322 lost his day one account.

Broughy is a GTA Youtuber/Twitch streamer who mostly focuses on vehicle lap time/top speed testing and racing in general. Apparently he decided after years of totally not glitching to try the apartment glitch because he used up all his money on the Summer Update and didn't want to use any of his Twitch/Youtube money to buy shark cards (or sell anything in his imaginary car collection) and they nuked his day one account and all of his vehicles.
Based.

GTA whale BTFO
 
Imagine for a second, the past seven years up until now you've spent hours grinding through this horrid slog fest of a consoomer nightmare only to have those years wasted reset out of the blue and over what? Rockstar/Take-Two seething over people bypassing the otherwise never ending hill climb?

The absolute state of online gaming.
 
Imagine for a second, the past seven years up until now you've spent hours grinding through this horrid slog fest of a consoomer nightmare only to have those years wasted reset out of the blue and over what? Rockstar/Take-Two seething over people bypassing the otherwise never ending hill climb?

The absolute state of online gaming.

I dunno. I feel for the people who allegedly didnt do the glitch.

It's hard for me to feel bad for an established streamer who had plenty of money and a big enough following to make money easier than most. Especially when one of the bigger complaints are that Rockstar doesnt do enough to punish cheaters.

I like broughy too, but hes the last person who should have been doing the glitch. Maybe it's because I'm on PC where cheating is way more rampant than console though so I have less tolerance for it. I thought a reset was needed back in 13 when the first billionaire hacks happened. Rockstar has been too lenient with this shit for too long and that lienueancy is half the reason the game is the shitshow it is today.
 
Broughy1322 lost his day one account.

Broughy is a GTA Youtuber/Twitch streamer who mostly focuses on vehicle lap time/top speed testing and racing in general. Apparently he decided after years of totally not glitching to try the apartment glitch because he used up all his money on the Summer Update and didn't want to use any of his Twitch/Youtube money to buy shark cards (or sell anything in his imaginary car collection) and they nuked his day one account and all of his vehicles.
This is one reason why I only do physical. If there's some game that has a glitch that I use, I don't want some butthurt company to ban me and then I'm SOL.

With physical you can just make a new gamertag and carry on. Or if you don't feel like starting over, sell it and recoup some of your money.
 
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