Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votes: 63 2.3%
  • Grand Theft Auto: London 1969

    Votes: 59 2.1%
  • Grand Theft Auto 2

    Votes: 113 4.1%
  • Grand Theft Auto III

    Votes: 222 8.1%
  • Grand Theft Auto: Vice City

    Votes: 785 28.5%
  • Grand Theft Auto: San Andreas

    Votes: 1,105 40.1%
  • Grand Theft Auto: Advanced

    Votes: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 81 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 77 2.8%
  • Grand Theft Auto IV

    Votes: 717 26.0%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 218 7.9%
  • Grand Theft Auto V

    Votes: 400 14.5%
  • Grand Theft Auto: Online

    Votes: 98 3.6%
  • My Mother's My Sister!

    Votes: 327 11.9%

  • Total voters
    2,755
Okay, I wasn't sure what to expect with the Unreal Engine but this is something.

The environment and weather look spectacular. Well, they look like existing mods. But the character models are horrible.

grand-theft-auto-the-trilogy-definitive-edition-vice-city-a.jpg


I mean, look at Tommy. They all look like glossed up action figures outsourced to a lesser known company. They would've been better off using Unreal Engine for everything else but the characters and just upscaling the Xbox character models.

And I know I praised the environments with UE, but there's another caveat with these design choices. The cities look too clean, too much spectacle. Compare this look with the PS2 versions.


GTA III had smog and muted colors as a stylistic choice to give an impression that Liberty City is drab, ugly and unwelcoming to those who enter Liberty City. Like a real lived in urban city.


GTA:SA suffers the worst from this remaster. No haze, too much contract, no personality. If anything, the technological limitations from these games' heydays strengthened its environments that these were lived in, dangerous cities ready to be explored.

The $60 price tag is disappointing as well. When GTA 3/VC was released for Xbox, they were $29.95 about.
 
Okay, I wasn't sure what to expect with the Unreal Engine but this is something.

The environment and weather look spectacular. Well, they look like existing mods. But the character models are horrible.

grand-theft-auto-the-trilogy-definitive-edition-vice-city-a.jpg


I mean, look at Tommy. They all look like glossed up action figures outsourced to a lesser known company. They would've been better off using Unreal Engine for everything else but the characters and just upscaling the Xbox character models.

And I know I praised the environments with UE, but there's another caveat with these design choices. The cities look too clean, too much spectacle. Compare this look with the PS2 versions.

https://youtube.com/watch?v=lCyiW882D7U
GTA III had smog and muted colors as a stylistic choice to give an impression that Liberty City is drab, ugly and unwelcoming to those who enter Liberty City. Like a real lived in urban city.

https://youtube.com/watch?v=UQXUfbGLveo
GTA:SA suffers the worst from this remaster. No haze, too much contract, no personality. If anything, the technological limitations from these games' heydays strengthened its environments that these were lived in, dangerous cities ready to be explored.

The $60 price tag is disappointing as well. When GTA 3/VC was released for Xbox, they were $29.95 about.

1. I wonder if they explicitly went about uglifying Tommy in VC due to the "mobsters=ugly fat guido" stereotype

2. The price of $60 makes sense if you break it down as each game being $20 a pop and them selling them together. Though I wonder what feelies they will use to justify the deluxe edition costing $70.
 
I don't think it looks that bad, but I don't think it looks that good. I didn't expect it to look so cartoony, but I didn't expect the hyper-realistic RDR2-stle either. I expected something along the lines of GTA 5 graphics tbh, but currently I don't think it looks absolutely terrible.

I would say wait on it to see what the gameplay's like, and keep waiting until the price drops to like $30-$40 if you still want it.
That's pretty much where I'm at. I'm hoping modders actually mod back in the old graphics, as arduous a task as that would be. That earlier pic of Ken Rosenberg shows that the artists really don't understand the characters, let alone how to make characters look appealing. Ken's supposed to be this aging shady lawyer type who's trying to compensate for his age with big hair, now he just looks like the member of an 80s pop band.

It's too smooth in general.
 
still stolen from gtaforums

0t7TBBE.png


did they change the colors of the orange 12 guy or is the color filter so thick that looks like it came out straight from a 2008 game?
 
Just had a horrible thought given the announcement that the release will be 45 GB downloaded: will the Switch version only have Vice City on the actual cart (since X-Box is getting SA as a solo download while PS5 is getting GTA3 as a solo download) and force you to download the other games? Or will it be the supreme bullshit of buying an empty case and getting a download code to download the entire game to your system's Switch/Switch lite hard drive? Or will the Nintendo version somehow get all three games on one cartridge, no downloading anything for those of us with fixed limited data plans to download shit?
 
So they just ended up going the slightly tweaked, more professional looking Rage Mod route, more or less? Because as soon as I saw the trailer I remembered those mod videos from like 5 years ago showcasing the different GTA's.

GTA:SA suffers the worst from this remaster. No haze, too much contract, no personality. If anything, the technological limitations from these games' heydays strengthened its environments that these were lived in, dangerous cities ready to be explored.

Hear, hear.

One thing that bothered me about San Andreas when I came over to PC and finally got to experience it there was how devoid of atmosphere it was. The original PS2 version had that haze and grit to it. Really lent itself to the urban jungle setting. I'm sure it was hardware limitations like you say that got us that environment but it ended up being a perfect storm, really.

On PC I prefer every game known to man except San Andreas. The graphical fidelity kind of ruins it for me, odd as that may sound to some.
 
None of the promotional material mentions music, so expect many songs missing from Vice City and San Andreas.

I wonder if the Switch version will be 30FPS.
See this is what gets me the most, you just know they have the money to renew those licences, theyre willingly choosing not to

Vice City is gonna suffer a lot from that
 

I wouldn't hate it if it was just on Switch, or if they weren't charging 60 to 70 bucks for it.

Right now it's just confirming my belief that most modern gamers are the types of retards who legit think Nintendo should "hire this man".
 
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My expectations were so low that I actually find a lot of this to be surprisingly decent looking.

The lighting, reflections, foliage, and textures are a nice improvement while maintaining the original aesthetic, and the character models are ok if a bit plastic looking (I'm amazed that they got Kendyl's skin tone consistent this time). After the way they dropped the ball with GTA V "Expanded & Enhanced", it's good to see some effort be put into these games.

Still erring on the side of caution until I know how buggy they are and if the soundtracks are butchered some more.
 
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