Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,104 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 716 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,753
Since RDR1's map already partially exists inside RDR2 and a lot of assets could be reused in said "remake" I don't see why it couldn't be doable with decent manpower since all you would be doing is translating all of the missions over to the new engine and recreating what needs to be recreated.
A theory I have for that is that a RDR remake was in production around that game's development. Therefore, they had a foundation laid out for such a project.

And yet, you're acting like that is the case with how "simple" this remake should be?
"Simple" in terms in efficiency. Mafia: Definitive Edition was built with Mafia III's engine. You're telling me a company like R* with all their manpower and finances wouldn't be able to do the same with an arguably larger IP?
 
"Simple" in terms in efficiency. Mafia: Definitive Edition was built with Mafia III's engine. You're telling me a company like R* with all their manpower and finances wouldn't be able to do the same with an arguably larger IP?
I think the Mafia remake was alright in capturing the spirit of Mafia II but not of the original... Mafia was basically an immersive sim that the Illusion Engine never was able to replicate since it never got fleshed out properly since 2K rushed Mafia II out the door.
 
The Mafia I remake took like four fucking years dude!

Could Rockstar do it? Sure, but not in the way you seem to think they can.
I wouldn't mind waiting that long, theoretically. Again, I'm saying that it would've been smart to have one some time ago.
 
,,,because it was made from scratch.
And a RDR remake wouldn't be the asset flip you seem to think it would be. Once again, you have no idea if the voice work is still in suitable condition, you have no idea if the motion capture/animation data could be reused. You completely gloss over how simply "porting over" the missions would require tons of coding. You're not factoring the fact that Mexico is not in fact finished in RDR2.

You two seem to think this RDR remake could be done as some sort of six month/year side project and not come out like complete jank simply because "Well, they got the RDR2 engine!"
 
I wouldn't mind waiting that long, theoretically. Again, I'm saying that it would've been smart to have one some time ago.
I wouldn't trust it. Knowing R* they'd outsource it to a bunch of pajeets and it would be the worst PC port of all time (because lol do you think they'd remake it?).

And a RDR remake wouldn't be the asset flip you seem to think it would be. Once again, you have no idea if the voice work is still in suitable condition, you have no idea if the motion capture/animation data could be reused. You completely gloss over how simply "porting over" the missions would require tons of coding. You're not factoring the fact that Mexico is not in fact finished in RDR2.

You two seem to think this RDR remake could be done as some sort of six month/year side project and not come out like complete jank simply because "Well, they got the RDR2 engine!"
I think it beats reverse-engineering RDR (which I doubt R* would do properly) and re-releasing it when backwards compatibility exists. Wouldn't be worth it for a PC port.
 
I think just spending the 100 bucks on a used 360 beats hoping for either case.
Why do that to play one game? What are you going to do after you finish the game, use the console as a paperweight? I mean sure you can modchip it and play all of the games you'd want on it but it's still an old as fuck console and it's not worth 100 dollars. Better just wait for emulation.
 
I wouldn't trust it. Knowing R* they'd outsource it to a bunch of pajeets and it would be the worst PC port of all time (because lol do you think they'd remake it?).
Now, no. During RDR2's launch, maybe.

On another note, GTA V's engine is beginning to crumble. Only a matter of time before Online turns into a mess.
 
Source couldn't handle Valve tacking on shit to TF2 endlessly so I'm really interested in what's going to happen when you have a huge fucking tumor that is GTAO affecting the game.
Houser even predicted that himself with PS3 and Xbox 360 reaching capacity with updates. Eventually, that engine won't be able to handle much more, even with PC.
 
Houser even predicted that himself with PS3 and Xbox 360 reaching capacity with updates. Eventually, that engine won't be able to handle much more, even with PC.
Stability issues with GTA Online has to do with hardware more than the game engine I'm pretty sure. Otherwise the PC version and PS5/One versions would run like shit.
 
What about TF2 as @Maurice Caine mentioned?
Isn't Team Fortress 2 notorious for having worse spaghetti code than RDR? Like to the point that it needs a jpg of a coconut to run and if you delete it the game completely breaks?

You guys really seem to love using game engines as catch alls. I can't really tell you how source and RAGE are different or similar, but I'm just going off how GTA Online runs on modern PC's and consoles. If it was really JUST the engine and it was all going to fall apart any day now, there would be no point in porting the games. Or you could be right, but they just tweak the engine with each subsequent re-release. (I don't think it's that though, because as far as I'm aware the PC version hasn't had it's engine overhauled in an update or anything)

In other news, that GTA VI Leaks redditor apparently deleted their posts and didn't elaborate other than it was irresponsible of her to leak shit, and GTA Forums is having an orgasm over it. I'll never understand how some people can get so salty over leaks lol
 
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If you mean the ARM processor of the Nintendo Switch, that's not an excuse since Rockstar has already gone out of their way to release multiple Grand Theft Auto games on Android.

There's a good possibility they did try to release Grand Theft Auto 5 on Switch. Seeing as loading screens are already a problem with PC version, I imagine it must be horrendous with the Nvidia Tegra chip of the Nintendo Switch.

The problem with online subscription double-dipping into player pockets could cause issues (GTA+ and Shark cards). Would Nintendo have to get a cut of micro transactions and game subscriptions? Oy vey.

Suppose they release Grand Theft Auto 5 on Switch but remove the online portion to avoid the aforementioned headache of micro transaction conflicts. Well then they've removed the biggest money maker for the game. Online. Not a lot of people will want to play Grand Theft Auto 5 story, especially at this point in time in the year of our Lord 2022.

There are all kinds of issues I could see in conflict with the Nintendo Switch and I honestly don't think the hardware itself is an issue. If Doom can run on Nintendo Switch, it can easily run Grand Theft Auto 5.
You underestimate people wanting to play the base game that have been (for various reasons) not been able to do so because of the fact that they are Nintendo stans or lapsed gamers who came back to gaming because the Switch was the less retarded of the three major systems out there these days.

Hell, if GTA Trilogy could be a big seller for Nintendo, I'm sure Rockstar would sell a non-GTAO version of 5 to Nintendo. If only to show it would sell and build bridges to maybe make 6 and it's online counterpart appear at launch on the Switch too for more money
 
And a RDR remake wouldn't be the asset flip you seem to think it would be. Once again, you have no idea if the voice work is still in suitable condition, you have no idea if the motion capture/animation data could be reused. You completely gloss over how simply "porting over" the missions would require tons of coding. You're not factoring the fact that Mexico is not in fact finished in RDR2.

You two seem to think this RDR remake could be done as some sort of six month/year side project and not come out like complete jank simply because "Well, they got the RDR2 engine!"
This isn't even to mention that the creation of RDR2 caused a rather noticeable problem, and plothole with the original plot of RDR1-the remaining new gang members.

In RDR1, the plot is that you're forced to hunt down and kill/capture the remaining gang members which in the original were just Bill, Javier, and Dutch. But RDR2 has thrown in five extra members still on the loose.

Now to be fair, only Charles was added to list of remaining members that the cops know, but Charles is now in Canada. This means that A) they either need to add a whole new region in as well as new missions so you can go get him, B) write, record, and code in dialogue so it says he was gotten by the authorities off-screen, or C) ignore it, and make RDR2's relationship with the original RDR feel like even more of a pointless clusterfuck.
 
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