Google Stadia General Discussion - Like any other gaming platform, but worse.

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Thing is, unless Google actually writes it in blood, Stadia will probably get the axe before the 5 year mark, like so so so many other Google products.

And with that amount of uncertainty, why would anyone want to invest in it, when you have better things like NVidia Shield, XCloud, or hell, Apple Arcade, which are better, cheaper and have a more reliable release schedule.
 
They're going to get fucking crushed in March. Doom Eternal, Animal Crossing, Persona 5 Royal to name just a few.
Doom Eternal’s coming to Stadia. Checkmate.
Thing is, unless Google actually writes it in blood, Stadia will probably get the axe before the 5 year mark, like so so so many other Google products.

And with that amount of uncertainty, why would anyone want to invest in it, when you have better things like NVidia Shield, XCloud, or hell, Apple Arcade, which are better, cheaper and have a more reliable release schedule.
Also PlayStation Now. That's a big one that I’ve heard is playable.
 
Stadia is the kind of thing I think of whenever a mentally deficient tells me Google can dominate any industry they want to get into.
Sometimes it makes me chuckle audibly.
 
geforce now is what stadia shouldve been and geforce now is better than it for every reason
I tried GeForce Now recently. It's pretty good.

It's free, but it doesn't allow you to play for more than an hour at a time, which has been fine enough for me. Honestly, the best part about it is how I can log in with accounts from other launchers and play a bunch of free games I never bothered trying because I really don't wanna bother with uPlay or Epic. Input lag is still noticeable, of course, but GeForce Now is more or less how cloud gaming should be: an accessory to something you already have. There's flat-out no way around input lag or network problems, so it'll never replace gaming on your own machine, but it's nice to be able to jack the settings up on games I can't do that with locally.
 
I tried GeForce Now recently. It's pretty good.

It's free, but it doesn't allow you to play for more than an hour at a time, which has been fine enough for me. Honestly, the best part about it is how I can log in with accounts from other launchers and play a bunch of free games I never bothered trying because I really don't wanna bother with uPlay or Epic. Input lag is still noticeable, of course, but GeForce Now is more or less how cloud gaming should be: an accessory to something you already have. There's flat-out no way around input lag or network problems, so it'll never replace gaming on your own machine, but it's nice to be able to jack the settings up on games I can't do that with locally.

It's not suited for competitive shooters or fighting games, but it's way faster than Quake MP was on a modem pre-Quakeworld.

I played a bunch of the new Tomb Raider using a 360 controller and really didn't really notice a difference from playing locally and I think that's the perfect fit, games with some animation priority when turning/running/jumping/shooting, which is a form of input lag in itself, and playing with a gamepad so things like camera movement isn't as snappy and direct as it would be on a mouse. Flicking the stick still takes a tiny amount of time before it is full tilt to the side and the response in movement is analogue, that really helps.

It is concerning that publishers are pulling their games. It's probably licensing where GFNow is technically a storefront or they don't have the license to store and install their games on a system that doesn't belong to the person that bought the game, but it's not like they're losing anything by Nvidia enabling someone on a $400 laptop to buy and play their big budget games that requires a GPU that isn't Intel's crap. Or maybe google is sending out complementary money hats.
 
Stadia's implementing bandwidth caps, how has no one called this out yet? They're kneecapping their product right out of the gate.
That cracks me up. They're blaming Kung Flu, too.

They've got more bandwidth than probably any other company on earth, but they "need to conserve bandwidth" now? I was under the impression they used a lousy bitrate (especially at 4k) anyway, so this just reeks of cost savings disguised as "helping their customers."

Stadia must be hemorrhaging money...
 
Yeah, Stadia was DOA. Another Google product that will be abandoned in 2 years.
The graveyard will have a place for it soon, it can join all of these other products Google gave up on
Also
 
Stadia pro is free for two months (just remember to cancel it) to anyone with a gmail laying around.

I wonder if it will last long enough to get that actual free* tier out.
 
Stadia pro is free for two months (just remember to cancel it) to anyone with a gmail laying around.

I wonder if it will last long enough to get that actual free* tier out.
Does “free” Stadia Pro come with any games? Because if not, they’re just giving you the privilege of paying for games on a platform that will be dead within the year.
 
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