- Joined
- Nov 14, 2019
TLDR you're basically just remaking RDR on top of RDR2. Think of it as a mod.So basically all the coding? The thing that RDR is notorious for should be the easy part of the remake?
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TLDR you're basically just remaking RDR on top of RDR2. Think of it as a mod.So basically all the coding? The thing that RDR is notorious for should be the easy part of the remake?
A theory I have for that is that a RDR remake was in production around that game's development. Therefore, they had a foundation laid out for such a project.Since RDR1's map already partially exists inside RDR2 and a lot of assets could be reused in said "remake" I don't see why it couldn't be doable with decent manpower since all you would be doing is translating all of the missions over to the new engine and recreating what needs to be recreated.
"Simple" in terms in efficiency. Mafia: Definitive Edition was built with Mafia III's engine. You're telling me a company like R* with all their manpower and finances wouldn't be able to do the same with an arguably larger IP?And yet, you're acting like that is the case with how "simple" this remake should be?
I think the Mafia remake was alright in capturing the spirit of Mafia II but not of the original... Mafia was basically an immersive sim that the Illusion Engine never was able to replicate since it never got fleshed out properly since 2K rushed Mafia II out the door."Simple" in terms in efficiency. Mafia: Definitive Edition was built with Mafia III's engine. You're telling me a company like R* with all their manpower and finances wouldn't be able to do the same with an arguably larger IP?
The Mafia I remake took like four fucking years dude!You're telling me a company like R* with all their manpower and finances wouldn't be able to do the same with an arguably larger IP?
,,,because it was made from scratch.The Mafia I remake took like four fucking years dude!
I wouldn't mind waiting that long, theoretically. Again, I'm saying that it would've been smart to have one some time ago.The Mafia I remake took like four fucking years dude!
Could Rockstar do it? Sure, but not in the way you seem to think they can.
And a RDR remake wouldn't be the asset flip you seem to think it would be. Once again, you have no idea if the voice work is still in suitable condition, you have no idea if the motion capture/animation data could be reused. You completely gloss over how simply "porting over" the missions would require tons of coding. You're not factoring the fact that Mexico is not in fact finished in RDR2.,,,because it was made from scratch.
I wouldn't trust it. Knowing R* they'd outsource it to a bunch of pajeets and it would be the worst PC port of all time (because lol do you think they'd remake it?).I wouldn't mind waiting that long, theoretically. Again, I'm saying that it would've been smart to have one some time ago.
I think it beats reverse-engineering RDR (which I doubt R* would do properly) and re-releasing it when backwards compatibility exists. Wouldn't be worth it for a PC port.And a RDR remake wouldn't be the asset flip you seem to think it would be. Once again, you have no idea if the voice work is still in suitable condition, you have no idea if the motion capture/animation data could be reused. You completely gloss over how simply "porting over" the missions would require tons of coding. You're not factoring the fact that Mexico is not in fact finished in RDR2.
You two seem to think this RDR remake could be done as some sort of six month/year side project and not come out like complete jank simply because "Well, they got the RDR2 engine!"
I think just spending the 100 bucks on a used 360 beats hoping for either case.I think it beats reverse-engineering RDR (which I doubt R* would do properly) and re-releasing it when backwards compatibility exists. Wouldn't be worth it for a PC port.
Why do that to play one game? What are you going to do after you finish the game, use the console as a paperweight? I mean sure you can modchip it and play all of the games you'd want on it but it's still an old as fuck console and it's not worth 100 dollars. Better just wait for emulation.I think just spending the 100 bucks on a used 360 beats hoping for either case.
Now, no. During RDR2's launch, maybe.I wouldn't trust it. Knowing R* they'd outsource it to a bunch of pajeets and it would be the worst PC port of all time (because lol do you think they'd remake it?).
Resell it?What are you going to do after you finish the game
It's been a mess for a long time, I'm pretty sure.Only a matter of time before Online turns into a mess.
Source couldn't handle Valve tacking on shit to TF2 endlessly so I'm really interested in what's going to happen when you have a huge fucking tumor that is GTAO affecting the game.On another note, GTA V's engine is beginning to crumble. Only a matter of time before Online turns into a mess.
Houser even predicted that himself with PS3 and Xbox 360 reaching capacity with updates. Eventually, that engine won't be able to handle much more, even with PC.Source couldn't handle Valve tacking on shit to TF2 endlessly so I'm really interested in what's going to happen when you have a huge fucking tumor that is GTAO affecting the game.
Stability issues with GTA Online has to do with hardware more than the game engine I'm pretty sure. Otherwise the PC version and PS5/One versions would run like shit.Houser even predicted that himself with PS3 and Xbox 360 reaching capacity with updates. Eventually, that engine won't be able to handle much more, even with PC.
What about TF2 as @Maurice Caine mentioned?Stability issues with GTA Online has to do with hardware, not the engine.
Isn't Team Fortress 2 notorious for having worse spaghetti code than RDR? Like to the point that it needs a jpg of a coconut to run and if you delete it the game completely breaks?What about TF2 as @Maurice Caine mentioned?
You underestimate people wanting to play the base game that have been (for various reasons) not been able to do so because of the fact that they are Nintendo stans or lapsed gamers who came back to gaming because the Switch was the less retarded of the three major systems out there these days.If you mean the ARM processor of the Nintendo Switch, that's not an excuse since Rockstar has already gone out of their way to release multiple Grand Theft Auto games on Android.
There's a good possibility they did try to release Grand Theft Auto 5 on Switch. Seeing as loading screens are already a problem with PC version, I imagine it must be horrendous with the Nvidia Tegra chip of the Nintendo Switch.
The problem with online subscription double-dipping into player pockets could cause issues (GTA+ and Shark cards). Would Nintendo have to get a cut of micro transactions and game subscriptions? Oy vey.
Suppose they release Grand Theft Auto 5 on Switch but remove the online portion to avoid the aforementioned headache of micro transaction conflicts. Well then they've removed the biggest money maker for the game. Online. Not a lot of people will want to play Grand Theft Auto 5 story, especially at this point in time in the year of our Lord 2022.
There are all kinds of issues I could see in conflict with the Nintendo Switch and I honestly don't think the hardware itself is an issue. If Doom can run on Nintendo Switch, it can easily run Grand Theft Auto 5.
This isn't even to mention that the creation of RDR2 caused a rather noticeable problem, and plothole with the original plot of RDR1-the remaining new gang members.And a RDR remake wouldn't be the asset flip you seem to think it would be. Once again, you have no idea if the voice work is still in suitable condition, you have no idea if the motion capture/animation data could be reused. You completely gloss over how simply "porting over" the missions would require tons of coding. You're not factoring the fact that Mexico is not in fact finished in RDR2.
You two seem to think this RDR remake could be done as some sort of six month/year side project and not come out like complete jank simply because "Well, they got the RDR2 engine!"
>outsource it to pajeets and a mobile companyGTA IV & RDR remasters were probably canned due to Defective Edition being shit
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which begs me question: WHY THE FUCK THEY BOUGHT RUFFIAN GAMES AND MADE THEM THEIR INTERAL STUDIO?!